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Searched defs:stencilBuffer (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp215 const rr::MultisamplePixelBufferAccess& stencilBuffer, in flushFragmentBuffer()
225 const tcu::PixelBufferAccess& stencilBuffer, in render()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp78 egl::Image *stencilBuffer; member in es1::Device
DDevice.cpp286 void Device::setStencilBuffer(egl::Image *stencilBuffer) in setStencilBuffer()
DContext.cpp1747 egl::Image *stencilBuffer = framebuffer->getStencilBuffer(); in applyRenderTarget() local
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp110 egl::Image *stencilBuffer; member in es2::Device
DDevice.cpp338 void Device::setStencilBuffer(egl::Image *stencilBuffer, unsigned int layer) in setStencilBuffer()
DContext.cpp2783 egl::Image *stencilBuffer = framebuffer->getStencilBuffer(); in applyRenderTarget() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp92 …nst StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuff… in executeStencilCompare()
130 … const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail()
266 … const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilDpFailAndPass()
753 const tcu::PixelBufferAccess& stencilBuffer = msStencilBuffer.raw(); in render() local
/external/swiftshader/src/Renderer/
DRenderer.hpp190 unsigned char *stencilBuffer; member
229 Surface *stencilBuffer; member
DContext.hpp471 Surface *stencilBuffer; member in sw::Context
DPixelProcessor.cpp174 void PixelProcessor::setStencilBuffer(Surface *stencilBuffer, unsigned int layer) in setStencilBuffer()
/external/deqp/modules/egl/
DteglRenderTests.cpp420 tcu::TextureLevel stencilBuffer; in renderReference() local