Searched defs:windowed (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3D8.cpp | 496 …unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE… in CheckDeviceMultiSampleType() 534 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType()
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/external/swiftshader/src/D3D9/ |
D | Direct3D9Ex.cpp | 120 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() 162 …unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE… in CheckDeviceMultiSampleType()
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D | Direct3D9.cpp | 748 …unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE… in CheckDeviceMultiSampleType() 803 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType()
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/external/swiftshader/src/Main/ |
D | FrameBuffer.hpp | 60 bool windowed; member in sw::FrameBuffer
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowVelocityTracker.java | 127 private float windowed(float value, float max) { in windowed() method in ShadowVelocityTracker
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