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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "Layer.h"
20 
21 #include "Texture.h"
22 
23 namespace android {
24 namespace uirenderer {
25 
26 // Forward declarations
27 class Caches;
28 
29 /**
30  * A layer has dimensions and is backed by an OpenGL texture or FBO.
31  */
32 class GlLayer : public Layer {
33 public:
34     GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
35             sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend);
36     virtual ~GlLayer();
37 
getWidth()38     uint32_t getWidth() const override { return texture.mWidth; }
39 
getHeight()40     uint32_t getHeight() const override { return texture.mHeight; }
41 
setSize(uint32_t width,uint32_t height)42     void setSize(uint32_t width, uint32_t height) override {
43         texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
44                              texture.target());
45     }
46 
setBlend(bool blend)47     void setBlend(bool blend) override { texture.blend = blend; }
48 
isBlend()49     bool isBlend() const override { return texture.blend; }
50 
getTextureId()51     inline GLuint getTextureId() const { return texture.id(); }
52 
getTexture()53     inline Texture& getTexture() { return texture; }
54 
getRenderTarget()55     inline GLenum getRenderTarget() const { return texture.target(); }
56 
isRenderable()57     inline bool isRenderable() const { return texture.target() != GL_NONE; }
58 
59     void setRenderTarget(GLenum renderTarget);
60 
61     void generateTexture();
62 
63     /**
64      * Lost the GL context but the layer is still around, mark it invalid internally
65      * so the dtor knows not to do any GL work
66      */
67     void onGlContextLost();
68 
69 private:
70     Caches& caches;
71 
72     /**
73      * The texture backing this layer.
74      */
75     Texture texture;
76 };  // struct GlLayer
77 
78 };  // namespace uirenderer
79 };  // namespace android
80