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Searched defs:is_ok (Results 1 – 19 of 19) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessXFBTests.cpp88 bool is_ok = true; in iterate() local
245 bool is_ok = true; in iterate() local
569 bool is_ok = true; in iterate() local
977 bool is_ok = true; in iterate() local
1259 bool is_ok = true; in testGetTransformFeedbackivQueryForInvalidParameterName() local
1329 bool is_ok = true; in testGetTransformFeedbacki_vQueryForInvalidParameterName() local
1400 bool is_ok = true; in testGetTransformFeedbacki64_vQueryForInvalidParameterName() local
1478 bool is_ok = true; in testIndexedQueriesForInvalidBindingPoint() local
1585 bool is_ok = true; in iterate() local
1906 bool is_ok = true; in draw() local
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Dgl4cDirectStateAccessBuffersTests.cpp100 bool is_ok = true; in iterate() local
231 bool is_ok = true; in iterate() local
315 bool is_ok = true; in TestCase() local
873 bool is_ok = true; in TestClearNamedBufferData() local
947 bool is_ok = true; in iterate() local
1170 bool is_ok = true; in iterate() local
1314 bool is_ok = true; in iterate() local
1502 bool is_ok = true; in iterate() local
1667 bool is_ok = true; in iterate() local
1861 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp97 bool is_ok = true; in iterate() local
226 bool is_ok = true; in iterate() local
401 bool is_ok = true; in iterate() local
823 bool is_ok = true; in iterate() local
1346 bool is_ok = true; in iterate() local
1563 bool is_ok = true; in iterate() local
1763 bool is_ok = true; in iterate() local
1982 bool is_ok = true; in iterate() local
2459 bool is_ok = true; in iterate() local
2704 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessQueriesTests.cpp93 bool is_ok = true; in iterate() local
226 bool is_ok = true; in iterate() local
392 bool is_ok = true; in iterate() local
558 bool is_ok = true; in testInvalidQueryName() local
758 bool is_ok = true; in testInvalidBufferName() local
882 bool is_ok = true; in testInvalidParameterName() local
1007 bool is_ok = true; in testBufferOverflow() local
1134 bool is_ok = true; in testBufferNegativeOffset() local
1443 bool is_ok = true; in checkQueryBufferObject() local
1494 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessProgramPipelinesTests.cpp88 bool is_ok = true; in iterate() local
209 bool is_ok = true; in iterate() local
421 bool is_ok = true; in iterate() local
514 bool is_ok = true; in iterate() local
Dgl4cDirectStateAccessSamplersTests.cpp88 bool is_ok = true; in iterate() local
182 bool is_ok = true; in iterate() local
399 bool is_ok = true; in iterate() local
492 bool is_ok = true; in iterate() local
Dgl4cDirectStateAccessVertexArraysTests.cpp95 bool is_ok = true; in iterate() local
229 bool is_ok = true; in iterate() local
828 bool is_ok = true; in iterate() local
1269 bool is_ok = true; in iterate() local
1805 bool is_ok = true; in iterate() local
2596 bool is_ok = true; in iterate() local
3020 bool is_ok = true; in iterate() local
3389 bool is_ok = true; in CheckXFB() local
3529 bool is_ok = true; in iterate() local
3648 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessTexturesTests.cpp98 bool is_ok = true; in iterate() local
1104 bool is_ok = true; in Check() local
1288 bool is_ok = true; in iterate() local
2372 bool is_ok = true; in iterate() local
3893 bool is_ok = true; in iterate() local
4878 bool is_ok = true; in iterate() local
5547 bool is_ok = true; in iterate() local
5646 bool is_ok = true; in iterate() local
6196 bool is_ok = true; in iterate() local
6619 bool is_ok = true; in iterate() local
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Dgl4cES31CompatibilityTests.cpp81 bool is_ok = true; in iterate() local
280 bool is_ok = true; in iterate() local
Dgl4cSyncTests.cpp103 bool is_ok = false; in iterate() local
Dgl4cGetTextureSubImageTests.cpp93 bool is_ok = true; in iterate() local
751 bool is_ok = true; in iterate() local
1064 bool is_ok = true; in check() local
Dgl4cContextFlushControlTests.cpp86 bool is_ok = true; in iterate() local
250 bool is_ok = true; in iterate() local
Dgl3cTransformFeedbackTests.cpp182 bool is_ok = true; in iterate() local
1812 bool is_ok = true; in iterate() local
2152 bool is_ok = true; in iterate() local
2353 bool is_ok = true; in iterate() local
2699 bool is_ok = true; in checkTransformFeedbackBuffer() local
2907 bool is_ok = true; in iterate() local
3336 bool is_ok = true; in checkTransformFeedbackBuffer() local
3510 bool is_ok = true; in iterate() local
4272 bool is_ok = true; in iterate() local
4817 bool is_ok = true; in iterate() local
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Dgl4cConditionalRenderInvertedTests.cpp75 bool is_ok = true; in iterate() local
243 bool is_ok = true; in iterate() local
Dgl4cIncompleteTextureAccessTests.cpp97 bool is_ok = true; in iterate() local
Dgl3cTextureSizePromotion.cpp79 bool is_ok = true; in iterate() local
526 bool is_ok = true; in checkSourceTextureSizeAndType() local
Dgl3cClipDistance.cpp97 bool is_ok = true; in iterate() local
995 bool is_ok = true; in iterate() local
/external/brotli/c/tools/
Dbrotli.c580 BROTLI_BOOL is_ok = OpenInputFile(context->current_input_path, &context->fin); in OpenFiles() local
589 BROTLI_BOOL is_ok = BROTLI_TRUE; in CloseFiles() local
685 BROTLI_BOOL is_ok = BROTLI_TRUE; in DecompressFiles() local
751 BROTLI_BOOL is_ok = BROTLI_TRUE; in CompressFiles() local
778 BROTLI_BOOL is_ok = BROTLI_TRUE; in main() local
/external/autotest/frontend/afe/
Dmoblab_rpc_interface.py389 def _create_operation_status_response(is_ok, details): argument