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1 /**************************************************************************
2  *
3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31 
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36 
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42 
43 static void
st_bind_atomics(struct st_context * st,struct gl_shader_program * prog,enum pipe_shader_type shader_type)44 st_bind_atomics(struct st_context *st,
45                 struct gl_shader_program *prog,
46                 enum pipe_shader_type shader_type)
47 {
48    unsigned i;
49 
50    if (!prog || !st->pipe->set_shader_buffers)
51       return;
52 
53    for (i = 0; i < prog->data->NumAtomicBuffers; i++) {
54       struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i];
55       struct gl_atomic_buffer_binding *binding =
56          &st->ctx->AtomicBufferBindings[atomic->Binding];
57       struct st_buffer_object *st_obj =
58          st_buffer_object(binding->BufferObject);
59       struct pipe_shader_buffer sb = { 0 };
60 
61       if (st_obj && st_obj->buffer) {
62          sb.buffer = st_obj->buffer;
63          sb.buffer_offset = binding->Offset;
64          sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
65       }
66 
67       st->pipe->set_shader_buffers(st->pipe, shader_type,
68                                    atomic->Binding, 1, &sb);
69    }
70 }
71 
72 static void
bind_vs_atomics(struct st_context * st)73 bind_vs_atomics(struct st_context *st)
74 {
75    struct gl_shader_program *prog =
76       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
77 
78    st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
79 }
80 
81 const struct st_tracked_state st_bind_vs_atomics = {
82    bind_vs_atomics
83 };
84 
85 static void
bind_fs_atomics(struct st_context * st)86 bind_fs_atomics(struct st_context *st)
87 {
88    struct gl_shader_program *prog =
89       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
90 
91    st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
92 }
93 
94 const struct st_tracked_state st_bind_fs_atomics = {
95    bind_fs_atomics
96 };
97 
98 static void
bind_gs_atomics(struct st_context * st)99 bind_gs_atomics(struct st_context *st)
100 {
101    struct gl_shader_program *prog =
102       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
103 
104    st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
105 }
106 
107 const struct st_tracked_state st_bind_gs_atomics = {
108    bind_gs_atomics
109 };
110 
111 static void
bind_tcs_atomics(struct st_context * st)112 bind_tcs_atomics(struct st_context *st)
113 {
114    struct gl_shader_program *prog =
115       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
116 
117    st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
118 }
119 
120 const struct st_tracked_state st_bind_tcs_atomics = {
121    bind_tcs_atomics
122 };
123 
124 static void
bind_tes_atomics(struct st_context * st)125 bind_tes_atomics(struct st_context *st)
126 {
127    struct gl_shader_program *prog =
128       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
129 
130    st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
131 }
132 
133 const struct st_tracked_state st_bind_tes_atomics = {
134    bind_tes_atomics
135 };
136 
137 static void
bind_cs_atomics(struct st_context * st)138 bind_cs_atomics(struct st_context *st)
139 {
140    struct gl_shader_program *prog =
141       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
142 
143    st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
144 }
145 
146 const struct st_tracked_state st_bind_cs_atomics = {
147    bind_cs_atomics
148 };
149