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1 /*-------------------------------------------------------------------------
2  * Vulkan CTS Framework
3  * --------------------
4  *
5  * Copyright (c) 2015 Google Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shading language (GLSL/HLSL) to SPIR-V.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "vkShaderToSpirV.hpp"
25 #include "deArrayUtil.hpp"
26 #include "deSingleton.h"
27 #include "deMemory.h"
28 #include "deClock.h"
29 #include "qpDebugOut.h"
30 
31 #if defined(DEQP_HAVE_GLSLANG)
32 #	include "SPIRV/GlslangToSpv.h"
33 #	include "SPIRV/disassemble.h"
34 #	include "SPIRV/SPVRemapper.h"
35 #	include "SPIRV/doc.h"
36 #	include "glslang/Include/InfoSink.h"
37 #	include "glslang/Include/ShHandle.h"
38 #	include "glslang/MachineIndependent/localintermediate.h"
39 #	include "glslang/Public/ShaderLang.h"
40 #endif
41 
42 namespace vk
43 {
44 
45 using std::string;
46 using std::vector;
47 
48 #if defined(DEQP_HAVE_GLSLANG)
49 
50 namespace
51 {
52 
getGlslangStage(glu::ShaderType type)53 EShLanguage getGlslangStage (glu::ShaderType type)
54 {
55 	static const EShLanguage stageMap[] =
56 	{
57 		EShLangVertex,
58 		EShLangFragment,
59 		EShLangGeometry,
60 		EShLangTessControl,
61 		EShLangTessEvaluation,
62 		EShLangCompute,
63 	};
64 	return de::getSizedArrayElement<glu::SHADERTYPE_LAST>(stageMap, type);
65 }
66 
67 static volatile deSingletonState	s_glslangInitState	= DE_SINGLETON_STATE_NOT_INITIALIZED;
68 
initGlslang(void *)69 void initGlslang (void*)
70 {
71 	// Main compiler
72 	glslang::InitializeProcess();
73 
74 	// SPIR-V disassembly
75 	spv::Parameterize();
76 }
77 
prepareGlslang(void)78 void prepareGlslang (void)
79 {
80 	deInitSingleton(&s_glslangInitState, initGlslang, DE_NULL);
81 }
82 
83 // \todo [2015-06-19 pyry] Specialize these per GLSL version
84 
85 // Fail compilation if more members are added to TLimits or TBuiltInResource
86 struct LimitsSizeHelper_s			{ bool m0, m1, m2, m3, m4, m5, m6, m7, m8; };
87 struct BuiltInResourceSizeHelper_s	{ int m[83]; LimitsSizeHelper_s l; };
88 
89 DE_STATIC_ASSERT(sizeof(TLimits)			== sizeof(LimitsSizeHelper_s));
90 DE_STATIC_ASSERT(sizeof(TBuiltInResource)	== sizeof(BuiltInResourceSizeHelper_s));
91 
getDefaultLimits(TLimits * limits)92 void getDefaultLimits (TLimits* limits)
93 {
94 	limits->nonInductiveForLoops					= true;
95 	limits->whileLoops								= true;
96 	limits->doWhileLoops							= true;
97 	limits->generalUniformIndexing					= true;
98 	limits->generalAttributeMatrixVectorIndexing	= true;
99 	limits->generalVaryingIndexing					= true;
100 	limits->generalSamplerIndexing					= true;
101 	limits->generalVariableIndexing					= true;
102 	limits->generalConstantMatrixVectorIndexing		= true;
103 }
104 
getDefaultBuiltInResources(TBuiltInResource * builtin)105 void getDefaultBuiltInResources (TBuiltInResource* builtin)
106 {
107 	getDefaultLimits(&builtin->limits);
108 
109 	builtin->maxLights									= 32;
110 	builtin->maxClipPlanes								= 6;
111 	builtin->maxTextureUnits							= 32;
112 	builtin->maxTextureCoords							= 32;
113 	builtin->maxVertexAttribs							= 64;
114 	builtin->maxVertexUniformComponents					= 4096;
115 	builtin->maxVaryingFloats							= 64;
116 	builtin->maxVertexTextureImageUnits					= 32;
117 	builtin->maxCombinedTextureImageUnits				= 80;
118 	builtin->maxTextureImageUnits						= 32;
119 	builtin->maxFragmentUniformComponents				= 4096;
120 	builtin->maxDrawBuffers								= 32;
121 	builtin->maxVertexUniformVectors					= 128;
122 	builtin->maxVaryingVectors							= 8;
123 	builtin->maxFragmentUniformVectors					= 16;
124 	builtin->maxVertexOutputVectors						= 16;
125 	builtin->maxFragmentInputVectors					= 15;
126 	builtin->minProgramTexelOffset						= -8;
127 	builtin->maxProgramTexelOffset						= 7;
128 	builtin->maxClipDistances							= 8;
129 	builtin->maxComputeWorkGroupCountX					= 65535;
130 	builtin->maxComputeWorkGroupCountY					= 65535;
131 	builtin->maxComputeWorkGroupCountZ					= 65535;
132 	builtin->maxComputeWorkGroupSizeX					= 1024;
133 	builtin->maxComputeWorkGroupSizeY					= 1024;
134 	builtin->maxComputeWorkGroupSizeZ					= 64;
135 	builtin->maxComputeUniformComponents				= 1024;
136 	builtin->maxComputeTextureImageUnits				= 16;
137 	builtin->maxComputeImageUniforms					= 8;
138 	builtin->maxComputeAtomicCounters					= 8;
139 	builtin->maxComputeAtomicCounterBuffers				= 1;
140 	builtin->maxVaryingComponents						= 60;
141 	builtin->maxVertexOutputComponents					= 64;
142 	builtin->maxGeometryInputComponents					= 64;
143 	builtin->maxGeometryOutputComponents				= 128;
144 	builtin->maxFragmentInputComponents					= 128;
145 	builtin->maxImageUnits								= 8;
146 	builtin->maxCombinedImageUnitsAndFragmentOutputs	= 8;
147 	builtin->maxCombinedShaderOutputResources			= 8;
148 	builtin->maxImageSamples							= 0;
149 	builtin->maxVertexImageUniforms						= 0;
150 	builtin->maxTessControlImageUniforms				= 0;
151 	builtin->maxTessEvaluationImageUniforms				= 0;
152 	builtin->maxGeometryImageUniforms					= 0;
153 	builtin->maxFragmentImageUniforms					= 8;
154 	builtin->maxCombinedImageUniforms					= 8;
155 	builtin->maxGeometryTextureImageUnits				= 16;
156 	builtin->maxGeometryOutputVertices					= 256;
157 	builtin->maxGeometryTotalOutputComponents			= 1024;
158 	builtin->maxGeometryUniformComponents				= 1024;
159 	builtin->maxGeometryVaryingComponents				= 64;
160 	builtin->maxTessControlInputComponents				= 128;
161 	builtin->maxTessControlOutputComponents				= 128;
162 	builtin->maxTessControlTextureImageUnits			= 16;
163 	builtin->maxTessControlUniformComponents			= 1024;
164 	builtin->maxTessControlTotalOutputComponents		= 4096;
165 	builtin->maxTessEvaluationInputComponents			= 128;
166 	builtin->maxTessEvaluationOutputComponents			= 128;
167 	builtin->maxTessEvaluationTextureImageUnits			= 16;
168 	builtin->maxTessEvaluationUniformComponents			= 1024;
169 	builtin->maxTessPatchComponents						= 120;
170 	builtin->maxPatchVertices							= 32;
171 	builtin->maxTessGenLevel							= 64;
172 	builtin->maxViewports								= 16;
173 	builtin->maxVertexAtomicCounters					= 0;
174 	builtin->maxTessControlAtomicCounters				= 0;
175 	builtin->maxTessEvaluationAtomicCounters			= 0;
176 	builtin->maxGeometryAtomicCounters					= 0;
177 	builtin->maxFragmentAtomicCounters					= 8;
178 	builtin->maxCombinedAtomicCounters					= 8;
179 	builtin->maxAtomicCounterBindings					= 1;
180 	builtin->maxVertexAtomicCounterBuffers				= 0;
181 	builtin->maxTessControlAtomicCounterBuffers			= 0;
182 	builtin->maxTessEvaluationAtomicCounterBuffers		= 0;
183 	builtin->maxGeometryAtomicCounterBuffers			= 0;
184 	builtin->maxFragmentAtomicCounterBuffers			= 1;
185 	builtin->maxCombinedAtomicCounterBuffers			= 1;
186 	builtin->maxAtomicCounterBufferSize					= 16384;
187 	builtin->maxTransformFeedbackBuffers				= 4;
188 	builtin->maxTransformFeedbackInterleavedComponents	= 64;
189 	builtin->maxCullDistances							= 8;
190 	builtin->maxCombinedClipAndCullDistances			= 8;
191 	builtin->maxSamples									= 4;
192 };
193 
getNumShaderStages(const std::vector<std::string> * sources)194 int getNumShaderStages (const std::vector<std::string>* sources)
195 {
196 	int numShaderStages = 0;
197 
198 	for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; ++shaderType)
199 	{
200 		if (!sources[shaderType].empty())
201 			numShaderStages += 1;
202 	}
203 
204 	return numShaderStages;
205 }
206 
getShaderStageSource(const std::vector<std::string> * sources,const ShaderBuildOptions buildOptions,glu::ShaderType shaderType)207 std::string getShaderStageSource (const std::vector<std::string>* sources, const ShaderBuildOptions buildOptions, glu::ShaderType shaderType)
208 {
209 	if (sources[shaderType].size() != 1)
210 		TCU_THROW(InternalError, "Linking multiple compilation units is not supported");
211 
212 	if ((buildOptions.flags & ShaderBuildOptions::FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS) != 0)
213 	{
214 		// Hack to inject #pragma right after first #version statement
215 		std::string src			= sources[shaderType][0];
216 		size_t		injectPos	= 0;
217 
218 		if (de::beginsWith(src, "#version"))
219 			injectPos = src.find('\n') + 1;
220 
221 		src.insert(injectPos, "#pragma use_storage_buffer\n");
222 
223 		return src;
224 	}
225 	else
226 		return sources[shaderType][0];
227 }
228 
getCompileFlags(const ShaderBuildOptions & buildOpts,const ShaderLanguage shaderLanguage)229 EShMessages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage)
230 {
231 	EShMessages		flags	= (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
232 
233 	if ((buildOpts.flags & ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS) != 0)
234 		flags = (EShMessages)(flags | EShMsgHlslOffsets);
235 
236 	if (shaderLanguage == SHADER_LANGUAGE_HLSL)
237 		flags = (EShMessages)(flags | EShMsgReadHlsl);
238 
239 	return flags;
240 }
241 
242 } // anonymous
243 
compileShaderToSpirV(const std::vector<std::string> * sources,const ShaderBuildOptions & buildOptions,const ShaderLanguage shaderLanguage,std::vector<deUint32> * dst,glu::ShaderProgramInfo * buildInfo)244 bool compileShaderToSpirV (const std::vector<std::string>* sources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
245 {
246 	TBuiltInResource	builtinRes;
247 	const EShMessages	compileFlags	= getCompileFlags(buildOptions, shaderLanguage);
248 
249 	if (buildOptions.targetVersion >= SPIRV_VERSION_LAST)
250 		TCU_THROW(InternalError, "Unsupported SPIR-V target version");
251 
252 	if (getNumShaderStages(sources) > 1)
253 		TCU_THROW(InternalError, "Linking multiple shader stages into a single SPIR-V binary is not supported");
254 
255 	prepareGlslang();
256 	getDefaultBuiltInResources(&builtinRes);
257 
258 	// \note Compiles only first found shader
259 	for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
260 	{
261 		if (!sources[shaderType].empty())
262 		{
263 			const std::string&		srcText				= getShaderStageSource(sources, buildOptions, (glu::ShaderType)shaderType);
264 			const char*				srcPtrs[]			= { srcText.c_str() };
265 			const int				srcLengths[]		= { (int)srcText.size() };
266 			const EShLanguage		shaderStage			= getGlslangStage(glu::ShaderType(shaderType));
267 			glslang::TShader		shader				(shaderStage);
268 			glslang::TProgram		glslangProgram;
269 
270 			shader.setStrings(srcPtrs, DE_LENGTH_OF_ARRAY(srcPtrs));
271 
272 			switch ( buildOptions.targetVersion )
273 			{
274 			case SPIRV_VERSION_1_0:
275 				shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10000);
276 				break;
277 			case SPIRV_VERSION_1_1:
278 				shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10100);
279 				break;
280 			case SPIRV_VERSION_1_2:
281 				shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10200);
282 				break;
283 			case SPIRV_VERSION_1_3:
284 				shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10300);
285 				break;
286 			}
287 
288 			glslangProgram.addShader(&shader);
289 
290 			if (shaderLanguage == SHADER_LANGUAGE_HLSL)
291 			{
292 				// Entry point assumed to be named main.
293 				shader.setEntryPoint("main");
294 			}
295 
296 			{
297 				const deUint64	compileStartTime	= deGetMicroseconds();
298 				const int		compileRes			= shader.parse(&builtinRes, 110, false, compileFlags);
299 				glu::ShaderInfo	shaderBuildInfo;
300 
301 				shaderBuildInfo.type			= (glu::ShaderType)shaderType;
302 				shaderBuildInfo.source			= srcText;
303 				shaderBuildInfo.infoLog			= shader.getInfoLog(); // \todo [2015-07-13 pyry] Include debug log?
304 				shaderBuildInfo.compileTimeUs	= deGetMicroseconds()-compileStartTime;
305 				shaderBuildInfo.compileOk		= (compileRes != 0);
306 
307 				buildInfo->shaders.push_back(shaderBuildInfo);
308 			}
309 
310 			DE_ASSERT(buildInfo->shaders.size() == 1);
311 			if (buildInfo->shaders[0].compileOk)
312 			{
313 				const deUint64	linkStartTime	= deGetMicroseconds();
314 				const int		linkRes			= glslangProgram.link(compileFlags);
315 
316 				buildInfo->program.infoLog		= glslangProgram.getInfoLog(); // \todo [2015-11-05 scygan] Include debug log?
317 				buildInfo->program.linkOk		= (linkRes != 0);
318 				buildInfo->program.linkTimeUs	= deGetMicroseconds()-linkStartTime;
319 			}
320 
321 			if (buildInfo->program.linkOk)
322 			{
323 				const glslang::TIntermediate* const	intermediate	= glslangProgram.getIntermediate(shaderStage);
324 				glslang::GlslangToSpv(*intermediate, *dst);
325 			}
326 
327 			return buildInfo->program.linkOk;
328 		}
329 	}
330 
331 	TCU_THROW(InternalError, "Can't compile empty program");
332 }
333 
compileGlslToSpirV(const GlslSource & program,std::vector<deUint32> * dst,glu::ShaderProgramInfo * buildInfo)334 bool compileGlslToSpirV (const GlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
335 {
336 	return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo);
337 }
338 
compileHlslToSpirV(const HlslSource & program,std::vector<deUint32> * dst,glu::ShaderProgramInfo * buildInfo)339 bool compileHlslToSpirV (const HlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
340 {
341 	return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo);
342 }
343 
stripSpirVDebugInfo(const size_t numSrcInstrs,const deUint32 * srcInstrs,std::vector<deUint32> * dst)344 void stripSpirVDebugInfo (const size_t numSrcInstrs, const deUint32* srcInstrs, std::vector<deUint32>* dst)
345 {
346 	spv::spirvbin_t remapper;
347 
348 	// glslang operates in-place
349 	dst->resize(numSrcInstrs);
350 	std::copy(srcInstrs, srcInstrs+numSrcInstrs, dst->begin());
351 	remapper.remap(*dst, spv::spirvbin_base_t::STRIP);
352 }
353 
354 #else // defined(DEQP_HAVE_GLSLANG)
355 
compileGlslToSpirV(const GlslSource &,std::vector<deUint32> *,glu::ShaderProgramInfo *)356 bool compileGlslToSpirV (const GlslSource&, std::vector<deUint32>*, glu::ShaderProgramInfo*)
357 {
358 	TCU_THROW(NotSupportedError, "GLSL to SPIR-V compilation not supported (DEQP_HAVE_GLSLANG not defined)");
359 }
360 
compileHlslToSpirV(const HlslSource &,std::vector<deUint32> *,glu::ShaderProgramInfo *)361 bool compileHlslToSpirV (const HlslSource&, std::vector<deUint32>*, glu::ShaderProgramInfo*)
362 {
363 	TCU_THROW(NotSupportedError, "HLSL to SPIR-V compilation not supported (DEQP_HAVE_GLSLANG not defined)");
364 }
365 
stripSpirVDebugInfo(const size_t,const deUint32 *,std::vector<deUint32> *)366 void stripSpirVDebugInfo (const size_t, const deUint32*, std::vector<deUint32>*)
367 {
368 	TCU_THROW(NotSupportedError, "SPIR-V stripping not supported (DEQP_HAVE_GLSLANG not defined)");
369 }
370 
371 #endif // defined(DEQP_HAVE_GLSLANG)
372 
373 } // vk
374