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Searched defs:lockable (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DSwapChain8.hpp61 bool lockable; member in D3D8::Direct3DSwapChain8
DDirect3DVolume8.hpp67 const bool lockable; member in D3D8::Direct3DVolume8
DDirect3DSurface8.hpp70 const bool lockable; member in D3D8::Direct3DSurface8
DDirect3DVolume8.cpp26 …er, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool lockable, unsigned long… in Direct3DVolume8()
DDirect3DSurface8.cpp61 …ght, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long… in Direct3DSurface8()
DDirect3DDevice8.cpp685 …signed int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurfa… in CreateRenderTarget()
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.hpp67 bool lockable; member in D3D9::Direct3DSwapChain9
DDirect3DSurface9.hpp77 const bool lockable; member in D3D9::Direct3DSurface9
DDirect3DVolume9.hpp68 const bool lockable; member in D3D9::Direct3DVolume9
DDirect3DDevice9.cpp576 bool lockable = false; in CreateDepthStencilSurface() local
777 …t, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurfa… in CreateRenderTarget()
2356 bool lockable = false; in Reset() local
DDirect3DDevice9Ex.cpp173 …t, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurfa… in CreateRenderTarget()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp263 bool lockable = true; in createDepthStencilSurface() local
299 …et(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable) in createRenderTarget()
DImage.cpp47 …dth, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTa… in Image()
/external/swiftshader/src/OpenGL/common/
DImage.hpp124 Image(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) in Image()
DImage.cpp1169 …mentation(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) in ImageImplementation()
1208 …e::create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) in create()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp767 bool lockable = true; in createDepthStencil() local
/external/swiftshader/src/Renderer/
DSurface.hpp497 const bool lockable; member in sw::Surface
DSurface.cpp1217 …width, int height, int depth, int border, int samples, Format format, bool lockable, bool renderTa… in SurfaceImplementation()
1237 …width, int height, int depth, int border, int samples, Format format, bool lockable, bool renderTa… in create()
1298 …width, int height, int depth, int border, int samples, Format format, bool lockable, bool renderTa… in Surface()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1923 bool lockable = true; in createDepthStencil() local