1 // Copyright 2017 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferOzone_hpp 16 #define sw_FrameBufferOzone_hpp 17 18 #include "Main/FrameBuffer.hpp" 19 20 namespace sw 21 { 22 class FrameBufferOzone : public FrameBuffer 23 { 24 public: 25 FrameBufferOzone(intptr_t display, intptr_t window, int width, int height); 26 27 ~FrameBufferOzone() override; 28 flip(sw::Surface * source)29 void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);}; 30 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 31 32 void *lock() override; 33 void unlock() override; 34 35 private: 36 sw::Surface* buffer; 37 }; 38 } 39 40 #endif // sw_FrameBufferOzone_hpp 41