Home
last modified time | relevance | path

Searched defs:uniforms (Results 1 – 25 of 53) sorted by relevance

123

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c32 struct vc4_cl_out **uniforms, in write_texture_p0()
45 struct vc4_cl_out **uniforms, in write_texture_p1()
59 struct vc4_cl_out **uniforms, in write_texture_p2()
76 struct vc4_cl_out **uniforms, in write_texture_first_level()
88 struct vc4_cl_out **uniforms, in write_texture_msaa_addr()
108 struct vc4_cl_out **uniforms, in write_texture_border_color()
221 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators()
1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader()
1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader()
1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader()
1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader()
1240 const std::vector<Uniform>& uniforms, in CreateShaders()
1275 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms()
1565 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram()
1988 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram()
[all …]
/external/deqp/framework/randomshaders/
DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms()
50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms()
114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
DrsgShaderGenerator.cpp283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() local
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dcategorical_op.cc68 auto uniforms = builder->RngUniform( in Compile() local
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_uniforms.c63 struct pipe_constant_buffer *cb, uint32_t *uniforms, in etna_uniforms_write()
Detnaviv_compiler.h64 struct etna_shader_uniform_info uniforms; member
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4.h124 int uniforms; variable
Dbrw_fs.h297 unsigned uniforms; variable
/external/skia/src/sksl/
DSkSLCPPCodeGenerator.cpp521 bool CPPCodeGenerator::writeEmitCode(std::vector<const Variable*>& uniforms) { in writeEmitCode()
559 void CPPCodeGenerator::writeSetData(std::vector<const Variable*>& uniforms) { in writeSetData()
752 std::vector<const Variable*> uniforms; in generateCode() local
/external/skqp/src/sksl/
DSkSLCPPCodeGenerator.cpp521 bool CPPCodeGenerator::writeEmitCode(std::vector<const Variable*>& uniforms) { in writeEmitCode()
559 void CPPCodeGenerator::writeSetData(std::vector<const Variable*>& uniforms) { in writeSetData()
752 std::vector<const Variable*> uniforms; in generateCode() local
/external/swiftshader/src/OpenGL/libGL/
DProgram.h191 UniformArray uniforms; variable
/external/skqp/src/gpu/gl/
DGrGLProgram.cpp32 const UniformInfoArray& uniforms, in GrGLProgram()
DGrGLProgramDataManager.cpp18 const UniformInfoArray& uniforms, in GrGLProgramDataManager()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp32 const UniformInfoArray& uniforms, in GrGLProgram()
DGrGLProgramDataManager.cpp18 const UniformInfoArray& uniforms, in GrGLProgramDataManager()
/external/mesa3d/src/compiler/glsl/
Dlink_atomics.cpp73 active_atomic_counter_uniform *uniforms; member
Dlink_uniforms.cpp430 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage()
826 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h215 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function
/external/deqp/framework/opengl/
DgluShaderLibrary.hpp78 std::vector<Value> uniforms; member
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.h217 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp938 UniformAccessLogger uniforms (renderCtx.getFunctions(), log, program.getProgram()); in readFloatOrNormTextureWithLookupsAndVerify() local
1203 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
1454 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2049 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2448 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2652 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2843 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
3081 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h307 UniformArray uniforms; variable
/external/swiftshader/src/Renderer/
DTextureStage.hpp161 Uniforms uniforms; // FIXME: Private member in sw::TextureStage

123