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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "freedreno_context.h"
30 #include "freedreno_draw.h"
31 #include "freedreno_fence.h"
32 #include "freedreno_program.h"
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 #include "freedreno_state.h"
36 #include "freedreno_gmem.h"
37 #include "freedreno_query.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
40 
41 static void
fd_context_flush(struct pipe_context * pctx,struct pipe_fence_handle ** fence,unsigned flags)42 fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
43 		unsigned flags)
44 {
45 	struct fd_context *ctx = fd_context(pctx);
46 
47 	if (flags & PIPE_FLUSH_FENCE_FD)
48 		ctx->batch->needs_out_fence_fd = true;
49 
50 	if (!ctx->screen->reorder) {
51 		fd_batch_flush(ctx->batch, true);
52 	} else {
53 		fd_bc_flush(&ctx->screen->batch_cache, ctx);
54 	}
55 
56 	if (fence) {
57 		/* if there hasn't been any rendering submitted yet, we might not
58 		 * have actually created a fence
59 		 */
60 		if (!ctx->last_fence || ctx->batch->needs_out_fence_fd) {
61 			ctx->batch->needs_flush = true;
62 			fd_gmem_render_noop(ctx->batch);
63 			fd_batch_reset(ctx->batch);
64 		}
65 		fd_fence_ref(pctx->screen, fence, ctx->last_fence);
66 	}
67 }
68 
69 /**
70  * emit marker string as payload of a no-op packet, which can be
71  * decoded by cffdump.
72  */
73 static void
fd_emit_string_marker(struct pipe_context * pctx,const char * string,int len)74 fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
75 {
76 	struct fd_context *ctx = fd_context(pctx);
77 	struct fd_ringbuffer *ring;
78 	const uint32_t *buf = (const void *)string;
79 
80 	if (!ctx->batch)
81 		return;
82 
83 	ring = ctx->batch->draw;
84 
85 	/* max packet size is 0x3fff dwords: */
86 	len = MIN2(len, 0x3fff * 4);
87 
88 	if (ctx->screen->gpu_id >= 500)
89 		OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
90 	else
91 		OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
92 	while (len >= 4) {
93 		OUT_RING(ring, *buf);
94 		buf++;
95 		len -= 4;
96 	}
97 
98 	/* copy remainder bytes without reading past end of input string: */
99 	if (len > 0) {
100 		uint32_t w = 0;
101 		memcpy(&w, buf, len);
102 		OUT_RING(ring, w);
103 	}
104 }
105 
106 void
fd_context_destroy(struct pipe_context * pctx)107 fd_context_destroy(struct pipe_context *pctx)
108 {
109 	struct fd_context *ctx = fd_context(pctx);
110 	unsigned i;
111 
112 	DBG("");
113 
114 	if (ctx->screen->reorder)
115 		util_queue_destroy(&ctx->flush_queue);
116 
117 	fd_batch_reference(&ctx->batch, NULL);  /* unref current batch */
118 	fd_bc_invalidate_context(ctx);
119 
120 	fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);
121 
122 	fd_prog_fini(pctx);
123 	fd_hw_query_fini(pctx);
124 
125 	if (ctx->blitter)
126 		util_blitter_destroy(ctx->blitter);
127 
128 	if (ctx->clear_rs_state)
129 		pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
130 
131 	if (ctx->primconvert)
132 		util_primconvert_destroy(ctx->primconvert);
133 
134 	slab_destroy_child(&ctx->transfer_pool);
135 
136 	for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
137 		struct fd_vsc_pipe *pipe = &ctx->pipe[i];
138 		if (!pipe->bo)
139 			break;
140 		fd_bo_del(pipe->bo);
141 	}
142 
143 	fd_device_del(ctx->dev);
144 
145 	if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
146 		printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_restore=%u\n",
147 			(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
148 			(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_restore);
149 	}
150 
151 	FREE(ctx);
152 }
153 
154 static void
fd_set_debug_callback(struct pipe_context * pctx,const struct pipe_debug_callback * cb)155 fd_set_debug_callback(struct pipe_context *pctx,
156 		const struct pipe_debug_callback *cb)
157 {
158 	struct fd_context *ctx = fd_context(pctx);
159 
160 	if (cb)
161 		ctx->debug = *cb;
162 	else
163 		memset(&ctx->debug, 0, sizeof(ctx->debug));
164 }
165 
166 /* TODO we could combine a few of these small buffers (solid_vbuf,
167  * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
168  * save a tiny bit of memory
169  */
170 
171 static struct pipe_resource *
create_solid_vertexbuf(struct pipe_context * pctx)172 create_solid_vertexbuf(struct pipe_context *pctx)
173 {
174 	static const float init_shader_const[] = {
175 			-1.000000, +1.000000, +1.000000,
176 			+1.000000, -1.000000, +1.000000,
177 	};
178 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
179 			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
180 	pipe_buffer_write(pctx, prsc, 0,
181 			sizeof(init_shader_const), init_shader_const);
182 	return prsc;
183 }
184 
185 static struct pipe_resource *
create_blit_texcoord_vertexbuf(struct pipe_context * pctx)186 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
187 {
188 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
189 			PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
190 	return prsc;
191 }
192 
193 void
fd_context_setup_common_vbos(struct fd_context * ctx)194 fd_context_setup_common_vbos(struct fd_context *ctx)
195 {
196 	struct pipe_context *pctx = &ctx->base;
197 
198 	ctx->solid_vbuf = create_solid_vertexbuf(pctx);
199 	ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
200 
201 	/* setup solid_vbuf_state: */
202 	ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
203 			pctx, 1, (struct pipe_vertex_element[]){{
204 				.vertex_buffer_index = 0,
205 				.src_offset = 0,
206 				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
207 			}});
208 	ctx->solid_vbuf_state.vertexbuf.count = 1;
209 	ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
210 	ctx->solid_vbuf_state.vertexbuf.vb[0].buffer = ctx->solid_vbuf;
211 
212 	/* setup blit_vbuf_state: */
213 	ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
214 			pctx, 2, (struct pipe_vertex_element[]){{
215 				.vertex_buffer_index = 0,
216 				.src_offset = 0,
217 				.src_format = PIPE_FORMAT_R32G32_FLOAT,
218 			}, {
219 				.vertex_buffer_index = 1,
220 				.src_offset = 0,
221 				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
222 			}});
223 	ctx->blit_vbuf_state.vertexbuf.count = 2;
224 	ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
225 	ctx->blit_vbuf_state.vertexbuf.vb[0].buffer = ctx->blit_texcoord_vbuf;
226 	ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
227 	ctx->blit_vbuf_state.vertexbuf.vb[1].buffer = ctx->solid_vbuf;
228 }
229 
230 void
fd_context_cleanup_common_vbos(struct fd_context * ctx)231 fd_context_cleanup_common_vbos(struct fd_context *ctx)
232 {
233 	struct pipe_context *pctx = &ctx->base;
234 
235 	pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
236 	pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
237 
238 	pipe_resource_reference(&ctx->solid_vbuf, NULL);
239 	pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
240 }
241 
242 struct pipe_context *
fd_context_init(struct fd_context * ctx,struct pipe_screen * pscreen,const uint8_t * primtypes,void * priv)243 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
244 		const uint8_t *primtypes, void *priv)
245 {
246 	struct fd_screen *screen = fd_screen(pscreen);
247 	struct pipe_context *pctx;
248 	int i;
249 
250 	ctx->screen = screen;
251 
252 	ctx->primtypes = primtypes;
253 	ctx->primtype_mask = 0;
254 	for (i = 0; i < PIPE_PRIM_MAX; i++)
255 		if (primtypes[i])
256 			ctx->primtype_mask |= (1 << i);
257 
258 	/* need some sane default in case state tracker doesn't
259 	 * set some state:
260 	 */
261 	ctx->sample_mask = 0xffff;
262 
263 	pctx = &ctx->base;
264 	pctx->screen = pscreen;
265 	pctx->priv = priv;
266 	pctx->flush = fd_context_flush;
267 	pctx->emit_string_marker = fd_emit_string_marker;
268 	pctx->set_debug_callback = fd_set_debug_callback;
269 	pctx->create_fence_fd = fd_create_fence_fd;
270 	pctx->fence_server_sync = fd_fence_server_sync;
271 
272 	/* TODO what about compute?  Ideally it creates it's own independent
273 	 * batches per compute job (since it isn't using tiling, so no point
274 	 * in getting involved with the re-ordering madness)..
275 	 */
276 	if (!screen->reorder) {
277 		ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
278 	}
279 
280 	slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
281 
282 	fd_draw_init(pctx);
283 	fd_resource_context_init(pctx);
284 	fd_query_context_init(pctx);
285 	fd_texture_init(pctx);
286 	fd_state_init(pctx);
287 	fd_hw_query_init(pctx);
288 
289 	ctx->blitter = util_blitter_create(pctx);
290 	if (!ctx->blitter)
291 		goto fail;
292 
293 	ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
294 	if (!ctx->primconvert)
295 		goto fail;
296 
297 	return pctx;
298 
299 fail:
300 	pctx->destroy(pctx);
301 	return NULL;
302 }
303