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Searched defs:depthMask (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h218 …bool frontFacing, simdscalar interpZ, uint8_t* pDepthBase, const simdscalar& depthMask, const simd… in DepthStencilWrite()
Dbackend.cpp985 simdscalar coverageMask, depthMask; in BackendPixelRate() local
/external/deqp/modules/gles3/functional/
Des3fDepthStencilClearTests.cpp86 bool depthMask; member
/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp86 bool depthMask; member
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp249 bool depthMask; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h403 bool depthMask; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h276 bool depthMask; member
/external/swiftshader/src/OpenGL/libGL/
DContext.h486 bool depthMask; member
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp585 void GLContext::depthMask (deBool mask) in depthMask() function in sglr::GLContext
DsglrReferenceContext.cpp2953 void ReferenceContext::depthMask (deBool mask) in depthMask() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl158 glDepthMaskFunc depthMask; variable
/external/skia/src/gpu/gl/
DGrGLTestInterface.h58 virtual GrGLvoid depthMask(GrGLboolean flag) {} in depthMask() function
/external/skqp/src/gpu/gl/
DGrGLTestInterface.h58 virtual GrGLvoid depthMask(GrGLboolean flag) {} in depthMask() function