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1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "nouveau_screen.h"
24 #include "nouveau_winsys.h"
25 #include "nouveau_fence.h"
26 #include "os/os_time.h"
27 
28 #ifdef PIPE_OS_UNIX
29 #include <sched.h>
30 #endif
31 
32 bool
nouveau_fence_new(struct nouveau_screen * screen,struct nouveau_fence ** fence)33 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence)
34 {
35    *fence = CALLOC_STRUCT(nouveau_fence);
36    if (!*fence)
37       return false;
38 
39    (*fence)->screen = screen;
40    (*fence)->ref = 1;
41    LIST_INITHEAD(&(*fence)->work);
42 
43    return true;
44 }
45 
46 static void
nouveau_fence_trigger_work(struct nouveau_fence * fence)47 nouveau_fence_trigger_work(struct nouveau_fence *fence)
48 {
49    struct nouveau_fence_work *work, *tmp;
50 
51    LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
52       work->func(work->data);
53       LIST_DEL(&work->list);
54       FREE(work);
55    }
56 }
57 
58 void
nouveau_fence_emit(struct nouveau_fence * fence)59 nouveau_fence_emit(struct nouveau_fence *fence)
60 {
61    struct nouveau_screen *screen = fence->screen;
62 
63    assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
64 
65    /* set this now, so that if fence.emit triggers a flush we don't recurse */
66    fence->state = NOUVEAU_FENCE_STATE_EMITTING;
67 
68    ++fence->ref;
69 
70    if (screen->fence.tail)
71       screen->fence.tail->next = fence;
72    else
73       screen->fence.head = fence;
74 
75    screen->fence.tail = fence;
76 
77    screen->fence.emit(&screen->base, &fence->sequence);
78 
79    assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
80    fence->state = NOUVEAU_FENCE_STATE_EMITTED;
81 }
82 
83 void
nouveau_fence_del(struct nouveau_fence * fence)84 nouveau_fence_del(struct nouveau_fence *fence)
85 {
86    struct nouveau_fence *it;
87    struct nouveau_screen *screen = fence->screen;
88 
89    if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
90        fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
91       if (fence == screen->fence.head) {
92          screen->fence.head = fence->next;
93          if (!screen->fence.head)
94             screen->fence.tail = NULL;
95       } else {
96          for (it = screen->fence.head; it && it->next != fence; it = it->next);
97          it->next = fence->next;
98          if (screen->fence.tail == fence)
99             screen->fence.tail = it;
100       }
101    }
102 
103    if (!LIST_IS_EMPTY(&fence->work)) {
104       debug_printf("WARNING: deleting fence with work still pending !\n");
105       nouveau_fence_trigger_work(fence);
106    }
107 
108    FREE(fence);
109 }
110 
111 void
nouveau_fence_update(struct nouveau_screen * screen,bool flushed)112 nouveau_fence_update(struct nouveau_screen *screen, bool flushed)
113 {
114    struct nouveau_fence *fence;
115    struct nouveau_fence *next = NULL;
116    u32 sequence = screen->fence.update(&screen->base);
117 
118    if (screen->fence.sequence_ack == sequence)
119       return;
120    screen->fence.sequence_ack = sequence;
121 
122    for (fence = screen->fence.head; fence; fence = next) {
123       next = fence->next;
124       sequence = fence->sequence;
125 
126       fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
127 
128       nouveau_fence_trigger_work(fence);
129       nouveau_fence_ref(NULL, &fence);
130 
131       if (sequence == screen->fence.sequence_ack)
132          break;
133    }
134    screen->fence.head = next;
135    if (!next)
136       screen->fence.tail = NULL;
137 
138    if (flushed) {
139       for (fence = next; fence; fence = fence->next)
140          if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
141             fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
142    }
143 }
144 
145 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
146 
147 bool
nouveau_fence_signalled(struct nouveau_fence * fence)148 nouveau_fence_signalled(struct nouveau_fence *fence)
149 {
150    struct nouveau_screen *screen = fence->screen;
151 
152    if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
153       return true;
154 
155    if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
156       nouveau_fence_update(screen, false);
157 
158    return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
159 }
160 
161 static bool
nouveau_fence_kick(struct nouveau_fence * fence)162 nouveau_fence_kick(struct nouveau_fence *fence)
163 {
164    struct nouveau_screen *screen = fence->screen;
165 
166    /* wtf, someone is waiting on a fence in flush_notify handler? */
167    assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
168 
169    if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
170       PUSH_SPACE(screen->pushbuf, 8);
171       /* The space allocation might trigger a flush, which could emit the
172        * current fence. So check again.
173        */
174       if (fence->state < NOUVEAU_FENCE_STATE_EMITTED)
175          nouveau_fence_emit(fence);
176    }
177 
178    if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
179       if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel))
180          return false;
181 
182    if (fence == screen->fence.current)
183       nouveau_fence_next(screen);
184 
185    nouveau_fence_update(screen, false);
186 
187    return true;
188 }
189 
190 bool
nouveau_fence_wait(struct nouveau_fence * fence,struct pipe_debug_callback * debug)191 nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debug)
192 {
193    struct nouveau_screen *screen = fence->screen;
194    uint32_t spins = 0;
195    int64_t start = 0;
196 
197    if (debug && debug->debug_message)
198       start = os_time_get_nano();
199 
200    if (!nouveau_fence_kick(fence))
201       return false;
202 
203    do {
204       if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
205          if (debug && debug->debug_message)
206             pipe_debug_message(debug, PERF_INFO,
207                                "stalled %.3f ms waiting for fence",
208                                (os_time_get_nano() - start) / 1000000.f);
209          return true;
210       }
211       if (!spins)
212          NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1);
213       spins++;
214 #ifdef PIPE_OS_UNIX
215       if (!(spins % 8)) /* donate a few cycles */
216          sched_yield();
217 #endif
218 
219       nouveau_fence_update(screen, false);
220    } while (spins < NOUVEAU_FENCE_MAX_SPINS);
221 
222    debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
223                 fence->sequence,
224                 screen->fence.sequence_ack, screen->fence.sequence);
225 
226    return false;
227 }
228 
229 void
nouveau_fence_next(struct nouveau_screen * screen)230 nouveau_fence_next(struct nouveau_screen *screen)
231 {
232    if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING) {
233       if (screen->fence.current->ref > 1)
234          nouveau_fence_emit(screen->fence.current);
235       else
236          return;
237    }
238 
239    nouveau_fence_ref(NULL, &screen->fence.current);
240 
241    nouveau_fence_new(screen, &screen->fence.current);
242 }
243 
244 void
nouveau_fence_unref_bo(void * data)245 nouveau_fence_unref_bo(void *data)
246 {
247    struct nouveau_bo *bo = data;
248 
249    nouveau_bo_ref(NULL, &bo);
250 }
251 
252 bool
nouveau_fence_work(struct nouveau_fence * fence,void (* func)(void *),void * data)253 nouveau_fence_work(struct nouveau_fence *fence,
254                    void (*func)(void *), void *data)
255 {
256    struct nouveau_fence_work *work;
257 
258    if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
259       func(data);
260       return true;
261    }
262 
263    work = CALLOC_STRUCT(nouveau_fence_work);
264    if (!work)
265       return false;
266    work->func = func;
267    work->data = data;
268    LIST_ADD(&work->list, &fence->work);
269    p_atomic_inc(&fence->work_count);
270    if (fence->work_count > 64)
271       nouveau_fence_kick(fence);
272    return true;
273 }
274