• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // Play sine waves using an AAudio callback.
18 // If a disconnection occurs then reopen the stream on the new device.
19 
20 #include <assert.h>
21 #include <unistd.h>
22 #include <stdlib.h>
23 #include <sched.h>
24 #include <stdio.h>
25 #include <math.h>
26 #include <string.h>
27 #include <time.h>
28 #include <aaudio/AAudio.h>
29 #include "AAudioExampleUtils.h"
30 #include "AAudioSimplePlayer.h"
31 #include "AAudioArgsParser.h"
32 
33 /**
34  * Open stream, play some sine waves, then close the stream.
35  *
36  * @param argParser
37  * @return AAUDIO_OK or negative error code
38  */
testOpenPlayClose(AAudioArgsParser & argParser,int32_t loopCount,int32_t prefixToneMsec,bool forceUnderruns)39 static aaudio_result_t testOpenPlayClose(AAudioArgsParser &argParser,
40                                          int32_t loopCount,
41                                          int32_t prefixToneMsec,
42                                          bool forceUnderruns)
43 {
44     SineThreadedData_t myData;
45     AAudioSimplePlayer &player = myData.simplePlayer;
46     aaudio_result_t    result = AAUDIO_OK;
47     bool               disconnected = false;
48     bool               bailOut = false;
49     int64_t            startedAtNanos;
50 
51     printf("----------------------- run complete test --------------------------\n");
52     myData.schedulerChecked = false;
53     myData.callbackCount = 0;
54     myData.forceUnderruns = forceUnderruns; // test AAudioStream_getXRunCount()
55 
56     result = player.open(argParser,
57                          SimplePlayerDataCallbackProc, SimplePlayerErrorCallbackProc, &myData);
58     if (result != AAUDIO_OK) {
59         fprintf(stderr, "ERROR -  player.open() returned %s\n",
60                 AAudio_convertResultToText(result));
61         goto error;
62     }
63 
64     argParser.compareWithStream(player.getStream());
65 
66     myData.sampleRate = player.getSampleRate();
67     myData.prefixToneFrames = prefixToneMsec * myData.sampleRate / 1000;
68     if (myData.prefixToneFrames > 0) {
69         myData.setupSineBlip();
70     } else {
71         myData.setupSineSweeps();
72     }
73 
74 #if 0
75     //  writes not allowed for callback streams
76     result = player.prime(); // FIXME crashes AudioTrack.cpp
77     if (result != AAUDIO_OK) {
78         fprintf(stderr, "ERROR - player.prime() returned %d\n", result);
79         goto error;
80     }
81 #endif
82 
83     for (int loopIndex = 0; loopIndex < loopCount; loopIndex++) {
84         // Only play data on every other loop so we can hear if there is stale data.
85         double amplitude;
86         int32_t durationSeconds;
87         if ((loopIndex & 1) == 0) {
88             printf("--------------- SINE ------\n");
89             amplitude = 0.2;
90             durationSeconds = argParser.getDurationSeconds();
91         } else {
92             printf("--------------- QUIET -----\n");
93             amplitude = 0.0;
94             durationSeconds = 2; // just wait briefly when quiet
95         }
96         for (int i = 0; i < MAX_CHANNELS; ++i) {
97             myData.sineOscillators[i].setAmplitude(amplitude);
98         }
99 
100         result = player.start();
101         if (result != AAUDIO_OK) {
102             fprintf(stderr, "ERROR - player.start() returned %d\n", result);
103             goto error;
104         }
105 
106         // Play a sine wave in the background.
107         printf("Sleep for %d seconds while audio plays in a callback thread. %d of %d\n",
108                argParser.getDurationSeconds(), (loopIndex + 1), loopCount);
109         startedAtNanos = getNanoseconds(CLOCK_MONOTONIC);
110         for (int second = 0; second < durationSeconds; second++) {
111             // Sleep a while. Wake up early if there is an error, for example a DISCONNECT.
112             long ret = myData.waker.wait(AAUDIO_OK, NANOS_PER_SECOND);
113             int64_t millis =
114                     (getNanoseconds(CLOCK_MONOTONIC) - startedAtNanos) / NANOS_PER_MILLISECOND;
115             result = myData.waker.get();
116             printf("wait() returns %ld, aaudio_result = %d, at %6d millis"
117                            ", second = %3d, framesWritten = %8d, underruns = %d\n",
118                    ret, result, (int) millis,
119                    second,
120                    (int) AAudioStream_getFramesWritten(player.getStream()),
121                    (int) AAudioStream_getXRunCount(player.getStream()));
122             if (result != AAUDIO_OK) {
123                 disconnected = (result == AAUDIO_ERROR_DISCONNECTED);
124                 bailOut = true;
125                 break;
126             }
127         }
128         printf("AAudio result = %d = %s\n", result, AAudio_convertResultToText(result));
129 
130         // Alternate between using stop or pause for each sine/quiet pair.
131         // Repeat this pattern: {sine-stop-quiet-stop-sine-pause-quiet-pause}
132         if ((loopIndex & 2) == 0) {
133             printf("STOP, callback # = %d\n", myData.callbackCount);
134             result = player.stop();
135         } else {
136             printf("PAUSE/FLUSH, callback # = %d\n", myData.callbackCount);
137             result = player.pause();
138             if (result != AAUDIO_OK) {
139                 goto error;
140             }
141             result = player.flush();
142         }
143         if (result != AAUDIO_OK) {
144             goto error;
145         }
146 
147         if (bailOut) {
148             break;
149         }
150 
151         {
152             aaudio_stream_state_t state = AAudioStream_getState(player.getStream());
153             aaudio_stream_state_t finalState = AAUDIO_STREAM_STATE_UNINITIALIZED;
154             int64_t timeoutNanos = 2000 * NANOS_PER_MILLISECOND;
155             result = AAudioStream_waitForStateChange(player.getStream(), state,
156                                                      &finalState, timeoutNanos);
157             printf("waitForStateChange returns %s, state = %s\n",
158                    AAudio_convertResultToText(result),
159                    AAudio_convertStreamStateToText(finalState));
160             int64_t written = AAudioStream_getFramesWritten(player.getStream());
161             int64_t read = AAudioStream_getFramesRead(player.getStream());
162             printf("   framesWritten = %lld, framesRead = %lld, diff = %d\n",
163                    (long long) written,
164                    (long long) read,
165                    (int) (written - read));
166         }
167 
168     }
169 
170     printf("call close()\n");
171     result = player.close();
172     if (result != AAUDIO_OK) {
173         goto error;
174     }
175 
176     for (int i = 0; i < myData.timestampCount; i++) {
177         Timestamp *timestamp = &myData.timestamps[i];
178         bool retro = (i > 0 &&
179                       ((timestamp->position < (timestamp - 1)->position)
180                        || ((timestamp->nanoseconds < (timestamp - 1)->nanoseconds))));
181         const char *message = retro ? "  <= RETROGRADE!" : "";
182         printf("Timestamp %3d : %8lld, %8lld %s\n", i,
183                (long long) timestamp->position,
184                (long long) timestamp->nanoseconds,
185                message);
186     }
187 
188     if (myData.schedulerChecked) {
189         printf("scheduler = 0x%08x, SCHED_FIFO = 0x%08X\n",
190                myData.scheduler,
191                SCHED_FIFO);
192     }
193 
194     printf("min numFrames = %8d\n", (int) myData.minNumFrames);
195     printf("max numFrames = %8d\n", (int) myData.maxNumFrames);
196 
197     printf("SUCCESS\n");
198 error:
199     player.close();
200     return disconnected ? AAUDIO_ERROR_DISCONNECTED : result;
201 }
202 
usage()203 static void usage() {
204     AAudioArgsParser::usage();
205     printf("      -l{count} loopCount start/stop, every other one is silent\n");
206     printf("      -t{msec}  play a high pitched tone at the beginning\n");
207     printf("      -z        force periodic underruns by sleeping in callback\n");
208 }
209 
main(int argc,const char ** argv)210 int main(int argc, const char **argv)
211 {
212     AAudioArgsParser   argParser;
213     aaudio_result_t    result;
214     int32_t            loopCount = 1;
215     int32_t            prefixToneMsec = 0;
216     bool               forceUnderruns = false;
217 
218     // Make printf print immediately so that debug info is not stuck
219     // in a buffer if we hang or crash.
220     setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
221 
222     printf("%s - Play a sine sweep using an AAudio callback V0.1.4\n", argv[0]);
223 
224     for (int i = 1; i < argc; i++) {
225         const char *arg = argv[i];
226         if (argParser.parseArg(arg)) {
227             // Handle options that are not handled by the ArgParser
228             if (arg[0] == '-') {
229                 char option = arg[1];
230                 switch (option) {
231                     case 'l':
232                         loopCount = atoi(&arg[2]);
233                         break;
234                     case 't':
235                         prefixToneMsec = atoi(&arg[2]);
236                         break;
237                     case 'z':
238                         forceUnderruns = true;  // Zzzzzzz
239                         break;
240                     default:
241                         usage();
242                         exit(EXIT_FAILURE);
243                         break;
244                 }
245             } else {
246                 usage();
247                 exit(EXIT_FAILURE);
248                 break;
249             }
250         }
251     }
252 
253     // Keep looping until we can complete the test without disconnecting.
254     while((result = testOpenPlayClose(argParser, loopCount, prefixToneMsec, forceUnderruns))
255             == AAUDIO_ERROR_DISCONNECTED);
256 
257     return (result) ? EXIT_FAILURE : EXIT_SUCCESS;
258 }
259