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1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *
26  */
27 
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "intel_batchbuffer.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 
35 static void
gen6_upload_scissor_state(struct brw_context * brw)36 gen6_upload_scissor_state(struct brw_context *brw)
37 {
38    struct gl_context *ctx = &brw->ctx;
39    const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
40    struct gen6_scissor_rect *scissor;
41    uint32_t scissor_state_offset;
42    const unsigned int fb_width= _mesa_geometric_width(ctx->DrawBuffer);
43    const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
44 
45    /* BRW_NEW_VIEWPORT_COUNT */
46    const unsigned viewport_count = brw->clip.viewport_count;
47 
48    scissor = brw_state_batch(brw, AUB_TRACE_SCISSOR_STATE,
49 			     sizeof(*scissor) * viewport_count, 32,
50                              &scissor_state_offset);
51 
52    /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
53 
54    /* The scissor only needs to handle the intersection of drawable and
55     * scissor rect.  Clipping to the boundaries of static shared buffers
56     * for front/back/depth is covered by looping over cliprects in brw_draw.c.
57     *
58     * Note that the hardware's coordinates are inclusive, while Mesa's min is
59     * inclusive but max is exclusive.
60     */
61    for (unsigned i = 0; i < viewport_count; i++) {
62       int bbox[4];
63 
64       bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
65       bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
66       bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
67       bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
68       _mesa_intersect_scissor_bounding_box(ctx, i, bbox);
69 
70       if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
71          /* If the scissor was out of bounds and got clamped to 0 width/height
72           * at the bounds, the subtraction of 1 from maximums could produce a
73           * negative number and thus not clip anything.  Instead, just provide
74           * a min > max scissor inside the bounds, which produces the expected
75           * no rendering.
76           */
77          scissor[i].xmin = 1;
78          scissor[i].xmax = 0;
79          scissor[i].ymin = 1;
80          scissor[i].ymax = 0;
81       } else if (render_to_fbo) {
82          /* texmemory: Y=0=bottom */
83          scissor[i].xmin = bbox[0];
84          scissor[i].xmax = bbox[1] - 1;
85          scissor[i].ymin = bbox[2];
86          scissor[i].ymax = bbox[3] - 1;
87       }
88       else {
89          /* memory: Y=0=top */
90          scissor[i].xmin = bbox[0];
91          scissor[i].xmax = bbox[1] - 1;
92          scissor[i].ymin = fb_height - bbox[3];
93          scissor[i].ymax = fb_height - bbox[2] - 1;
94       }
95    }
96    BEGIN_BATCH(2);
97    OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
98    OUT_BATCH(scissor_state_offset);
99    ADVANCE_BATCH();
100 }
101 
102 const struct brw_tracked_state gen6_scissor_state = {
103    .dirty = {
104       .mesa = _NEW_BUFFERS |
105               _NEW_SCISSOR |
106               _NEW_VIEWPORT,
107       .brw = BRW_NEW_BATCH |
108              BRW_NEW_BLORP |
109              BRW_NEW_VIEWPORT_COUNT,
110    },
111    .emit = gen6_upload_scissor_state,
112 };
113