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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "action_manager.h"
18 
19 #include <android-base/logging.h>
20 
21 namespace android {
22 namespace init {
23 
ActionManager()24 ActionManager::ActionManager() : current_command_(0) {}
25 
GetInstance()26 ActionManager& ActionManager::GetInstance() {
27     static ActionManager instance;
28     return instance;
29 }
30 
AddAction(std::unique_ptr<Action> action)31 void ActionManager::AddAction(std::unique_ptr<Action> action) {
32     actions_.emplace_back(std::move(action));
33 }
34 
QueueEventTrigger(const std::string & trigger)35 void ActionManager::QueueEventTrigger(const std::string& trigger) {
36     event_queue_.emplace(trigger);
37 }
38 
QueuePropertyChange(const std::string & name,const std::string & value)39 void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
40     event_queue_.emplace(std::make_pair(name, value));
41 }
42 
QueueAllPropertyActions()43 void ActionManager::QueueAllPropertyActions() {
44     QueuePropertyChange("", "");
45 }
46 
QueueBuiltinAction(BuiltinFunction func,const std::string & name)47 void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
48     auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name,
49                                            std::map<std::string, std::string>{});
50     std::vector<std::string> name_vector{name};
51 
52     action->AddCommand(func, name_vector, 0);
53 
54     event_queue_.emplace(action.get());
55     actions_.emplace_back(std::move(action));
56 }
57 
ExecuteOneCommand()58 void ActionManager::ExecuteOneCommand() {
59     // Loop through the event queue until we have an action to execute
60     while (current_executing_actions_.empty() && !event_queue_.empty()) {
61         for (const auto& action : actions_) {
62             if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
63                            event_queue_.front())) {
64                 current_executing_actions_.emplace(action.get());
65             }
66         }
67         event_queue_.pop();
68     }
69 
70     if (current_executing_actions_.empty()) {
71         return;
72     }
73 
74     auto action = current_executing_actions_.front();
75 
76     if (current_command_ == 0) {
77         std::string trigger_name = action->BuildTriggersString();
78         LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
79                   << ":" << action->line() << ")";
80     }
81 
82     action->ExecuteOneCommand(current_command_);
83 
84     // If this was the last command in the current action, then remove
85     // the action from the executing list.
86     // If this action was oneshot, then also remove it from actions_.
87     ++current_command_;
88     if (current_command_ == action->NumCommands()) {
89         current_executing_actions_.pop();
90         current_command_ = 0;
91         if (action->oneshot()) {
92             auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; };
93             actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
94         }
95     }
96 }
97 
HasMoreCommands() const98 bool ActionManager::HasMoreCommands() const {
99     return !current_executing_actions_.empty() || !event_queue_.empty();
100 }
101 
DumpState() const102 void ActionManager::DumpState() const {
103     for (const auto& a : actions_) {
104         a->DumpState();
105     }
106 }
107 
ClearQueue()108 void ActionManager::ClearQueue() {
109     // We are shutting down so don't claim the oneshot builtin actions back
110     current_executing_actions_ = {};
111     event_queue_ = {};
112     current_command_ = 0;
113 }
114 
115 }  // namespace init
116 }  // namespace android
117