/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_emit.c | 139 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; in draw_pt_emit() local 211 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; in draw_pt_emit_linear() local
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_fast_clear.c | 354 const struct vertex_attrs vertex_data[3] = { in emit_fast_clear_flush() local
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D | radv_meta_decompress.c | 317 const struct vertex_attrs vertex_data[3] = { in emit_depth_decomp() local
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D | radv_meta_resolve.c | 317 const struct vertex_attrs vertex_data[3] = { in emit_resolve() local
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D | radv_meta_clear.c | 408 const struct color_clear_vattrs vertex_data[3] = { in emit_color_clear() local 683 const struct depthstencil_clear_vattrs vertex_data[3] = { in emit_depthstencil_clear() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPipelineStatisticsQueryTests.cpp | 2991 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, in executeTest() local 3552 …const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, 0.0f, 0.0f, … in executeTest() local 3728 const float vertex_data[] = { in executeTest() local 3872 const float vertex_data[] = { in executeTest() local 4107 const float vertex_data[] = { 0.0f, 0.75f, -0.75f, -0.75f, 0.75f, -0.75f, 0.3f, 0.7f, in executeTest() local
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D | gl4cShadingLanguage420PackTests.cpp | 1795 Utils::shaderSource vertex_data; in testDrawArray() local 2123 Utils::shaderSource vertex_data; in testDrawArray() local 2281 Utils::shaderSource vertex_data; in testDrawArray() local
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 1442 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local 1744 bool TessellationShaderInvarianceRule4Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined() 1788 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local 2106 bool TessellationShaderInvarianceRule5Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined() 2812 const float* vertex_data, in isTriangleDefinedInVertexDataSet()
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D | esextcTessellationShaderQuads.cpp | 367 const float* vertex_data = raw_data + n_vertex * 3 /* components */; in getUniqueTessCoordinatesFromVertexDataSet() local
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D | esextcTessellationShaderUtils.cpp | 1381 …ellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data) in isTriangleDefined()
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D | esextcTessellationShaderVertexSpacing.cpp | 235 const float* vertex_data = (const float*)(&run.data[0]) + 3 /* components */ * n_vertex; in getEdgesForQuadsTessellation() local
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D | esextcTessellationShaderTessellation.cpp | 2083 …const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* off… in iterate() local
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