/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_uniforms.c | 32 struct vc4_cl_out **uniforms, in write_texture_p0() 45 struct vc4_cl_out **uniforms, in write_texture_p1() 59 struct vc4_cl_out **uniforms, in write_texture_p2() 76 struct vc4_cl_out **uniforms, in write_texture_first_level() 88 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() 108 struct vc4_cl_out **uniforms, in write_texture_border_color() 221 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions() 1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators() 1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader() 1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader() 1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader() 1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader() 1240 const std::vector<Uniform>& uniforms, in CreateShaders() 1275 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms() 1565 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram() 1988 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram() [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
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D | rsgUtils.cpp | 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() 50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() 114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
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D | rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() local
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/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
D | categorical_op.cc | 68 auto uniforms = builder->RngUniform( in Compile() local
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_uniforms.c | 63 struct pipe_constant_buffer *cb, uint32_t *uniforms, in etna_uniforms_write()
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D | etnaviv_compiler.h | 64 struct etna_shader_uniform_info uniforms; member
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vec4.h | 124 int uniforms; variable
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D | brw_fs.h | 297 unsigned uniforms; variable
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/external/skia/src/sksl/ |
D | SkSLCPPCodeGenerator.cpp | 521 bool CPPCodeGenerator::writeEmitCode(std::vector<const Variable*>& uniforms) { in writeEmitCode() 559 void CPPCodeGenerator::writeSetData(std::vector<const Variable*>& uniforms) { in writeSetData() 752 std::vector<const Variable*> uniforms; in generateCode() local
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/external/skqp/src/sksl/ |
D | SkSLCPPCodeGenerator.cpp | 521 bool CPPCodeGenerator::writeEmitCode(std::vector<const Variable*>& uniforms) { in writeEmitCode() 559 void CPPCodeGenerator::writeSetData(std::vector<const Variable*>& uniforms) { in writeSetData() 752 std::vector<const Variable*> uniforms; in generateCode() local
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/external/swiftshader/src/OpenGL/libGL/ |
D | Program.h | 191 UniformArray uniforms; variable
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/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 32 const UniformInfoArray& uniforms, in GrGLProgram()
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D | GrGLProgramDataManager.cpp | 18 const UniformInfoArray& uniforms, in GrGLProgramDataManager()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 32 const UniformInfoArray& uniforms, in GrGLProgram()
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D | GrGLProgramDataManager.cpp | 18 const UniformInfoArray& uniforms, in GrGLProgramDataManager()
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/external/mesa3d/src/compiler/glsl/ |
D | link_atomics.cpp | 73 active_atomic_counter_uniform *uniforms; member
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D | link_uniforms.cpp | 430 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage() 826 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 215 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function
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/external/deqp/framework/opengl/ |
D | gluShaderLibrary.hpp | 78 std::vector<Value> uniforms; member
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 217 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 938 UniformAccessLogger uniforms (renderCtx.getFunctions(), log, program.getProgram()); in readFloatOrNormTextureWithLookupsAndVerify() local 1203 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 1454 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2049 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2448 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2652 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2843 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 3081 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 307 UniformArray uniforms; variable
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/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 161 Uniforms uniforms; // FIXME: Private member in sw::TextureStage
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