Searched defs:depthValues (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | pixeltransfer.c | 132 GLfloat depthValues[]) in _mesa_scale_and_bias_depth() 146 GLuint depthValues[]) in _mesa_scale_and_bias_depth_uint()
|
D | readpix.c | 318 GLfloat *depthValues; in read_depth_pixels() local
|
D | pack.c | 789 GLfloat *depthTemp = NULL, *depthValues; in _mesa_unpack_depth_span() local
|
/external/deqp/framework/referencerenderer/ |
D | rrRasterizer.cpp | 536 …::rasterizeSingleSample (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterizeSingleSample() 707 …r::rasterizeMultiSample (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterizeMultiSample() 850 void TriangleRasterizer::rasterize (FragmentPacket* const fragmentPackets, float* const depthValues… in rasterize() 929 …neRasterizer::rasterize (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterize() 1054 …neRasterizer::rasterize (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterize()
|
D | rrRenderer.cpp | 1032 const float* depthValues, in writeFragmentPackets() 1302 std::vector<float> depthValues (0); in rasterize() local
|
/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 225 static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f }; in computeRandomQuad() local
|
D | glsFragOpInteractionCase.cpp | 213 static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f }; in getRandomDepth() local
|
/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 260 float depthValues[numL1CellsX*numL1CellsY]; in generateBaseClearAndDepthCommands() local 753 …static const float depthValues[] = { -1.0f, -0.8f, -0.6f, -0.4f, -0.2f, 0.0f, 0.2f, 0.4f, 0.6f, 0.… in randomDepthStencilState() local
|
/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 260 float depthValues[numL1CellsX*numL1CellsY]; in generateBaseClearAndDepthCommands() local 753 …static const float depthValues[] = { -1.0f, -0.8f, -0.6f, -0.4f, -0.2f, 0.0f, 0.2f, 0.4f, 0.6f, 0.… in randomDepthStencilState() local
|