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Searched defs:shader_id (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs()
Dsvga_context.h442 unsigned shader_id; member
/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized()
817 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource()
842 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader()
Dgl3cClipDistance.hpp67 glw::GLuint shader_id; member
Dgl3cGPUShader5Tests.cpp133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
Dgl4cBufferStorageTests.cpp1046 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
Dgl3cTextureSwizzleTests.cpp2044 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
Dgl4cGPUShaderFP64Tests.cpp215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
4774 void GPUShaderFP64Test3::programInfo::compile(deqp::Context& context, glw::GLuint shader_id, in compile()
9008 bool GPUShaderFP64Test7::compileShader(glw::GLint shader_id, const std::string& body) in compileShader()
Dgl4cMultiBindTests.cpp742 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
Dgl4cShaderSubroutineTests.cpp330 void Utils::program::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
Dgl4cShadingLanguage420PackTests.cpp17974 void Utils::program::compile(glw::GLuint shader_id, const Utils::shaderSource& source) const in compile()
Dgl4cEnhancedLayoutsTests.cpp2830 void Program::Attach(const Functions& gl, GLuint program_id, GLuint shader_id) in Attach()
/external/mesa3d/src/gallium/drivers/radeon/
Dr600_perfcounter.c255 unsigned shader_id; in get_group_state() local
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp355 glw::GLuint shader_id = 0; in initTest() local
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp402 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
DglcViewportArrayTests.cpp394 void Utils::program::compile(GLuint shader_id, const GLchar* source) const in compile()