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1 // This file is part of Eigen, a lightweight C++ template library
2 // for linear algebra.
3 //
4 // Copyright (C) 2009 Ilya Baran <ibaran@mit.edu>
5 //
6 // This Source Code Form is subject to the terms of the Mozilla
7 // Public License v. 2.0. If a copy of the MPL was not distributed
8 // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 
10 #include "main.h"
11 #include <Eigen/StdVector>
12 #include <Eigen/Geometry>
13 #include <unsupported/Eigen/BVH>
14 
15 namespace Eigen {
16 
bounding_box(const Matrix<Scalar,Dim,1> & v)17 template<typename Scalar, int Dim> AlignedBox<Scalar, Dim> bounding_box(const Matrix<Scalar, Dim, 1> &v) { return AlignedBox<Scalar, Dim>(v); }
18 
19 }
20 
21 
22 template<int Dim>
23 struct Ball
24 {
25 EIGEN_MAKE_ALIGNED_OPERATOR_NEW_IF_VECTORIZABLE_FIXED_SIZE(double, Dim)
26 
27   typedef Matrix<double, Dim, 1> VectorType;
28 
BallBall29   Ball() {}
BallBall30   Ball(const VectorType &c, double r) : center(c), radius(r) {}
31 
32   VectorType center;
33   double radius;
34 };
bounding_box(const Ball<Dim> & b)35 template<int Dim> AlignedBox<double, Dim> bounding_box(const Ball<Dim> &b)
36 { return AlignedBox<double, Dim>(b.center.array() - b.radius, b.center.array() + b.radius); }
37 
SQR(double x)38 inline double SQR(double x) { return x * x; }
39 
40 template<int Dim>
41 struct BallPointStuff //this class provides functions to be both an intersector and a minimizer, both for a ball and a point and for two trees
42 {
43   typedef double Scalar;
44   typedef Matrix<double, Dim, 1> VectorType;
45   typedef Ball<Dim> BallType;
46   typedef AlignedBox<double, Dim> BoxType;
47 
BallPointStuffBallPointStuff48   BallPointStuff() : calls(0), count(0) {}
BallPointStuffBallPointStuff49   BallPointStuff(const VectorType &inP) : p(inP), calls(0), count(0) {}
50 
51 
intersectVolumeBallPointStuff52   bool intersectVolume(const BoxType &r) { ++calls; return r.contains(p); }
intersectObjectBallPointStuff53   bool intersectObject(const BallType &b) {
54     ++calls;
55     if((b.center - p).squaredNorm() < SQR(b.radius))
56       ++count;
57     return false; //continue
58   }
59 
intersectVolumeVolumeBallPointStuff60   bool intersectVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return !(r1.intersection(r2)).isNull(); }
intersectVolumeObjectBallPointStuff61   bool intersectVolumeObject(const BoxType &r, const BallType &b) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); }
intersectObjectVolumeBallPointStuff62   bool intersectObjectVolume(const BallType &b, const BoxType &r) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); }
intersectObjectObjectBallPointStuff63   bool intersectObjectObject(const BallType &b1, const BallType &b2){
64     ++calls;
65     if((b1.center - b2.center).norm() < b1.radius + b2.radius)
66       ++count;
67     return false;
68   }
intersectVolumeObjectBallPointStuff69   bool intersectVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.contains(v); }
intersectObjectObjectBallPointStuff70   bool intersectObjectObject(const BallType &b, const VectorType &v){
71     ++calls;
72     if((b.center - v).squaredNorm() < SQR(b.radius))
73       ++count;
74     return false;
75   }
76 
minimumOnVolumeBallPointStuff77   double minimumOnVolume(const BoxType &r) { ++calls; return r.squaredExteriorDistance(p); }
minimumOnObjectBallPointStuff78   double minimumOnObject(const BallType &b) { ++calls; return (std::max)(0., (b.center - p).squaredNorm() - SQR(b.radius)); }
minimumOnVolumeVolumeBallPointStuff79   double minimumOnVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return r1.squaredExteriorDistance(r2); }
minimumOnVolumeObjectBallPointStuff80   double minimumOnVolumeObject(const BoxType &r, const BallType &b) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); }
minimumOnObjectVolumeBallPointStuff81   double minimumOnObjectVolume(const BallType &b, const BoxType &r) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); }
minimumOnObjectObjectBallPointStuff82   double minimumOnObjectObject(const BallType &b1, const BallType &b2){ ++calls; return SQR((std::max)(0., (b1.center - b2.center).norm() - b1.radius - b2.radius)); }
minimumOnVolumeObjectBallPointStuff83   double minimumOnVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.squaredExteriorDistance(v); }
minimumOnObjectObjectBallPointStuff84   double minimumOnObjectObject(const BallType &b, const VectorType &v){ ++calls; return SQR((std::max)(0., (b.center - v).norm() - b.radius)); }
85 
86   VectorType p;
87   int calls;
88   int count;
89 };
90 
91 
92 template<int Dim>
93 struct TreeTest
94 {
95   typedef Matrix<double, Dim, 1> VectorType;
96   typedef std::vector<VectorType, aligned_allocator<VectorType> > VectorTypeList;
97   typedef Ball<Dim> BallType;
98   typedef std::vector<BallType, aligned_allocator<BallType> > BallTypeList;
99   typedef AlignedBox<double, Dim> BoxType;
100 
testIntersect1TreeTest101   void testIntersect1()
102   {
103     BallTypeList b;
104     for(int i = 0; i < 500; ++i) {
105         b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.)));
106     }
107     KdBVH<double, Dim, BallType> tree(b.begin(), b.end());
108 
109     VectorType pt = VectorType::Random();
110     BallPointStuff<Dim> i1(pt), i2(pt);
111 
112     for(int i = 0; i < (int)b.size(); ++i)
113       i1.intersectObject(b[i]);
114 
115     BVIntersect(tree, i2);
116 
117     VERIFY(i1.count == i2.count);
118   }
119 
testMinimize1TreeTest120   void testMinimize1()
121   {
122     BallTypeList b;
123     for(int i = 0; i < 500; ++i) {
124         b.push_back(BallType(VectorType::Random(), 0.01 * internal::random(0., 1.)));
125     }
126     KdBVH<double, Dim, BallType> tree(b.begin(), b.end());
127 
128     VectorType pt = VectorType::Random();
129     BallPointStuff<Dim> i1(pt), i2(pt);
130 
131     double m1 = (std::numeric_limits<double>::max)(), m2 = m1;
132 
133     for(int i = 0; i < (int)b.size(); ++i)
134       m1 = (std::min)(m1, i1.minimumOnObject(b[i]));
135 
136     m2 = BVMinimize(tree, i2);
137 
138     VERIFY_IS_APPROX(m1, m2);
139   }
140 
testIntersect2TreeTest141   void testIntersect2()
142   {
143     BallTypeList b;
144     VectorTypeList v;
145 
146     for(int i = 0; i < 50; ++i) {
147         b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.)));
148         for(int j = 0; j < 3; ++j)
149             v.push_back(VectorType::Random());
150     }
151 
152     KdBVH<double, Dim, BallType> tree(b.begin(), b.end());
153     KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end());
154 
155     BallPointStuff<Dim> i1, i2;
156 
157     for(int i = 0; i < (int)b.size(); ++i)
158         for(int j = 0; j < (int)v.size(); ++j)
159             i1.intersectObjectObject(b[i], v[j]);
160 
161     BVIntersect(tree, vTree, i2);
162 
163     VERIFY(i1.count == i2.count);
164   }
165 
testMinimize2TreeTest166   void testMinimize2()
167   {
168     BallTypeList b;
169     VectorTypeList v;
170 
171     for(int i = 0; i < 50; ++i) {
172         b.push_back(BallType(VectorType::Random(), 1e-7 + 1e-6 * internal::random(0., 1.)));
173         for(int j = 0; j < 3; ++j)
174             v.push_back(VectorType::Random());
175     }
176 
177     KdBVH<double, Dim, BallType> tree(b.begin(), b.end());
178     KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end());
179 
180     BallPointStuff<Dim> i1, i2;
181 
182     double m1 = (std::numeric_limits<double>::max)(), m2 = m1;
183 
184     for(int i = 0; i < (int)b.size(); ++i)
185         for(int j = 0; j < (int)v.size(); ++j)
186             m1 = (std::min)(m1, i1.minimumOnObjectObject(b[i], v[j]));
187 
188     m2 = BVMinimize(tree, vTree, i2);
189 
190     VERIFY_IS_APPROX(m1, m2);
191   }
192 };
193 
194 
test_BVH()195 void test_BVH()
196 {
197   for(int i = 0; i < g_repeat; i++) {
198 #ifdef EIGEN_TEST_PART_1
199     TreeTest<2> test2;
200     CALL_SUBTEST(test2.testIntersect1());
201     CALL_SUBTEST(test2.testMinimize1());
202     CALL_SUBTEST(test2.testIntersect2());
203     CALL_SUBTEST(test2.testMinimize2());
204 #endif
205 
206 #ifdef EIGEN_TEST_PART_2
207     TreeTest<3> test3;
208     CALL_SUBTEST(test3.testIntersect1());
209     CALL_SUBTEST(test3.testMinimize1());
210     CALL_SUBTEST(test3.testIntersect2());
211     CALL_SUBTEST(test3.testMinimize2());
212 #endif
213 
214 #ifdef EIGEN_TEST_PART_3
215     TreeTest<4> test4;
216     CALL_SUBTEST(test4.testIntersect1());
217     CALL_SUBTEST(test4.testMinimize1());
218     CALL_SUBTEST(test4.testIntersect2());
219     CALL_SUBTEST(test4.testMinimize2());
220 #endif
221   }
222 }
223