Searched defs:shader_id (Results 1 – 18 of 18) sorted by relevance
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs()
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D | svga_context.h | 442 unsigned shader_id; member
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/external/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
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/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() 817 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() 842 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader()
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D | gl3cClipDistance.hpp | 67 glw::GLuint shader_id; member
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D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
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D | gl4cBufferStorageTests.cpp | 1046 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
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D | gl3cTextureSwizzleTests.cpp | 2044 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
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D | gl4cGPUShaderFP64Tests.cpp | 215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 4774 void GPUShaderFP64Test3::programInfo::compile(deqp::Context& context, glw::GLuint shader_id, in compile() 9008 bool GPUShaderFP64Test7::compileShader(glw::GLint shader_id, const std::string& body) in compileShader()
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D | gl4cMultiBindTests.cpp | 742 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
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D | gl4cShaderSubroutineTests.cpp | 330 void Utils::program::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
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D | gl4cShadingLanguage420PackTests.cpp | 17974 void Utils::program::compile(glw::GLuint shader_id, const Utils::shaderSource& source) const in compile()
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D | gl4cEnhancedLayoutsTests.cpp | 2830 void Program::Attach(const Functions& gl, GLuint program_id, GLuint shader_id) in Attach()
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/external/mesa3d/src/gallium/drivers/radeon/ |
D | r600_perfcounter.c | 255 unsigned shader_id; in get_group_state() local
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 355 glw::GLuint shader_id = 0; in initTest() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 402 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
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D | glcViewportArrayTests.cpp | 394 void Utils::program::compile(GLuint shader_id, const GLchar* source) const in compile()
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