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1 /* Author: Toby Dickenson <htrd90@zepler.org>
2  *
3  * Copyright (c) 1999 Toby Dickenson
4  *
5  * Permission to use this software in any way is granted without
6  * fee, provided that the copyright notice above appears in all
7  * copies. This software is provided "as is" without any warranty.
8  */
9 
10 /* Modified by Guido van Rossum */
11 /* Beep added by Mark Hammond */
12 /* Win9X Beep and platform identification added by Uncle Timmy */
13 
14 /* Example:
15 
16    import winsound
17    import time
18 
19    # Play wav file
20    winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
21 
22    # Play sound from control panel settings
23    winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
24 
25    # Play wav file from memory
26    data=open('c:/windows/media/Chimes.wav',"rb").read()
27    winsound.PlaySound(data, winsound.SND_MEMORY)
28 
29    # Start playing the first bit of wav file asynchronously
30    winsound.PlaySound('c:/windows/media/Chord.wav',
31                    winsound.SND_FILENAME|winsound.SND_ASYNC)
32    # But dont let it go for too long...
33    time.sleep(0.1)
34    # ...Before stopping it
35    winsound.PlaySound(None, 0)
36 */
37 
38 #include <Python.h>
39 #include <windows.h>
40 #include <mmsystem.h>
41 
42 PyDoc_STRVAR(sound_module_doc,
43 "PlaySound(sound, flags) - play a sound\n"
44 "SND_FILENAME - sound is a wav file name\n"
45 "SND_ALIAS - sound is a registry sound association name\n"
46 "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
47 "SND_MEMORY - sound is a memory image of a wav file\n"
48 "SND_PURGE - stop all instances of the specified sound\n"
49 "SND_ASYNC - PlaySound returns immediately\n"
50 "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
51 "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
52 "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
53 "\n"
54 "Beep(frequency, duration) - Make a beep through the PC speaker.\n"
55 "MessageBeep(type) - Call Windows MessageBeep.");
56 
57 /*[clinic input]
58 module winsound
59 [clinic start generated code]*/
60 /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/
61 
62 #include "clinic/winsound.c.h"
63 
64 /*[clinic input]
65 winsound.PlaySound
66 
67     sound: object
68         The sound to play; a filename, data, or None.
69     flags: int
70         Flag values, ored together.  See module documentation.
71 
72 A wrapper around the Windows PlaySound API.
73 [clinic start generated code]*/
74 
75 static PyObject *
winsound_PlaySound_impl(PyObject * module,PyObject * sound,int flags)76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
77 /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
78 {
79     int ok;
80     wchar_t *wsound;
81     Py_buffer view = {NULL, NULL};
82 
83     if (sound == Py_None) {
84         wsound = NULL;
85     } else if (flags & SND_MEMORY) {
86         if (flags & SND_ASYNC) {
87             /* Sidestep reference counting headache; unfortunately this also
88                 prevent SND_LOOP from memory. */
89             PyErr_SetString(PyExc_RuntimeError,
90                             "Cannot play asynchronously from memory");
91             return NULL;
92         }
93         if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
94             return NULL;
95         }
96         wsound = (wchar_t *)view.buf;
97     } else {
98         if (!PyUnicode_Check(sound)) {
99             PyErr_Format(PyExc_TypeError,
100                          "'sound' must be str or None, not '%s'",
101                          Py_TYPE(sound)->tp_name);
102             return NULL;
103         }
104         wsound = PyUnicode_AsWideCharString(sound, NULL);
105         if (wsound == NULL) {
106             return NULL;
107         }
108     }
109 
110 
111     Py_BEGIN_ALLOW_THREADS
112     ok = PlaySoundW(wsound, NULL, flags);
113     Py_END_ALLOW_THREADS
114     if (view.obj) {
115         PyBuffer_Release(&view);
116     } else if (sound != Py_None) {
117         PyMem_Free(wsound);
118     }
119     if (!ok) {
120         PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
121         return NULL;
122     }
123     Py_RETURN_NONE;
124 }
125 
126 /*[clinic input]
127 winsound.Beep
128 
129     frequency: int
130         Frequency of the sound in hertz.
131         Must be in the range 37 through 32,767.
132     duration: int
133         How long the sound should play, in milliseconds.
134 
135 A wrapper around the Windows Beep API.
136 [clinic start generated code]*/
137 
138 static PyObject *
winsound_Beep_impl(PyObject * module,int frequency,int duration)139 winsound_Beep_impl(PyObject *module, int frequency, int duration)
140 /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
141 {
142     BOOL ok;
143 
144     if (frequency < 37 || frequency > 32767) {
145         PyErr_SetString(PyExc_ValueError,
146                         "frequency must be in 37 thru 32767");
147         return NULL;
148     }
149 
150     Py_BEGIN_ALLOW_THREADS
151     ok = Beep(frequency, duration);
152     Py_END_ALLOW_THREADS
153     if (!ok) {
154         PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
155         return NULL;
156     }
157 
158     Py_RETURN_NONE;
159 }
160 
161 /*[clinic input]
162 winsound.MessageBeep
163 
164     type: int(c_default="MB_OK") = MB_OK
165 
166 Call Windows MessageBeep(x).
167 
168 x defaults to MB_OK.
169 [clinic start generated code]*/
170 
171 static PyObject *
winsound_MessageBeep_impl(PyObject * module,int type)172 winsound_MessageBeep_impl(PyObject *module, int type)
173 /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
174 {
175     BOOL ok;
176 
177     Py_BEGIN_ALLOW_THREADS
178     ok = MessageBeep(type);
179     Py_END_ALLOW_THREADS
180 
181     if (!ok) {
182         PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);
183         return NULL;
184     }
185 
186     Py_RETURN_NONE;
187 }
188 
189 static struct PyMethodDef sound_methods[] =
190 {
191     WINSOUND_PLAYSOUND_METHODDEF
192     WINSOUND_BEEP_METHODDEF
193     WINSOUND_MESSAGEBEEP_METHODDEF
194     {NULL,  NULL}
195 };
196 
197 static void
add_define(PyObject * dict,const char * key,long value)198 add_define(PyObject *dict, const char *key, long value)
199 {
200     PyObject *k = PyUnicode_FromString(key);
201     PyObject *v = PyLong_FromLong(value);
202     if (v && k) {
203         PyDict_SetItem(dict, k, v);
204     }
205     Py_XDECREF(k);
206     Py_XDECREF(v);
207 }
208 
209 #define ADD_DEFINE(tok) add_define(dict,#tok,tok)
210 
211 
212 static struct PyModuleDef winsoundmodule = {
213     PyModuleDef_HEAD_INIT,
214     "winsound",
215     sound_module_doc,
216     -1,
217     sound_methods,
218     NULL,
219     NULL,
220     NULL,
221     NULL
222 };
223 
224 PyMODINIT_FUNC
PyInit_winsound(void)225 PyInit_winsound(void)
226 {
227     PyObject *dict;
228     PyObject *module = PyModule_Create(&winsoundmodule);
229     if (module == NULL)
230         return NULL;
231     dict = PyModule_GetDict(module);
232 
233     ADD_DEFINE(SND_ASYNC);
234     ADD_DEFINE(SND_NODEFAULT);
235     ADD_DEFINE(SND_NOSTOP);
236     ADD_DEFINE(SND_NOWAIT);
237     ADD_DEFINE(SND_ALIAS);
238     ADD_DEFINE(SND_FILENAME);
239     ADD_DEFINE(SND_MEMORY);
240     ADD_DEFINE(SND_PURGE);
241     ADD_DEFINE(SND_LOOP);
242     ADD_DEFINE(SND_APPLICATION);
243 
244     ADD_DEFINE(MB_OK);
245     ADD_DEFINE(MB_ICONASTERISK);
246     ADD_DEFINE(MB_ICONEXCLAMATION);
247     ADD_DEFINE(MB_ICONHAND);
248     ADD_DEFINE(MB_ICONQUESTION);
249     return module;
250 }
251