/external/mesa3d/src/compiler/nir/ |
D | nir_sweep.c | 44 sweep_src_indirect(nir_src *src, void *nir) in sweep_src_indirect() 53 sweep_dest_indirect(nir_dest *dest, void *nir) in sweep_dest_indirect() 62 sweep_block(nir_shader *nir, nir_block *block) in sweep_block() 75 sweep_if(nir_shader *nir, nir_if *iff) in sweep_if() 89 sweep_loop(nir_shader *nir, nir_loop *loop) in sweep_loop() 99 sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node) in sweep_cf_node() 117 sweep_impl(nir_shader *nir, nir_function_impl *impl) in sweep_impl() 139 sweep_function(nir_shader *nir, nir_function *f) in sweep_function() 149 nir_sweep(nir_shader *nir) in nir_sweep()
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D | nir_lower_clip_cull_distance_arrays.c | 41 get_unwrapped_array_length(nir_shader *nir, nir_variable *var) in get_unwrapped_array_length() 125 combine_clip_cull(nir_shader *nir, in combine_clip_cull() 181 nir_lower_clip_cull_distance_arrays(nir_shader *nir) in nir_lower_clip_cull_distance_arrays()
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D | nir_lower_io.c | 162 const nir_shader *nir = state->builder.shader; in lower_load() local
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D | nir.h | 2293 #define _PASS(nir, do_pass) do { \ argument 2303 #define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \ argument 2311 #define NIR_PASS_V(nir, pass, ...) _PASS(nir, \ argument
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_nir.c | 85 add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode) in add_const_offset_to_base() 255 brw_nir_lower_vs_inputs(nir_shader *nir, in brw_nir_lower_vs_inputs() 293 brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar, in brw_nir_lower_vue_inputs() 320 brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map) in brw_nir_lower_tes_inputs() 346 brw_nir_lower_fs_inputs(nir_shader *nir, in brw_nir_lower_fs_inputs() 390 brw_nir_lower_vue_outputs(nir_shader *nir, in brw_nir_lower_vue_outputs() 401 brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map, in brw_nir_lower_tcs_outputs() 427 brw_nir_lower_fs_outputs(nir_shader *nir) in brw_nir_lower_fs_outputs() 439 brw_nir_lower_cs_shared(nir_shader *nir) in brw_nir_lower_cs_shared() 457 nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, in nir_optimize() [all …]
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D | brw_nir_intrinsics.c | 28 nir_shader *nir; member 43 nir_shader *nir = state->nir; in read_thread_local_id() local 74 nir_shader *nir = state->nir; in lower_cs_intrinsics_convert_block() local 159 brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data) in brw_nir_lower_intrinsics()
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D | brw_interpolation_map.c | 61 brw_setup_vue_interpolation(struct brw_vue_map *vue_map, nir_shader *nir, in brw_setup_vue_interpolation()
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D | brw_nir_tcs_workarounds.c | 124 brw_nir_apply_tcs_quads_workaround(nir_shader *nir) in brw_nir_apply_tcs_quads_workaround()
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D | brw_tcs.c | 46 nir_shader *nir = b.shader; in create_passthrough_tcs() local 162 nir_shader *nir; in brw_codegen_tcs_prog() local
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D | brw_vec4_tcs.cpp | 40 const nir_shader *nir, in vec4_tcs_visitor() 403 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); in brw_compile_tcs() local
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D | brw_tes.c | 74 nir_shader *nir = tep->program.nir; in brw_codegen_tes_prog() local
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D | brw_program.c | 51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar) in brw_nir_lower_uniforms() 75 nir_shader *nir; in brw_create_nir() local
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D | brw_shader.h | 202 const nir_shader *nir; member
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D | brw_shader.cpp | 1315 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); in brw_compile_tes() local
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D | brw_vec4_generator.cpp | 1493 const nir_shader *nir, in generate_code() 2203 const nir_shader *nir, in brw_vec4_generate_assembly()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_nir.c | 77 #define OPT(nir, pass, ...) ({ \ argument 83 #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__) argument
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D | ir3_cmdline.c | 75 nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options()); in load_glsl() local 299 nir_shader *nir; in main() local
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D | ir3_shader.c | 287 nir_shader *nir; in ir3_shader_create() local
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D | ir3_shader.h | 251 nir_shader *nir; member
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 76 st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir) in st_nir_assign_vs_in_locations() 223 nir_shader *nir; in st_glsl_to_nir() local 312 st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir) in st_finalize_nir()
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D | st_program.c | 387 nir_shader *nir = st_glsl_to_nir(st, &stvp->Base, stvp->shader_program, in st_translate_vertex_program() local 826 nir_shader *nir = st_glsl_to_nir(st, &stfp->Base, stfp->shader_program, in st_translate_fragment_program() local
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/external/mesa3d/src/intel/blorp/ |
D | blorp.c | 160 struct nir_shader *nir, in blorp_compile_fs() 195 struct nir_shader *nir, in blorp_compile_vs()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_pipeline.c | 136 nir_shader *nir = entry_point->shader; in anv_shader_compile_to_nir() local 318 nir_shader *nir = anv_shader_compile_to_nir(pipeline->device, in anv_pipeline_compile() local 462 nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, in anv_pipeline_compile_vs() local 723 nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, in anv_pipeline_compile_gs() local 800 nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, in anv_pipeline_compile_fs() local 922 nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, in anv_pipeline_compile_cs() local
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/external/mesa3d/src/amd/vulkan/ |
D | radv_pipeline.c | 163 nir_shader *nir; in radv_shader_compile_to_nir() local 461 nir_shader *nir; in radv_pipeline_compile() local
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/external/mesa3d/src/amd/common/ |
D | ac_nir_to_llvm.c | 3833 struct nir_shader *nir) in handle_fs_inputs_pre() 4444 struct nir_shader *nir, in ac_translate_nir_to_llvm() 4670 struct nir_shader *nir, in ac_compile_nir_shader()
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