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Searched defs:fb_state (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_zscan.h61 struct pipe_framebuffer_state fb_state; member
Dvl_mc.h65 struct pipe_framebuffer_state fb_state; member
Dvl_matrix_filter.c291 struct pipe_framebuffer_state fb_state; in vl_matrix_filter_render() local
Dvl_idct.h65 struct pipe_framebuffer_state fb_state; member
Dvl_median_filter.c371 struct pipe_framebuffer_state fb_state; in vl_median_filter_render() local
Dvl_bicubic_filter.c384 struct pipe_framebuffer_state fb_state; in vl_bicubic_filter_render() local
Dvl_deint_filter.c442 struct pipe_framebuffer_state fb_state; in vl_deint_filter_render() local
Dvl_compositor.h104 struct pipe_framebuffer_state fb_state; member
/external/mesa3d/src/gallium/drivers/i915/
Di915_surface.c141 struct pipe_framebuffer_state fb_state; in i915_clear_render_target_render() local
174 struct pipe_framebuffer_state fb_state; in i915_clear_depth_stencil_render() local
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c1559 struct pipe_framebuffer_state fb_state = {0}; in do_blits() local
1980 struct pipe_framebuffer_state fb_state; in util_blitter_clear_render_target() local
2041 struct pipe_framebuffer_state fb_state; in util_blitter_clear_depth_stencil() local
2117 struct pipe_framebuffer_state fb_state; in util_blitter_custom_depth_stencil() local
2316 struct pipe_framebuffer_state fb_state; in util_blitter_custom_resolve_color() local
2374 struct pipe_framebuffer_state fb_state; in util_blitter_custom_color() local
/external/mesa3d/src/gallium/drivers/radeon/
Dr600_texture.c2410 struct r600_atom *fb_state, in evergreen_do_fast_color_clear()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_context.h500 struct r300_atom fb_state; member
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp1915 auto fb_state = GetFramebufferState(dev_data, framebuffer); in ResetCommandBufferState() local
5615 …ddFramebufferBinding(layer_data *dev_data, GLOBAL_CB_NODE *cb_state, FRAMEBUFFER_STATE *fb_state) { in AddFramebufferBinding()
7027 const auto &fb_state = GetFramebufferState(device_data, framebuffer); in ValidateImageBarrierImage() local
8311 std::unique_ptr<FRAMEBUFFER_STATE> fb_state( in PostCallRecordCreateFramebuffer() local