1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/synchronization/waitable_event_watcher.h"
6
7 #include <utility>
8
9 #include "base/bind.h"
10 #include "base/logging.h"
11 #include "base/synchronization/lock.h"
12 #include "base/threading/sequenced_task_runner_handle.h"
13
14 namespace base {
15
16 // -----------------------------------------------------------------------------
17 // WaitableEventWatcher (async waits).
18 //
19 // The basic design is that we add an AsyncWaiter to the wait-list of the event.
20 // That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be
21 // posted to it. The task ends up calling the callback when it runs on the
22 // sequence.
23 //
24 // Since the wait can be canceled, we have a thread-safe Flag object which is
25 // set when the wait has been canceled. At each stage in the above, we check the
26 // flag before going onto the next stage. Since the wait may only be canceled in
27 // the sequence which runs the Task, we are assured that the callback cannot be
28 // called after canceling...
29
30 // -----------------------------------------------------------------------------
31 // A thread-safe, reference-counted, write-once flag.
32 // -----------------------------------------------------------------------------
33 class Flag : public RefCountedThreadSafe<Flag> {
34 public:
Flag()35 Flag() { flag_ = false; }
36
Set()37 void Set() {
38 AutoLock locked(lock_);
39 flag_ = true;
40 }
41
value() const42 bool value() const {
43 AutoLock locked(lock_);
44 return flag_;
45 }
46
47 private:
48 friend class RefCountedThreadSafe<Flag>;
~Flag()49 ~Flag() {}
50
51 mutable Lock lock_;
52 bool flag_;
53
54 DISALLOW_COPY_AND_ASSIGN(Flag);
55 };
56
57 // -----------------------------------------------------------------------------
58 // This is an asynchronous waiter which posts a task to a SequencedTaskRunner
59 // when fired. An AsyncWaiter may only be in a single wait-list.
60 // -----------------------------------------------------------------------------
61 class AsyncWaiter : public WaitableEvent::Waiter {
62 public:
AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner,const base::Closure & callback,Flag * flag)63 AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner,
64 const base::Closure& callback,
65 Flag* flag)
66 : task_runner_(std::move(task_runner)),
67 callback_(callback),
68 flag_(flag) {}
69
Fire(WaitableEvent * event)70 bool Fire(WaitableEvent* event) override {
71 // Post the callback if we haven't been cancelled.
72 if (!flag_->value())
73 task_runner_->PostTask(FROM_HERE, callback_);
74
75 // We are removed from the wait-list by the WaitableEvent itself. It only
76 // remains to delete ourselves.
77 delete this;
78
79 // We can always return true because an AsyncWaiter is never in two
80 // different wait-lists at the same time.
81 return true;
82 }
83
84 // See StopWatching for discussion
Compare(void * tag)85 bool Compare(void* tag) override { return tag == flag_.get(); }
86
87 private:
88 const scoped_refptr<SequencedTaskRunner> task_runner_;
89 const base::Closure callback_;
90 const scoped_refptr<Flag> flag_;
91 };
92
93 // -----------------------------------------------------------------------------
94 // For async waits we need to run a callback on a sequence. We do this by
95 // posting an AsyncCallbackHelper task, which calls the callback and keeps track
96 // of when the event is canceled.
97 // -----------------------------------------------------------------------------
AsyncCallbackHelper(Flag * flag,const WaitableEventWatcher::EventCallback & callback,WaitableEvent * event)98 void AsyncCallbackHelper(Flag* flag,
99 const WaitableEventWatcher::EventCallback& callback,
100 WaitableEvent* event) {
101 // Runs on the sequence that called StartWatching().
102 if (!flag->value()) {
103 // This is to let the WaitableEventWatcher know that the event has occured.
104 flag->Set();
105 callback.Run(event);
106 }
107 }
108
WaitableEventWatcher()109 WaitableEventWatcher::WaitableEventWatcher() {
110 sequence_checker_.DetachFromSequence();
111 }
112
~WaitableEventWatcher()113 WaitableEventWatcher::~WaitableEventWatcher() {
114 // The destructor may be called from a different sequence than StartWatching()
115 // when there is no active watch. To avoid triggering a DCHECK in
116 // StopWatching(), do not call it when there is no active watch.
117 if (cancel_flag_ && !cancel_flag_->value())
118 StopWatching();
119 }
120
121 // -----------------------------------------------------------------------------
122 // The Handle is how the user cancels a wait. After deleting the Handle we
123 // insure that the delegate cannot be called.
124 // -----------------------------------------------------------------------------
StartWatching(WaitableEvent * event,const EventCallback & callback)125 bool WaitableEventWatcher::StartWatching(
126 WaitableEvent* event,
127 const EventCallback& callback) {
128 DCHECK(sequence_checker_.CalledOnValidSequence());
129 DCHECK(SequencedTaskRunnerHandle::Get());
130
131 // A user may call StartWatching from within the callback function. In this
132 // case, we won't know that we have finished watching, expect that the Flag
133 // will have been set in AsyncCallbackHelper().
134 if (cancel_flag_.get() && cancel_flag_->value())
135 cancel_flag_ = nullptr;
136
137 DCHECK(!cancel_flag_) << "StartWatching called while still watching";
138
139 cancel_flag_ = new Flag;
140 const Closure internal_callback = base::Bind(
141 &AsyncCallbackHelper, base::RetainedRef(cancel_flag_), callback, event);
142 WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
143
144 AutoLock locked(kernel->lock_);
145
146 if (kernel->signaled_) {
147 if (!kernel->manual_reset_)
148 kernel->signaled_ = false;
149
150 // No hairpinning - we can't call the delegate directly here. We have to
151 // post a task to the SequencedTaskRunnerHandle as usual.
152 SequencedTaskRunnerHandle::Get()->PostTask(FROM_HERE, internal_callback);
153 return true;
154 }
155
156 kernel_ = kernel;
157 waiter_ = new AsyncWaiter(SequencedTaskRunnerHandle::Get(), internal_callback,
158 cancel_flag_.get());
159 event->Enqueue(waiter_);
160
161 return true;
162 }
163
StopWatching()164 void WaitableEventWatcher::StopWatching() {
165 DCHECK(sequence_checker_.CalledOnValidSequence());
166
167 if (!cancel_flag_.get()) // if not currently watching...
168 return;
169
170 if (cancel_flag_->value()) {
171 // In this case, the event has fired, but we haven't figured that out yet.
172 // The WaitableEvent may have been deleted too.
173 cancel_flag_ = NULL;
174 return;
175 }
176
177 if (!kernel_.get()) {
178 // We have no kernel. This means that we never enqueued a Waiter on an
179 // event because the event was already signaled when StartWatching was
180 // called.
181 //
182 // In this case, a task was enqueued on the MessageLoop and will run.
183 // We set the flag in case the task hasn't yet run. The flag will stop the
184 // delegate getting called. If the task has run then we have the last
185 // reference to the flag and it will be deleted immedately after.
186 cancel_flag_->Set();
187 cancel_flag_ = NULL;
188 return;
189 }
190
191 AutoLock locked(kernel_->lock_);
192 // We have a lock on the kernel. No one else can signal the event while we
193 // have it.
194
195 // We have a possible ABA issue here. If Dequeue was to compare only the
196 // pointer values then it's possible that the AsyncWaiter could have been
197 // fired, freed and the memory reused for a different Waiter which was
198 // enqueued in the same wait-list. We would think that that waiter was our
199 // AsyncWaiter and remove it.
200 //
201 // To stop this, Dequeue also takes a tag argument which is passed to the
202 // virtual Compare function before the two are considered a match. So we need
203 // a tag which is good for the lifetime of this handle: the Flag. Since we
204 // have a reference to the Flag, its memory cannot be reused while this object
205 // still exists. So if we find a waiter with the correct pointer value, and
206 // which shares a Flag pointer, we have a real match.
207 if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
208 // Case 2: the waiter hasn't been signaled yet; it was still on the wait
209 // list. We've removed it, thus we can delete it and the task (which cannot
210 // have been enqueued with the MessageLoop because the waiter was never
211 // signaled)
212 delete waiter_;
213 cancel_flag_ = NULL;
214 return;
215 }
216
217 // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not
218 // have run yet, so we set the flag to tell it not to bother enqueuing the
219 // task on the SequencedTaskRunner, but to delete it instead. The Waiter
220 // deletes itself once run.
221 cancel_flag_->Set();
222 cancel_flag_ = NULL;
223
224 // If the waiter has already run then the task has been enqueued. If the Task
225 // hasn't yet run, the flag will stop the delegate from getting called. (This
226 // is thread safe because one may only delete a Handle from the sequence that
227 // called StartWatching()).
228 //
229 // If the delegate has already been called then we have nothing to do. The
230 // task has been deleted by the MessageLoop.
231 }
232
233 } // namespace base
234