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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <stdbool.h>
25 #include "program/program.h"
26 #include "brw_state.h"
27 #include "brw_defines.h"
28 #include "brw_wm.h"
29 #include "intel_batchbuffer.h"
30 
31 void
gen8_upload_ps_extra(struct brw_context * brw,const struct brw_wm_prog_data * prog_data)32 gen8_upload_ps_extra(struct brw_context *brw,
33                      const struct brw_wm_prog_data *prog_data)
34 {
35    struct gl_context *ctx = &brw->ctx;
36    uint32_t dw1 = 0;
37 
38    dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
39    dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
40 
41    if (prog_data->uses_kill)
42       dw1 |= GEN8_PSX_KILL_ENABLE;
43 
44    if (prog_data->num_varying_inputs != 0)
45       dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
46 
47    if (prog_data->uses_src_depth)
48       dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
49 
50    if (prog_data->uses_src_w)
51       dw1 |= GEN8_PSX_USES_SOURCE_W;
52 
53    if (prog_data->persample_dispatch)
54       dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
55 
56    /* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
57    if (prog_data->uses_sample_mask) {
58       if (brw->gen >= 9) {
59          if (prog_data->post_depth_coverage)
60             dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
61          else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
62             dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
63          else
64             dw1 |= BRW_PSICMS_NORMAL << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
65       }
66       else {
67          dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
68       }
69    }
70 
71    if (prog_data->uses_omask)
72       dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
73 
74    if (brw->gen >= 9 && prog_data->pulls_bary)
75       dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
76 
77    /* The stricter cross-primitive coherency guarantees that the hardware
78     * gives us with the "Accesses UAV" bit set for at least one shader stage
79     * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
80     * redundant within the current image, atomic counter and SSBO GL APIs,
81     * which all have very loose ordering and coherency requirements and
82     * generally rely on the application to insert explicit barriers when a
83     * shader invocation is expected to see the memory writes performed by the
84     * invocations of some previous primitive.  Regardless of the value of "UAV
85     * coherency required", the "Accesses UAV" bits will implicitly cause an in
86     * most cases useless DC flush when the lowermost stage with the bit set
87     * finishes execution.
88     *
89     * It would be nice to disable it, but in some cases we can't because on
90     * Gen8+ it also has an influence on rasterization via the PS UAV-only
91     * signal (which could be set independently from the coherency mechanism in
92     * the 3DSTATE_WM command on Gen7), and because in some cases it will
93     * determine whether the hardware skips execution of the fragment shader or
94     * not via the ThreadDispatchEnable signal.  However if we know that
95     * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
96     * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
97     * difference so we may just disable it here.
98     *
99     * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
100     * take into account KillPixels when no depth or stencil writes are enabled.
101     * In order for occlusion queries to work correctly with no attachments, we
102     * need to force-enable here.
103     *
104     * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
105     */
106    if ((prog_data->has_side_effects || prog_data->uses_kill) &&
107        !brw_color_buffer_write_enabled(brw))
108       dw1 |= GEN8_PSX_SHADER_HAS_UAV;
109 
110    if (prog_data->computed_stencil) {
111       assert(brw->gen >= 9);
112       dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
113    }
114 
115    BEGIN_BATCH(2);
116    OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
117    OUT_BATCH(dw1);
118    ADVANCE_BATCH();
119 }
120 
121 static void
upload_ps_extra(struct brw_context * brw)122 upload_ps_extra(struct brw_context *brw)
123 {
124    /* BRW_NEW_FS_PROG_DATA */
125    gen8_upload_ps_extra(brw, brw_wm_prog_data(brw->wm.base.prog_data));
126 }
127 
128 const struct brw_tracked_state gen8_ps_extra = {
129    .dirty = {
130       .mesa  = _NEW_BUFFERS | _NEW_COLOR,
131       .brw   = BRW_NEW_BLORP |
132                BRW_NEW_CONTEXT |
133                BRW_NEW_FRAGMENT_PROGRAM |
134                BRW_NEW_FS_PROG_DATA |
135                BRW_NEW_CONSERVATIVE_RASTERIZATION,
136    },
137    .emit = upload_ps_extra,
138 };
139 
140 static void
upload_wm_state(struct brw_context * brw)141 upload_wm_state(struct brw_context *brw)
142 {
143    struct gl_context *ctx = &brw->ctx;
144    uint32_t dw1 = 0;
145 
146    /* BRW_NEW_FS_PROG_DATA */
147    const struct brw_wm_prog_data *wm_prog_data =
148       brw_wm_prog_data(brw->wm.base.prog_data);
149 
150    dw1 |= GEN7_WM_STATISTICS_ENABLE;
151    dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
152    dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
153    dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
154 
155    /* _NEW_LINE */
156    if (ctx->Line.StippleFlag)
157       dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
158 
159    /* _NEW_POLYGON */
160    if (ctx->Polygon.StippleFlag)
161       dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
162 
163    dw1 |= wm_prog_data->barycentric_interp_modes <<
164       GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
165 
166    /* BRW_NEW_FS_PROG_DATA */
167    if (wm_prog_data->early_fragment_tests)
168       dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
169    else if (wm_prog_data->has_side_effects)
170       dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
171 
172    BEGIN_BATCH(2);
173    OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
174    OUT_BATCH(dw1);
175    ADVANCE_BATCH();
176 }
177 
178 const struct brw_tracked_state gen8_wm_state = {
179    .dirty = {
180       .mesa  = _NEW_LINE |
181                _NEW_POLYGON,
182       .brw   = BRW_NEW_BLORP |
183                BRW_NEW_CONTEXT |
184                BRW_NEW_FS_PROG_DATA,
185    },
186    .emit = upload_wm_state,
187 };
188 
189 void
gen8_upload_ps_state(struct brw_context * brw,const struct brw_stage_state * stage_state,const struct brw_wm_prog_data * prog_data,uint32_t fast_clear_op)190 gen8_upload_ps_state(struct brw_context *brw,
191                      const struct brw_stage_state *stage_state,
192                      const struct brw_wm_prog_data *prog_data,
193                      uint32_t fast_clear_op)
194 {
195    uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
196 
197    /* Initialize the execution mask with VMask.  Otherwise, derivatives are
198     * incorrect for subspans where some of the pixels are unlit.  We believe
199     * the bit just didn't take effect in previous generations.
200     */
201    dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
202 
203    const unsigned sampler_count =
204       DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
205    dw3 |= SET_FIELD(sampler_count, GEN7_PS_SAMPLER_COUNT);
206 
207    /* BRW_NEW_FS_PROG_DATA */
208    dw3 |=
209       ((prog_data->base.binding_table.size_bytes / 4) <<
210        GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
211 
212    if (prog_data->base.use_alt_mode)
213       dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
214 
215    /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
216     * it implicitly scales for different GT levels (which have some # of PSDs).
217     *
218     * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
219     */
220    if (brw->gen >= 9)
221       dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
222    else
223       dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
224 
225    if (prog_data->base.nr_params > 0)
226       dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
227 
228    /* From the documentation for this packet:
229     * "If the PS kernel does not need the Position XY Offsets to
230     *  compute a Position Value, then this field should be programmed
231     *  to POSOFFSET_NONE."
232     *
233     * "SW Recommendation: If the PS kernel needs the Position Offsets
234     *  to compute a Position XY value, this field should match Position
235     *  ZW Interpolation Mode to ensure a consistent position.xyzw
236     *  computation."
237     *
238     * We only require XY sample offsets. So, this recommendation doesn't
239     * look useful at the moment. We might need this in future.
240     */
241    if (prog_data->uses_pos_offset)
242       dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
243    else
244       dw6 |= GEN7_PS_POSOFFSET_NONE;
245 
246    dw6 |= fast_clear_op;
247 
248    if (prog_data->dispatch_8)
249       dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
250 
251    if (prog_data->dispatch_16)
252       dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
253 
254    dw7 |= prog_data->base.dispatch_grf_start_reg <<
255           GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
256    dw7 |= prog_data->dispatch_grf_start_reg_2 <<
257           GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
258 
259    ksp0 = stage_state->prog_offset;
260    ksp2 = stage_state->prog_offset + prog_data->prog_offset_2;
261 
262    BEGIN_BATCH(12);
263    OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
264    OUT_BATCH(ksp0);
265    OUT_BATCH(0);
266    OUT_BATCH(dw3);
267    if (prog_data->base.total_scratch) {
268       OUT_RELOC64(stage_state->scratch_bo,
269                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
270                   ffs(stage_state->per_thread_scratch) - 11);
271    } else {
272       OUT_BATCH(0);
273       OUT_BATCH(0);
274    }
275    OUT_BATCH(dw6);
276    OUT_BATCH(dw7);
277    OUT_BATCH(0); /* kernel 1 pointer */
278    OUT_BATCH(0);
279    OUT_BATCH(ksp2);
280    OUT_BATCH(0);
281    ADVANCE_BATCH();
282 }
283 
284 static void
upload_ps_state(struct brw_context * brw)285 upload_ps_state(struct brw_context *brw)
286 {
287    /* BRW_NEW_FS_PROG_DATA */
288    const struct brw_wm_prog_data *prog_data =
289       brw_wm_prog_data(brw->wm.base.prog_data);
290    gen8_upload_ps_state(brw, &brw->wm.base, prog_data, brw->wm.fast_clear_op);
291 }
292 
293 const struct brw_tracked_state gen8_ps_state = {
294    .dirty = {
295       .mesa  = _NEW_MULTISAMPLE,
296       .brw   = BRW_NEW_BATCH |
297                BRW_NEW_BLORP |
298                BRW_NEW_FS_PROG_DATA,
299    },
300    .emit = upload_ps_state,
301 };
302