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Searched defs:depthBias (Results 1 – 8 of 8) sorted by relevance

/external/deqp/framework/common/
DtcuTestLog.cpp84 tcu::Vec4 depthBias; in LogImage() local
/external/swiftshader/src/Renderer/
DContext.hpp437 float depthBias; member in sw::Context
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c964 int32 depthBias, in SVGA3D_vgpu10_DefineRasterizerState()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1166 int32 depthBias; member
1193 int32 depthBias; member
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1864 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1888 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState() local
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2955 …float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all… in applyState() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dstate.h956 float depthBias; member