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1 /*
2  * Copyright (C) 2016 Google, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef GAME_H
18 #define GAME_H
19 
20 #include <chrono>
21 #include <iostream>
22 #include <string>
23 #include <vector>
24 
25 class Shell;
26 
27 class Game {
28    public:
29     Game(const Game &game) = delete;
30     Game &operator=(const Game &game) = delete;
~Game()31     virtual ~Game() {}
32 
33     struct Settings {
34         std::string name;
35         int initial_width;
36         int initial_height;
37         int queue_count;
38         int back_buffer_count;
39         int ticks_per_second;
40         bool vsync;
41         bool animate;
42 
43         bool validate;
44         bool validate_verbose;
45 
46         bool no_tick;
47         bool no_render;
48         bool no_present;
49 
50         // Whether or not to use VkFlushMappedMemoryRanges
51         bool flush_buffers;
52 
53         int max_frame_count;
54     };
settings()55     const Settings &settings() const { return settings_; }
56 
attach_shell(Shell & shell)57     virtual void attach_shell(Shell &shell) { shell_ = &shell; }
detach_shell()58     virtual void detach_shell() { shell_ = nullptr; }
59 
attach_swapchain()60     virtual void attach_swapchain() {}
detach_swapchain()61     virtual void detach_swapchain() {}
62 
63     enum Key {
64         // virtual keys
65         KEY_SHUTDOWN,
66         // physical keys
67         KEY_UNKNOWN,
68         KEY_ESC,
69         KEY_UP,
70         KEY_DOWN,
71         KEY_SPACE,
72     };
on_key(Key key)73     virtual void on_key(Key key) {}
on_tick()74     virtual void on_tick() {}
75 
on_frame(float frame_pred)76     virtual void on_frame(float frame_pred) {}
77 
78     void print_stats();
79     void quit();
80 
81    protected:
82     int frame_count;
83     std::chrono::time_point<std::chrono::system_clock> start_time;
84 
Game(const std::string & name,const std::vector<std::string> & args)85     Game(const std::string &name, const std::vector<std::string> &args) : settings_(), shell_(nullptr) {
86         settings_.name = name;
87         settings_.initial_width = 1280;
88         settings_.initial_height = 1024;
89         settings_.queue_count = 1;
90         settings_.back_buffer_count = 1;
91         settings_.ticks_per_second = 30;
92         settings_.vsync = true;
93         settings_.animate = true;
94 
95         settings_.validate = false;
96         settings_.validate_verbose = false;
97 
98         settings_.no_tick = false;
99         settings_.no_render = false;
100         settings_.no_present = false;
101 
102         settings_.flush_buffers = false;
103 
104         settings_.max_frame_count = -1;
105 
106         parse_args(args);
107 
108         frame_count = 0;
109         // Record start time for printing stats later
110         start_time = std::chrono::system_clock::now();
111     }
112 
113     Settings settings_;
114     Shell *shell_;
115 
116    private:
parse_args(const std::vector<std::string> & args)117     void parse_args(const std::vector<std::string> &args) {
118         for (auto it = args.begin(); it != args.end(); ++it) {
119             if (*it == "--b") {
120                 settings_.vsync = false;
121             } else if (*it == "--w") {
122                 ++it;
123                 settings_.initial_width = std::stoi(*it);
124             } else if (*it == "--h") {
125                 ++it;
126                 settings_.initial_height = std::stoi(*it);
127             } else if (*it == "--v") {
128                 settings_.validate = true;
129             } else if (*it == "--validate") {
130                 settings_.validate = true;
131             } else if (*it == "--vv") {
132                 settings_.validate = true;
133                 settings_.validate_verbose = true;
134             } else if (*it == "--nt") {
135                 settings_.no_tick = true;
136             } else if (*it == "--nr") {
137                 settings_.no_render = true;
138             } else if (*it == "--np") {
139                 settings_.no_present = true;
140             } else if (*it == "--flush") {
141                 settings_.flush_buffers = true;
142             } else if (*it == "--c") {
143                 ++it;
144                 settings_.max_frame_count = std::stoi(*it);
145             }
146         }
147     }
148 };
149 
150 #endif  // GAME_H
151