• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /* Author:
30  *    Keith Whitwell <keithw@vmware.com>
31  */
32 
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "sp_buffer.h"
42 #include "sp_clear.h"
43 #include "sp_context.h"
44 #include "sp_flush.h"
45 #include "sp_prim_vbuf.h"
46 #include "sp_state.h"
47 #include "sp_surface.h"
48 #include "sp_tile_cache.h"
49 #include "sp_tex_tile_cache.h"
50 #include "sp_texture.h"
51 #include "sp_query.h"
52 #include "sp_screen.h"
53 #include "sp_tex_sample.h"
54 #include "sp_image.h"
55 
56 static void
softpipe_destroy(struct pipe_context * pipe)57 softpipe_destroy( struct pipe_context *pipe )
58 {
59    struct softpipe_context *softpipe = softpipe_context( pipe );
60    uint i, sh;
61 
62 #if DO_PSTIPPLE_IN_HELPER_MODULE
63    if (softpipe->pstipple.sampler)
64       pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
65 
66    pipe_resource_reference(&softpipe->pstipple.texture, NULL);
67    pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
68 #endif
69 
70    if (softpipe->blitter) {
71       util_blitter_destroy(softpipe->blitter);
72    }
73 
74    if (softpipe->draw)
75       draw_destroy( softpipe->draw );
76 
77    if (softpipe->quad.shade)
78       softpipe->quad.shade->destroy( softpipe->quad.shade );
79 
80    if (softpipe->quad.depth_test)
81       softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
82 
83    if (softpipe->quad.blend)
84       softpipe->quad.blend->destroy( softpipe->quad.blend );
85 
86    if (softpipe->quad.pstipple)
87       softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
88 
89    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
90       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
91       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
92    }
93 
94    sp_destroy_tile_cache(softpipe->zsbuf_cache);
95    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
96 
97    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
98       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
99          sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
100          pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
101       }
102    }
103 
104    for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) {
105       for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) {
106          if (softpipe->constants[sh][i]) {
107             pipe_resource_reference(&softpipe->constants[sh][i], NULL);
108          }
109       }
110    }
111 
112    for (i = 0; i < softpipe->num_vertex_buffers; i++) {
113       pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
114    }
115 
116    tgsi_exec_machine_destroy(softpipe->fs_machine);
117 
118    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
119       FREE(softpipe->tgsi.sampler[i]);
120       FREE(softpipe->tgsi.image[i]);
121       FREE(softpipe->tgsi.buffer[i]);
122    }
123 
124    FREE( softpipe );
125 }
126 
127 
128 /**
129  * if (the texture is being used as a framebuffer surface)
130  *    return SP_REFERENCED_FOR_WRITE
131  * else if (the texture is a bound texture source)
132  *    return SP_REFERENCED_FOR_READ
133  * else
134  *    return SP_UNREFERENCED
135  */
136 unsigned int
softpipe_is_resource_referenced(struct pipe_context * pipe,struct pipe_resource * texture,unsigned level,int layer)137 softpipe_is_resource_referenced( struct pipe_context *pipe,
138                                  struct pipe_resource *texture,
139                                  unsigned level, int layer)
140 {
141    struct softpipe_context *softpipe = softpipe_context( pipe );
142    unsigned i, sh;
143 
144    if (texture->target == PIPE_BUFFER)
145       return SP_UNREFERENCED;
146 
147    /* check if any of the bound drawing surfaces are this texture */
148    if (softpipe->dirty_render_cache) {
149       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
150          if (softpipe->framebuffer.cbufs[i] &&
151              softpipe->framebuffer.cbufs[i]->texture == texture) {
152             return SP_REFERENCED_FOR_WRITE;
153          }
154       }
155       if (softpipe->framebuffer.zsbuf &&
156           softpipe->framebuffer.zsbuf->texture == texture) {
157          return SP_REFERENCED_FOR_WRITE;
158       }
159    }
160 
161    /* check if any of the tex_cache textures are this texture */
162    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
163       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
164          if (softpipe->tex_cache[sh][i] &&
165              softpipe->tex_cache[sh][i]->texture == texture)
166             return SP_REFERENCED_FOR_READ;
167       }
168    }
169 
170    return SP_UNREFERENCED;
171 }
172 
173 
174 
175 
176 static void
softpipe_render_condition(struct pipe_context * pipe,struct pipe_query * query,boolean condition,uint mode)177 softpipe_render_condition( struct pipe_context *pipe,
178                            struct pipe_query *query,
179                            boolean condition,
180                            uint mode )
181 {
182    struct softpipe_context *softpipe = softpipe_context( pipe );
183 
184    softpipe->render_cond_query = query;
185    softpipe->render_cond_mode = mode;
186    softpipe->render_cond_cond = condition;
187 }
188 
189 
190 
191 struct pipe_context *
softpipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)192 softpipe_create_context(struct pipe_screen *screen,
193 			void *priv, unsigned flags)
194 {
195    struct softpipe_screen *sp_screen = softpipe_screen(screen);
196    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
197    uint i, sh;
198 
199    util_init_math();
200 
201    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
202       softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
203    }
204 
205    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
206       softpipe->tgsi.image[i] = sp_create_tgsi_image();
207    }
208 
209    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
210       softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer();
211    }
212 
213    softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
214    softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
215    softpipe->dump_cs = debug_get_bool_option( "SOFTPIPE_DUMP_CS", FALSE );
216 
217    softpipe->pipe.screen = screen;
218    softpipe->pipe.destroy = softpipe_destroy;
219    softpipe->pipe.priv = priv;
220 
221    /* state setters */
222    softpipe_init_blend_funcs(&softpipe->pipe);
223    softpipe_init_clip_funcs(&softpipe->pipe);
224    softpipe_init_query_funcs( softpipe );
225    softpipe_init_rasterizer_funcs(&softpipe->pipe);
226    softpipe_init_sampler_funcs(&softpipe->pipe);
227    softpipe_init_shader_funcs(&softpipe->pipe);
228    softpipe_init_streamout_funcs(&softpipe->pipe);
229    softpipe_init_texture_funcs( &softpipe->pipe );
230    softpipe_init_vertex_funcs(&softpipe->pipe);
231    softpipe_init_image_funcs(&softpipe->pipe);
232 
233    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
234 
235    softpipe->pipe.draw_vbo = softpipe_draw_vbo;
236 
237    softpipe->pipe.launch_grid = softpipe_launch_grid;
238 
239    softpipe->pipe.clear = softpipe_clear;
240    softpipe->pipe.flush = softpipe_flush_wrapped;
241    softpipe->pipe.texture_barrier = softpipe_texture_barrier;
242    softpipe->pipe.memory_barrier = softpipe_memory_barrier;
243    softpipe->pipe.render_condition = softpipe_render_condition;
244 
245    /*
246     * Alloc caches for accessing drawing surfaces and textures.
247     * Must be before quad stage setup!
248     */
249    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
250       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
251    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
252 
253    /* Allocate texture caches */
254    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
255       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
256          softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
257          if (!softpipe->tex_cache[sh][i])
258             goto fail;
259       }
260    }
261 
262    softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
263 
264    /* setup quad rendering stages */
265    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
266    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
267    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
268    softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
269 
270 
271    /*
272     * Create drawing context and plug our rendering stage into it.
273     */
274    if (sp_screen->use_llvm)
275       softpipe->draw = draw_create(&softpipe->pipe);
276    else
277       softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
278    if (!softpipe->draw)
279       goto fail;
280 
281    draw_texture_sampler(softpipe->draw,
282                         PIPE_SHADER_VERTEX,
283                         (struct tgsi_sampler *)
284                            softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
285 
286    draw_texture_sampler(softpipe->draw,
287                         PIPE_SHADER_GEOMETRY,
288                         (struct tgsi_sampler *)
289                            softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
290 
291    draw_image(softpipe->draw,
292               PIPE_SHADER_VERTEX,
293               (struct tgsi_image *)
294               softpipe->tgsi.image[PIPE_SHADER_VERTEX]);
295 
296    draw_image(softpipe->draw,
297               PIPE_SHADER_GEOMETRY,
298               (struct tgsi_image *)
299               softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
300 
301    draw_buffer(softpipe->draw,
302               PIPE_SHADER_VERTEX,
303               (struct tgsi_buffer *)
304               softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
305 
306    draw_buffer(softpipe->draw,
307               PIPE_SHADER_GEOMETRY,
308               (struct tgsi_buffer *)
309               softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]);
310 
311    if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
312       softpipe->no_rast = TRUE;
313 
314    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
315    if (!softpipe->vbuf_backend)
316       goto fail;
317 
318    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
319    if (!softpipe->vbuf)
320       goto fail;
321 
322    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
323    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
324 
325    softpipe->blitter = util_blitter_create(&softpipe->pipe);
326    if (!softpipe->blitter) {
327       goto fail;
328    }
329 
330    /* must be done before installing Draw stages */
331    util_blitter_cache_all_shaders(softpipe->blitter);
332 
333    /* plug in AA line/point stages */
334    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
335    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
336 
337    /* Do polygon stipple w/ texture map + frag prog? */
338 #if DO_PSTIPPLE_IN_DRAW_MODULE
339    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
340 #endif
341 
342    draw_wide_point_sprites(softpipe->draw, TRUE);
343 
344    sp_init_surface_functions(softpipe);
345 
346 #if DO_PSTIPPLE_IN_HELPER_MODULE
347    /* create the polgon stipple sampler */
348    softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
349 #endif
350 
351    return &softpipe->pipe;
352 
353  fail:
354    softpipe_destroy(&softpipe->pipe);
355    return NULL;
356 }
357