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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Config_hpp
16 #define sw_Config_hpp
17 
18 #include "Common/Types.hpp"
19 
20 #define PERF_HUD 0       // Display time spent on vertex, setup and pixel processing for each thread
21 #define PERF_PROFILE 0   // Profile various pipeline stages and display the timing in SwiftConfig
22 
23 #define ASTC_SUPPORT 0
24 
25 // Worker thread count when not set by SwiftConfig
26 // 0 = process affinity count (recommended)
27 // 1 = rendering on main thread (no worker threads), useful for debugging
28 #ifndef DEFAULT_THREAD_COUNT
29 #define DEFAULT_THREAD_COUNT 0
30 #endif
31 
32 namespace sw
33 {
34 	enum
35 	{
36 		PERF_PIXEL,
37 		PERF_PIPE,
38 		PERF_INTERP,
39 		PERF_SHADER,
40 		PERF_TEX,
41 		PERF_ROP,
42 
43 		PERF_TIMERS
44 	};
45 
46 	struct Profiler
47 	{
48 		Profiler();
49 
50 		void reset();
51 		void nextFrame();
52 
53 		int framesSec;
54 		int framesTotal;
55 		double FPS;
56 
57 		#if PERF_PROFILE
58 		double cycles[PERF_TIMERS];
59 
60 		int64_t ropOperations;
61 		int64_t ropOperationsTotal;
62 		int64_t ropOperationsFrame;
63 
64 		int64_t texOperations;
65 		int64_t texOperationsTotal;
66 		int64_t texOperationsFrame;
67 
68 		int64_t compressedTex;
69 		int64_t compressedTexTotal;
70 		int64_t compressedTexFrame;
71 		#endif
72 	};
73 
74 	extern Profiler profiler;
75 
76 	enum
77 	{
78 		OUTLINE_RESOLUTION = 8192,   // Maximum vertical resolution of the render target
79 		MIPMAP_LEVELS = 14,
80 		TEXTURE_IMAGE_UNITS = 16,
81 		VERTEX_TEXTURE_IMAGE_UNITS = 16,
82 		TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
83 		FRAGMENT_UNIFORM_VECTORS = 227,
84 		VERTEX_UNIFORM_VECTORS = 259,
85 		MAX_VERTEX_INPUTS = 32,
86 		MAX_VERTEX_OUTPUTS = 34,
87 		MAX_FRAGMENT_INPUTS = 32,
88 		MAX_FRAGMENT_UNIFORM_BLOCKS = 12,
89 		MAX_VERTEX_UNIFORM_BLOCKS = 12,
90 		MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS,   // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp
91 		MAX_UNIFORM_BLOCK_SIZE = 16384,
92 		MAX_CLIP_PLANES = 6,
93 		MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64,
94 		MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64,
95 		MIN_PROGRAM_TEXEL_OFFSET = -8,
96 		MAX_PROGRAM_TEXEL_OFFSET = 7,
97 		MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2,   // Trilinear accesses lod+1
98 		RENDERTARGETS = 8,
99 	};
100 }
101 
102 #endif   // sw_Config_hpp
103