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Searched defs:tileY (Results 1 – 7 of 7) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHotSpotSystem.java109 public int getHotSpotByTile(int tileX, int tileY) { in getHotSpotByTile()
DCollisionSystem.java601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit()
648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit()
/external/skia/src/image/
DSkImage.cpp89 sk_sp<SkShader> SkImage::makeShader(SkShader::TileMode tileX, SkShader::TileMode tileY, in makeShader()
/external/skqp/src/image/
DSkImage.cpp89 sk_sp<SkShader> SkImage::makeShader(SkShader::TileMode tileX, SkShader::TileMode tileY, in makeShader()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Drasterizer.cpp1152 for (uint32_t tileY = tY; tileY <= maxY; ++tileY) in RasterizeTriangle() local
1490 void GetRenderHotTiles(DRAW_CONTEXT *pDC, uint32_t macroID, uint32_t tileX, uint32_t tileY, RenderO… in GetRenderHotTiles()
Dbackend.cpp172 uint32_t tileX, tileY; in ClearMacroTile() local
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c1974 const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); in tiled_draw_pixels() local