1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * @file intel_buffer_objects.c
28 *
29 * This provides core GL buffer object functionality.
30 */
31
32 #include "main/imports.h"
33 #include "main/mtypes.h"
34 #include "main/macros.h"
35 #include "main/bufferobj.h"
36
37 #include "brw_context.h"
38 #include "intel_blit.h"
39 #include "intel_buffer_objects.h"
40 #include "intel_batchbuffer.h"
41
42 /**
43 * Map a buffer object; issue performance warnings if mapping causes stalls.
44 *
45 * This matches the drm_intel_bo_map API, but takes an additional human-readable
46 * name for the buffer object to use in the performance debug message.
47 */
48 int
brw_bo_map(struct brw_context * brw,drm_intel_bo * bo,int write_enable,const char * bo_name)49 brw_bo_map(struct brw_context *brw,
50 drm_intel_bo *bo, int write_enable,
51 const char *bo_name)
52 {
53 if (likely(!brw->perf_debug) || !drm_intel_bo_busy(bo))
54 return drm_intel_bo_map(bo, write_enable);
55
56 double start_time = get_time();
57
58 int ret = drm_intel_bo_map(bo, write_enable);
59
60 perf_debug("CPU mapping a busy %s BO stalled and took %.03f ms.\n",
61 bo_name, (get_time() - start_time) * 1000);
62
63 return ret;
64 }
65
66 int
brw_bo_map_gtt(struct brw_context * brw,drm_intel_bo * bo,const char * bo_name)67 brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo, const char *bo_name)
68 {
69 if (likely(!brw->perf_debug) || !drm_intel_bo_busy(bo))
70 return drm_intel_gem_bo_map_gtt(bo);
71
72 double start_time = get_time();
73
74 int ret = drm_intel_gem_bo_map_gtt(bo);
75
76 perf_debug("GTT mapping a busy %s BO stalled and took %.03f ms.\n",
77 bo_name, (get_time() - start_time) * 1000);
78
79 return ret;
80 }
81
82 static void
mark_buffer_gpu_usage(struct intel_buffer_object * intel_obj,uint32_t offset,uint32_t size)83 mark_buffer_gpu_usage(struct intel_buffer_object *intel_obj,
84 uint32_t offset, uint32_t size)
85 {
86 intel_obj->gpu_active_start = MIN2(intel_obj->gpu_active_start, offset);
87 intel_obj->gpu_active_end = MAX2(intel_obj->gpu_active_end, offset + size);
88 }
89
90 static void
mark_buffer_inactive(struct intel_buffer_object * intel_obj)91 mark_buffer_inactive(struct intel_buffer_object *intel_obj)
92 {
93 intel_obj->gpu_active_start = ~0;
94 intel_obj->gpu_active_end = 0;
95 }
96
97 /** Allocates a new drm_intel_bo to store the data for the buffer object. */
98 static void
alloc_buffer_object(struct brw_context * brw,struct intel_buffer_object * intel_obj)99 alloc_buffer_object(struct brw_context *brw,
100 struct intel_buffer_object *intel_obj)
101 {
102 intel_obj->buffer = drm_intel_bo_alloc(brw->bufmgr, "bufferobj",
103 intel_obj->Base.Size, 64);
104
105 /* the buffer might be bound as a uniform buffer, need to update it
106 */
107 if (intel_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
108 brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
109 if (intel_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
110 brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
111 if (intel_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
112 brw->ctx.NewDriverState |= BRW_NEW_TEXTURE_BUFFER;
113 if (intel_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
114 brw->ctx.NewDriverState |= BRW_NEW_ATOMIC_BUFFER;
115
116 mark_buffer_inactive(intel_obj);
117 }
118
119 static void
release_buffer(struct intel_buffer_object * intel_obj)120 release_buffer(struct intel_buffer_object *intel_obj)
121 {
122 drm_intel_bo_unreference(intel_obj->buffer);
123 intel_obj->buffer = NULL;
124 }
125
126 /**
127 * The NewBufferObject() driver hook.
128 *
129 * Allocates a new intel_buffer_object structure and initializes it.
130 *
131 * There is some duplication between mesa's bufferobjects and our
132 * bufmgr buffers. Both have an integer handle and a hashtable to
133 * lookup an opaque structure. It would be nice if the handles and
134 * internal structure where somehow shared.
135 */
136 static struct gl_buffer_object *
brw_new_buffer_object(struct gl_context * ctx,GLuint name)137 brw_new_buffer_object(struct gl_context * ctx, GLuint name)
138 {
139 struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
140 if (!obj) {
141 _mesa_error_no_memory(__func__);
142 }
143
144 _mesa_initialize_buffer_object(ctx, &obj->Base, name);
145
146 obj->buffer = NULL;
147
148 return &obj->Base;
149 }
150
151 /**
152 * The DeleteBuffer() driver hook.
153 *
154 * Deletes a single OpenGL buffer object. Used by glDeleteBuffers().
155 */
156 static void
brw_delete_buffer(struct gl_context * ctx,struct gl_buffer_object * obj)157 brw_delete_buffer(struct gl_context * ctx, struct gl_buffer_object *obj)
158 {
159 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
160
161 assert(intel_obj);
162
163 /* Buffer objects are automatically unmapped when deleting according
164 * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
165 * (though it does if you call glDeleteBuffers)
166 */
167 _mesa_buffer_unmap_all_mappings(ctx, obj);
168
169 drm_intel_bo_unreference(intel_obj->buffer);
170 _mesa_delete_buffer_object(ctx, obj);
171 }
172
173
174 /**
175 * The BufferData() driver hook.
176 *
177 * Implements glBufferData(), which recreates a buffer object's data store
178 * and populates it with the given data, if present.
179 *
180 * Any data that was previously stored in the buffer object is lost.
181 *
182 * \return true for success, false if out of memory
183 */
184 static GLboolean
brw_buffer_data(struct gl_context * ctx,GLenum target,GLsizeiptrARB size,const GLvoid * data,GLenum usage,GLbitfield storageFlags,struct gl_buffer_object * obj)185 brw_buffer_data(struct gl_context *ctx,
186 GLenum target,
187 GLsizeiptrARB size,
188 const GLvoid *data,
189 GLenum usage,
190 GLbitfield storageFlags,
191 struct gl_buffer_object *obj)
192 {
193 struct brw_context *brw = brw_context(ctx);
194 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
195
196 /* Part of the ABI, but this function doesn't use it.
197 */
198 (void) target;
199
200 intel_obj->Base.Size = size;
201 intel_obj->Base.Usage = usage;
202 intel_obj->Base.StorageFlags = storageFlags;
203
204 assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
205 assert(!obj->Mappings[MAP_INTERNAL].Pointer);
206
207 if (intel_obj->buffer != NULL)
208 release_buffer(intel_obj);
209
210 if (size != 0) {
211 alloc_buffer_object(brw, intel_obj);
212 if (!intel_obj->buffer)
213 return false;
214
215 if (data != NULL)
216 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
217 }
218
219 return true;
220 }
221
222
223 /**
224 * The BufferSubData() driver hook.
225 *
226 * Implements glBufferSubData(), which replaces a portion of the data in a
227 * buffer object.
228 *
229 * If the data range specified by (size + offset) extends beyond the end of
230 * the buffer or if data is NULL, no copy is performed.
231 */
232 static void
brw_buffer_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,const GLvoid * data,struct gl_buffer_object * obj)233 brw_buffer_subdata(struct gl_context *ctx,
234 GLintptrARB offset,
235 GLsizeiptrARB size,
236 const GLvoid *data,
237 struct gl_buffer_object *obj)
238 {
239 struct brw_context *brw = brw_context(ctx);
240 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
241 bool busy;
242
243 if (size == 0)
244 return;
245
246 assert(intel_obj);
247
248 /* See if we can unsynchronized write the data into the user's BO. This
249 * avoids GPU stalls in unfortunately common user patterns (uploading
250 * sequentially into a BO, with draw calls in between each upload).
251 *
252 * Once we've hit this path, we mark this GL BO as preferring stalling to
253 * blits, so that we can hopefully hit this path again in the future
254 * (otherwise, an app that might occasionally stall but mostly not will end
255 * up with blitting all the time, at the cost of bandwidth)
256 */
257 if (offset + size <= intel_obj->gpu_active_start ||
258 intel_obj->gpu_active_end <= offset) {
259 if (brw->has_llc) {
260 drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
261 memcpy(intel_obj->buffer->virtual + offset, data, size);
262 drm_intel_bo_unmap(intel_obj->buffer);
263
264 if (intel_obj->gpu_active_end > intel_obj->gpu_active_start)
265 intel_obj->prefer_stall_to_blit = true;
266 return;
267 } else {
268 perf_debug("BufferSubData could be unsynchronized, but !LLC doesn't support it yet\n");
269 }
270 }
271
272 busy =
273 drm_intel_bo_busy(intel_obj->buffer) ||
274 drm_intel_bo_references(brw->batch.bo, intel_obj->buffer);
275
276 if (busy) {
277 if (size == intel_obj->Base.Size) {
278 /* Replace the current busy bo so the subdata doesn't stall. */
279 drm_intel_bo_unreference(intel_obj->buffer);
280 alloc_buffer_object(brw, intel_obj);
281 } else if (!intel_obj->prefer_stall_to_blit) {
282 perf_debug("Using a blit copy to avoid stalling on "
283 "glBufferSubData(%ld, %ld) (%ldkb) to a busy "
284 "(%d-%d) buffer object.\n",
285 (long)offset, (long)offset + size, (long)(size/1024),
286 intel_obj->gpu_active_start,
287 intel_obj->gpu_active_end);
288 drm_intel_bo *temp_bo =
289 drm_intel_bo_alloc(brw->bufmgr, "subdata temp", size, 64);
290
291 drm_intel_bo_subdata(temp_bo, 0, size, data);
292
293 intel_emit_linear_blit(brw,
294 intel_obj->buffer, offset,
295 temp_bo, 0,
296 size);
297
298 drm_intel_bo_unreference(temp_bo);
299 return;
300 } else {
301 perf_debug("Stalling on glBufferSubData(%ld, %ld) (%ldkb) to a busy "
302 "(%d-%d) buffer object. Use glMapBufferRange() to "
303 "avoid this.\n",
304 (long)offset, (long)offset + size, (long)(size/1024),
305 intel_obj->gpu_active_start,
306 intel_obj->gpu_active_end);
307 intel_batchbuffer_flush(brw);
308 }
309 }
310
311 drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
312 mark_buffer_inactive(intel_obj);
313 }
314
315
316 /**
317 * The GetBufferSubData() driver hook.
318 *
319 * Implements glGetBufferSubData(), which copies a subrange of a buffer
320 * object into user memory.
321 */
322 static void
brw_get_buffer_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,GLvoid * data,struct gl_buffer_object * obj)323 brw_get_buffer_subdata(struct gl_context *ctx,
324 GLintptrARB offset,
325 GLsizeiptrARB size,
326 GLvoid *data,
327 struct gl_buffer_object *obj)
328 {
329 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
330 struct brw_context *brw = brw_context(ctx);
331
332 assert(intel_obj);
333 if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
334 intel_batchbuffer_flush(brw);
335 }
336 drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
337
338 mark_buffer_inactive(intel_obj);
339 }
340
341
342 /**
343 * The MapBufferRange() driver hook.
344 *
345 * This implements both glMapBufferRange() and glMapBuffer().
346 *
347 * The goal of this extension is to allow apps to accumulate their rendering
348 * at the same time as they accumulate their buffer object. Without it,
349 * you'd end up blocking on execution of rendering every time you mapped
350 * the buffer to put new data in.
351 *
352 * We support it in 3 ways: If unsynchronized, then don't bother
353 * flushing the batchbuffer before mapping the buffer, which can save blocking
354 * in many cases. If we would still block, and they allow the whole buffer
355 * to be invalidated, then just allocate a new buffer to replace the old one.
356 * If not, and we'd block, and they allow the subrange of the buffer to be
357 * invalidated, then we can make a new little BO, let them write into that,
358 * and blit it into the real BO at unmap time.
359 */
360 static void *
brw_map_buffer_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,GLbitfield access,struct gl_buffer_object * obj,gl_map_buffer_index index)361 brw_map_buffer_range(struct gl_context *ctx,
362 GLintptr offset, GLsizeiptr length,
363 GLbitfield access, struct gl_buffer_object *obj,
364 gl_map_buffer_index index)
365 {
366 struct brw_context *brw = brw_context(ctx);
367 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
368
369 assert(intel_obj);
370
371 /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
372 * internally uses our functions directly.
373 */
374 obj->Mappings[index].Offset = offset;
375 obj->Mappings[index].Length = length;
376 obj->Mappings[index].AccessFlags = access;
377
378 if (intel_obj->buffer == NULL) {
379 obj->Mappings[index].Pointer = NULL;
380 return NULL;
381 }
382
383 /* If the access is synchronized (like a normal buffer mapping), then get
384 * things flushed out so the later mapping syncs appropriately through GEM.
385 * If the user doesn't care about existing buffer contents and mapping would
386 * cause us to block, then throw out the old buffer.
387 *
388 * If they set INVALIDATE_BUFFER, we can pitch the current contents to
389 * achieve the required synchronization.
390 */
391 if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
392 if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
393 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
394 drm_intel_bo_unreference(intel_obj->buffer);
395 alloc_buffer_object(brw, intel_obj);
396 } else {
397 perf_debug("Stalling on the GPU for mapping a busy buffer "
398 "object\n");
399 intel_batchbuffer_flush(brw);
400 }
401 } else if (drm_intel_bo_busy(intel_obj->buffer) &&
402 (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
403 drm_intel_bo_unreference(intel_obj->buffer);
404 alloc_buffer_object(brw, intel_obj);
405 }
406 }
407
408 /* If the user is mapping a range of an active buffer object but
409 * doesn't require the current contents of that range, make a new
410 * BO, and we'll copy what they put in there out at unmap or
411 * FlushRange time.
412 *
413 * That is, unless they're looking for a persistent mapping -- we would
414 * need to do blits in the MemoryBarrier call, and it's easier to just do a
415 * GPU stall and do a mapping.
416 */
417 if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
418 (access & GL_MAP_INVALIDATE_RANGE_BIT) &&
419 drm_intel_bo_busy(intel_obj->buffer)) {
420 /* Ensure that the base alignment of the allocation meets the alignment
421 * guarantees the driver has advertised to the application.
422 */
423 const unsigned alignment = ctx->Const.MinMapBufferAlignment;
424
425 intel_obj->map_extra[index] = (uintptr_t) offset % alignment;
426 intel_obj->range_map_bo[index] = drm_intel_bo_alloc(brw->bufmgr,
427 "BO blit temp",
428 length +
429 intel_obj->map_extra[index],
430 alignment);
431 if (brw->has_llc) {
432 brw_bo_map(brw, intel_obj->range_map_bo[index],
433 (access & GL_MAP_WRITE_BIT) != 0, "range-map");
434 } else {
435 drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo[index]);
436 }
437 obj->Mappings[index].Pointer =
438 intel_obj->range_map_bo[index]->virtual + intel_obj->map_extra[index];
439 return obj->Mappings[index].Pointer;
440 }
441
442 if (access & GL_MAP_UNSYNCHRONIZED_BIT) {
443 if (!brw->has_llc && brw->perf_debug &&
444 drm_intel_bo_busy(intel_obj->buffer)) {
445 perf_debug("MapBufferRange with GL_MAP_UNSYNCHRONIZED_BIT stalling (it's actually synchronized on non-LLC platforms)\n");
446 }
447 drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
448 } else if (!brw->has_llc && (!(access & GL_MAP_READ_BIT) ||
449 (access & GL_MAP_PERSISTENT_BIT))) {
450 drm_intel_gem_bo_map_gtt(intel_obj->buffer);
451 mark_buffer_inactive(intel_obj);
452 } else {
453 brw_bo_map(brw, intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0,
454 "MapBufferRange");
455 mark_buffer_inactive(intel_obj);
456 }
457
458 obj->Mappings[index].Pointer = intel_obj->buffer->virtual + offset;
459 return obj->Mappings[index].Pointer;
460 }
461
462 /**
463 * The FlushMappedBufferRange() driver hook.
464 *
465 * Implements glFlushMappedBufferRange(), which signifies that modifications
466 * have been made to a range of a mapped buffer, and it should be flushed.
467 *
468 * This is only used for buffers mapped with GL_MAP_FLUSH_EXPLICIT_BIT.
469 *
470 * Ideally we'd use a BO to avoid taking up cache space for the temporary
471 * data, but FlushMappedBufferRange may be followed by further writes to
472 * the pointer, so we would have to re-map after emitting our blit, which
473 * would defeat the point.
474 */
475 static void
brw_flush_mapped_buffer_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,struct gl_buffer_object * obj,gl_map_buffer_index index)476 brw_flush_mapped_buffer_range(struct gl_context *ctx,
477 GLintptr offset, GLsizeiptr length,
478 struct gl_buffer_object *obj,
479 gl_map_buffer_index index)
480 {
481 struct brw_context *brw = brw_context(ctx);
482 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
483
484 assert(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT);
485
486 /* If we gave a direct mapping of the buffer instead of using a temporary,
487 * then there's nothing to do.
488 */
489 if (intel_obj->range_map_bo[index] == NULL)
490 return;
491
492 if (length == 0)
493 return;
494
495 /* Note that we're not unmapping our buffer while executing the blit. We
496 * need to have a mapping still at the end of this call, since the user
497 * gets to make further modifications and glFlushMappedBufferRange() calls.
498 * This is safe, because:
499 *
500 * - On LLC platforms, we're using a CPU mapping that's coherent with the
501 * GPU (except for the render caches), so the kernel doesn't need to do
502 * any flushing work for us except for what happens at batch exec time
503 * anyway.
504 *
505 * - On non-LLC platforms, we're using a GTT mapping that writes directly
506 * to system memory (except for the chipset cache that gets flushed at
507 * batch exec time).
508 *
509 * In both cases we don't need to stall for the previous blit to complete
510 * so we can re-map (and we definitely don't want to, since that would be
511 * slow): If the user edits a part of their buffer that's previously been
512 * blitted, then our lack of synchoronization is fine, because either
513 * they'll get some too-new data in the first blit and not do another blit
514 * of that area (but in that case the results are undefined), or they'll do
515 * another blit of that area and the complete newer data will land the
516 * second time.
517 */
518 intel_emit_linear_blit(brw,
519 intel_obj->buffer,
520 obj->Mappings[index].Offset + offset,
521 intel_obj->range_map_bo[index],
522 intel_obj->map_extra[index] + offset,
523 length);
524 mark_buffer_gpu_usage(intel_obj,
525 obj->Mappings[index].Offset + offset,
526 length);
527 }
528
529
530 /**
531 * The UnmapBuffer() driver hook.
532 *
533 * Implements glUnmapBuffer().
534 */
535 static GLboolean
brw_unmap_buffer(struct gl_context * ctx,struct gl_buffer_object * obj,gl_map_buffer_index index)536 brw_unmap_buffer(struct gl_context *ctx,
537 struct gl_buffer_object *obj,
538 gl_map_buffer_index index)
539 {
540 struct brw_context *brw = brw_context(ctx);
541 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
542
543 assert(intel_obj);
544 assert(obj->Mappings[index].Pointer);
545 if (intel_obj->range_map_bo[index] != NULL) {
546 drm_intel_bo_unmap(intel_obj->range_map_bo[index]);
547
548 if (!(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT)) {
549 intel_emit_linear_blit(brw,
550 intel_obj->buffer, obj->Mappings[index].Offset,
551 intel_obj->range_map_bo[index],
552 intel_obj->map_extra[index],
553 obj->Mappings[index].Length);
554 mark_buffer_gpu_usage(intel_obj, obj->Mappings[index].Offset,
555 obj->Mappings[index].Length);
556 }
557
558 /* Since we've emitted some blits to buffers that will (likely) be used
559 * in rendering operations in other cache domains in this batch, emit a
560 * flush. Once again, we wish for a domain tracker in libdrm to cover
561 * usage inside of a batchbuffer.
562 */
563 brw_emit_mi_flush(brw);
564
565 drm_intel_bo_unreference(intel_obj->range_map_bo[index]);
566 intel_obj->range_map_bo[index] = NULL;
567 } else if (intel_obj->buffer != NULL) {
568 drm_intel_bo_unmap(intel_obj->buffer);
569 }
570 obj->Mappings[index].Pointer = NULL;
571 obj->Mappings[index].Offset = 0;
572 obj->Mappings[index].Length = 0;
573
574 return true;
575 }
576
577 /**
578 * Gets a pointer to the object's BO, and marks the given range as being used
579 * on the GPU.
580 *
581 * Anywhere that uses buffer objects in the pipeline should be using this to
582 * mark the range of the buffer that is being accessed by the pipeline.
583 */
584 drm_intel_bo *
intel_bufferobj_buffer(struct brw_context * brw,struct intel_buffer_object * intel_obj,uint32_t offset,uint32_t size)585 intel_bufferobj_buffer(struct brw_context *brw,
586 struct intel_buffer_object *intel_obj,
587 uint32_t offset, uint32_t size)
588 {
589 /* This is needed so that things like transform feedback and texture buffer
590 * objects that need a BO but don't want to check that they exist for
591 * draw-time validation can just always get a BO from a GL buffer object.
592 */
593 if (intel_obj->buffer == NULL)
594 alloc_buffer_object(brw, intel_obj);
595
596 mark_buffer_gpu_usage(intel_obj, offset, size);
597
598 return intel_obj->buffer;
599 }
600
601 /**
602 * The CopyBufferSubData() driver hook.
603 *
604 * Implements glCopyBufferSubData(), which copies a portion of one buffer
605 * object's data to another. Independent source and destination offsets
606 * are allowed.
607 */
608 static void
brw_copy_buffer_subdata(struct gl_context * ctx,struct gl_buffer_object * src,struct gl_buffer_object * dst,GLintptr read_offset,GLintptr write_offset,GLsizeiptr size)609 brw_copy_buffer_subdata(struct gl_context *ctx,
610 struct gl_buffer_object *src,
611 struct gl_buffer_object *dst,
612 GLintptr read_offset, GLintptr write_offset,
613 GLsizeiptr size)
614 {
615 struct brw_context *brw = brw_context(ctx);
616 struct intel_buffer_object *intel_src = intel_buffer_object(src);
617 struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
618 drm_intel_bo *src_bo, *dst_bo;
619
620 if (size == 0)
621 return;
622
623 dst_bo = intel_bufferobj_buffer(brw, intel_dst, write_offset, size);
624 src_bo = intel_bufferobj_buffer(brw, intel_src, read_offset, size);
625
626 intel_emit_linear_blit(brw,
627 dst_bo, write_offset,
628 src_bo, read_offset, size);
629
630 /* Since we've emitted some blits to buffers that will (likely) be used
631 * in rendering operations in other cache domains in this batch, emit a
632 * flush. Once again, we wish for a domain tracker in libdrm to cover
633 * usage inside of a batchbuffer.
634 */
635 brw_emit_mi_flush(brw);
636 }
637
638 void
intelInitBufferObjectFuncs(struct dd_function_table * functions)639 intelInitBufferObjectFuncs(struct dd_function_table *functions)
640 {
641 functions->NewBufferObject = brw_new_buffer_object;
642 functions->DeleteBuffer = brw_delete_buffer;
643 functions->BufferData = brw_buffer_data;
644 functions->BufferSubData = brw_buffer_subdata;
645 functions->GetBufferSubData = brw_get_buffer_subdata;
646 functions->MapBufferRange = brw_map_buffer_range;
647 functions->FlushMappedBufferRange = brw_flush_mapped_buffer_range;
648 functions->UnmapBuffer = brw_unmap_buffer;
649 functions->CopyBufferSubData = brw_copy_buffer_subdata;
650 }
651