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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #ifndef FREEDRENO_RESOURCE_H_
30 #define FREEDRENO_RESOURCE_H_
31 
32 #include "util/list.h"
33 #include "util/u_range.h"
34 #include "util/u_transfer.h"
35 
36 #include "freedreno_batch.h"
37 #include "freedreno_util.h"
38 
39 /* Texture Layout on a3xx:
40  *
41  * Each mipmap-level contains all of it's layers (ie. all cubmap
42  * faces, all 1d/2d array elements, etc).  The texture sampler is
43  * programmed with the start address of each mipmap level, and hw
44  * derives the layer offset within the level.
45  *
46  * Texture Layout on a4xx:
47  *
48  * For cubemap and 2d array, each layer contains all of it's mipmap
49  * levels (layer_first layout).
50  *
51  * 3d textures are layed out as on a3xx, but unknown about 3d-array
52  * textures.
53  *
54  * In either case, the slice represents the per-miplevel information,
55  * but in layer_first layout it only includes the first layer, and
56  * an additional offset of (rsc->layer_size * layer) must be added.
57  */
58 struct fd_resource_slice {
59 	uint32_t offset;         /* offset of first layer in slice */
60 	uint32_t pitch;
61 	uint32_t size0;          /* size of first layer in slice */
62 };
63 
64 struct set;
65 
66 struct fd_resource {
67 	struct u_resource base;
68 	struct fd_bo *bo;
69 	uint32_t cpp;
70 	enum pipe_format internal_format;
71 	bool layer_first;        /* see above description */
72 	uint32_t layer_size;
73 	struct fd_resource_slice slices[MAX_MIP_LEVELS];
74 	uint32_t timestamp;
75 	/* buffer range that has been initialized */
76 	struct util_range valid_buffer_range;
77 
78 	/* reference to the resource holding stencil data for a z32_s8 texture */
79 	/* TODO rename to secondary or auxiliary? */
80 	struct fd_resource *stencil;
81 
82 	/* bitmask of in-flight batches which reference this resource.  Note
83 	 * that the batch doesn't hold reference to resources (but instead
84 	 * the fd_ringbuffer holds refs to the underlying fd_bo), but in case
85 	 * the resource is destroyed we need to clean up the batch's weak
86 	 * references to us.
87 	 */
88 	uint32_t batch_mask;
89 
90 	/* reference to batch that writes this resource: */
91 	struct fd_batch *write_batch;
92 
93 	/* Set of batches whose batch-cache key references this resource.
94 	 * We need to track this to know which batch-cache entries to
95 	 * invalidate if, for example, the resource is invalidated or
96 	 * shadowed.
97 	 */
98 	uint32_t bc_batch_mask;
99 };
100 
101 static inline struct fd_resource *
fd_resource(struct pipe_resource * ptex)102 fd_resource(struct pipe_resource *ptex)
103 {
104 	return (struct fd_resource *)ptex;
105 }
106 
107 static inline bool
pending(struct fd_resource * rsc,bool write)108 pending(struct fd_resource *rsc, bool write)
109 {
110 	/* if we have a pending GPU write, we are busy in any case: */
111 	if (rsc->write_batch)
112 		return true;
113 
114 	/* if CPU wants to write, but we are pending a GPU read, we are busy: */
115 	if (write && rsc->batch_mask)
116 		return true;
117 
118 	if (rsc->stencil && pending(rsc->stencil, write))
119 		return true;
120 
121 	return false;
122 }
123 
124 struct fd_transfer {
125 	struct pipe_transfer base;
126 	void *staging;
127 };
128 
129 static inline struct fd_transfer *
fd_transfer(struct pipe_transfer * ptrans)130 fd_transfer(struct pipe_transfer *ptrans)
131 {
132 	return (struct fd_transfer *)ptrans;
133 }
134 
135 static inline struct fd_resource_slice *
fd_resource_slice(struct fd_resource * rsc,unsigned level)136 fd_resource_slice(struct fd_resource *rsc, unsigned level)
137 {
138 	assert(level <= rsc->base.b.last_level);
139 	return &rsc->slices[level];
140 }
141 
142 /* get offset for specified mipmap level and texture/array layer */
143 static inline uint32_t
fd_resource_offset(struct fd_resource * rsc,unsigned level,unsigned layer)144 fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
145 {
146 	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
147 	unsigned offset;
148 	if (rsc->layer_first) {
149 		offset = slice->offset + (rsc->layer_size * layer);
150 	} else {
151 		offset = slice->offset + (slice->size0 * layer);
152 	}
153 	debug_assert(offset < fd_bo_size(rsc->bo));
154 	return offset;
155 }
156 
157 void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
158 		enum fd_render_stage stage);
159 void fd_blitter_pipe_end(struct fd_context *ctx);
160 
161 void fd_resource_screen_init(struct pipe_screen *pscreen);
162 void fd_resource_context_init(struct pipe_context *pctx);
163 
164 void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
165 
166 bool fd_render_condition_check(struct pipe_context *pctx);
167 
168 #endif /* FREEDRENO_RESOURCE_H_ */
169