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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "ClipArea.h"
20 #include "Rect.h"
21 #include "utils/Macros.h"
22 
23 #include <unordered_map>
24 #include <vector>
25 
26 struct SkRect;
27 
28 namespace android {
29 namespace uirenderer {
30 
31 class BakedOpState;
32 struct BeginLayerOp;
33 class BatchBase;
34 class LinearAllocator;
35 struct MergedBakedOpList;
36 class MergingOpBatch;
37 class OffscreenBuffer;
38 class OpBatch;
39 class RenderNode;
40 
41 typedef int batchid_t;
42 typedef const void* mergeid_t;
43 
44 namespace OpBatchType {
45 enum {
46     Bitmap,
47     MergedPatch,
48     AlphaVertices,
49     Vertices,
50     AlphaMaskTexture,
51     Text,
52     ColorText,
53     Shadow,
54     TextureLayer,
55     Functor,
56     CopyToLayer,
57     CopyFromLayer,
58 
59     Count  // must be last
60 };
61 }
62 
63 typedef void (*BakedOpReceiver)(void*, const BakedOpState&);
64 typedef void (*MergedOpReceiver)(void*, const MergedBakedOpList& opList);
65 
66 /**
67  * Stores the deferred render operations and state used to compute ordering
68  * for a single FBO/layer.
69  */
70 class LayerBuilder {
71     // Prevent copy/assign because users may stash pointer to offscreenBuffer and viewportClip
72     PREVENT_COPY_AND_ASSIGN(LayerBuilder);
73 
74 public:
75     // Create LayerBuilder for Fbo0
LayerBuilder(uint32_t width,uint32_t height,const Rect & repaintRect)76     LayerBuilder(uint32_t width, uint32_t height, const Rect& repaintRect)
77             : LayerBuilder(width, height, repaintRect, nullptr, nullptr){};
78 
79     // Create LayerBuilder for an offscreen layer, where beginLayerOp is present for a
80     // saveLayer, renderNode is present for a HW layer.
81     LayerBuilder(uint32_t width, uint32_t height, const Rect& repaintRect,
82                  const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
83 
84     // iterate back toward target to see if anything drawn since should overlap the new op
85     // if no target, merging ops still iterate to find similar batch to insert after
86     void locateInsertIndex(int batchId, const Rect& clippedBounds, BatchBase** targetBatch,
87                            size_t* insertBatchIndex) const;
88 
89     void deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId);
90 
91     // insertion point of a new batch, will hopefully be immediately after similar batch
92     // (generally, should be similar shader)
93     void deferMergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId,
94                           mergeid_t mergeId);
95 
96     void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers, MergedOpReceiver*) const;
97 
98     void deferLayerClear(const Rect& dstRect);
99 
empty()100     bool empty() const { return mBatches.empty(); }
101 
102     void clear();
103 
104     void dump() const;
105 
106     const uint32_t width;
107     const uint32_t height;
108     const Rect repaintRect;
109     const ClipRect repaintClip;
110     OffscreenBuffer* offscreenBuffer;
111     const BeginLayerOp* beginLayerOp;
112     const RenderNode* renderNode;
113 
114     // list of deferred CopyFromLayer ops, to be deferred upon encountering EndUnclippedLayerOps
115     std::vector<BakedOpState*> activeUnclippedSaveLayers;
116 
117 private:
118     void onDeferOp(LinearAllocator& allocator, const BakedOpState* bakedState);
119     void flushLayerClears(LinearAllocator& allocator);
120 
121     std::vector<BatchBase*> mBatches;
122 
123     /**
124      * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
125      * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
126      * collide, which avoids the need to resolve mergeid collisions.
127      */
128     std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatchLookup[OpBatchType::Count];
129 
130     // Maps batch ids to the most recent *non-merging* batch of that id
131     OpBatch* mBatchLookup[OpBatchType::Count] = {nullptr};
132 
133     std::vector<Rect> mClearRects;
134 };
135 
136 };  // namespace uirenderer
137 };  // namespace android
138