Home
last modified time | relevance | path

Searched defs:depthBuffer (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer()
224 const tcu::PixelBufferAccess& depthBuffer, in render()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp77 egl::Image *depthBuffer; member in es1::Device
DDevice.cpp264 void Device::setDepthBuffer(egl::Image *depthBuffer) in setDepthBuffer()
DContext.cpp1743 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp109 egl::Image *depthBuffer; member in es2::Device
DDevice.cpp316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) in setDepthBuffer()
DContext.cpp2778 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp165 … const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffe… in executeDepthCompare()
251 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite()
752 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local
/external/swiftshader/src/Renderer/
DRenderer.hpp187 float *depthBuffer; member
228 Surface *depthBuffer; member
DContext.hpp469 Surface *depthBuffer; member in sw::Context
DPixelProcessor.cpp168 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) in setDepthBuffer()
/external/deqp/modules/egl/
DteglRenderTests.cpp419 tcu::TextureLevel depthBuffer; in renderReference() local