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Searched defs:textureObject (Results 1 – 10 of 10) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DAnimationFrame.java33 public AnimationFrame(Texture textureObject, float animationHoldTime) { in AnimationFrame()
39 public AnimationFrame(Texture textureObject, float animationHoldTime, in AnimationFrame()
/external/swiftshader/src/OpenGL/libGLES_CM/
DResourceManager.cpp92 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local
140 Texture *textureObject; in checkTextureAllocation() local
DlibGLES_CM.cpp184 es1::Texture *textureObject = context->getTexture(texture); in BindTexture() local
2555 es1::Texture *textureObject = context->getTexture(texture); in IsTexture() local
DContext.cpp3122 es1::Texture2D *textureObject = getTexture2D(); in bindTexImage() local
/external/swiftshader/src/OpenGL/libGL/
DResourceManager.cpp214 TextureMap::iterator textureObject = mTextureMap.find(texture); in deleteTexture() local
327 Texture *textureObject; in checkTextureAllocation() local
DlibGL.cpp347 gl::Texture *textureObject = context->getTexture(texture); in glBindTexture() local
3651 gl::Texture *textureObject = context->getTexture(texture); in glIsTexture() local
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp201 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local
289 Texture *textureObject; in checkTextureAllocation() local
DlibGLESv2.cpp298 es2::Texture *textureObject = context->getTexture(texture); in BindTexture() local
4375 es2::Texture *textureObject = context->getTexture(texture); in IsTexture() local
DlibGLESv3.cpp1229 Texture* textureObject = context->getTexture(texture); in glFramebufferTextureLayer() local
DContext.cpp4297 es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); in bindTexImage() local