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Searched defs:depthValues (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dpixeltransfer.c132 GLfloat depthValues[]) in _mesa_scale_and_bias_depth()
146 GLuint depthValues[]) in _mesa_scale_and_bias_depth_uint()
Dreadpix.c318 GLfloat *depthValues; in read_depth_pixels() local
Dpack.c789 GLfloat *depthTemp = NULL, *depthValues; in _mesa_unpack_depth_span() local
/external/deqp/framework/referencerenderer/
DrrRasterizer.cpp536 …::rasterizeSingleSample (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterizeSingleSample()
707 …r::rasterizeMultiSample (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterizeMultiSample()
850 void TriangleRasterizer::rasterize (FragmentPacket* const fragmentPackets, float* const depthValues in rasterize()
929 …neRasterizer::rasterize (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterize()
1054 …neRasterizer::rasterize (FragmentPacket* const fragmentPackets, float* const depthValues, const in… in rasterize()
DrrRenderer.cpp1032 const float* depthValues, in writeFragmentPackets()
1302 std::vector<float> depthValues (0); in rasterize() local
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp225 static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f }; in computeRandomQuad() local
DglsFragOpInteractionCase.cpp213 static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f }; in getRandomDepth() local
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp260 float depthValues[numL1CellsX*numL1CellsY]; in generateBaseClearAndDepthCommands() local
753 …static const float depthValues[] = { -1.0f, -0.8f, -0.6f, -0.4f, -0.2f, 0.0f, 0.2f, 0.4f, 0.6f, 0.… in randomDepthStencilState() local
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp260 float depthValues[numL1CellsX*numL1CellsY]; in generateBaseClearAndDepthCommands() local
753 …static const float depthValues[] = { -1.0f, -0.8f, -0.6f, -0.4f, -0.2f, 0.0f, 0.2f, 0.4f, 0.6f, 0.… in randomDepthStencilState() local