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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PATCH_H
18 #define ANDROID_HWUI_PATCH_H
19 
20 #include <sys/types.h>
21 
22 #include <GLES2/gl2.h>
23 
24 #include <androidfw/ResourceTypes.h>
25 
26 #include "Rect.h"
27 #include "UvMapper.h"
28 
29 #include <vector>
30 
31 namespace android {
32 namespace uirenderer {
33 
34 struct TextureVertex;
35 
36 ///////////////////////////////////////////////////////////////////////////////
37 // 9-patch structures
38 ///////////////////////////////////////////////////////////////////////////////
39 
40 class Patch {
41 public:
42     Patch(const float bitmapWidth, const float bitmapHeight, float width, float height,
43           const UvMapper& mapper, const Res_png_9patch* patch);
44 
45     /**
46      * Returns the size of this patch's mesh in bytes.
47      */
48     uint32_t getSize() const;
49 
50     std::unique_ptr<TextureVertex[]> vertices;
51     uint32_t verticesCount = 0;
52     uint32_t indexCount = 0;
53     bool hasEmptyQuads = false;
54     std::vector<Rect> quads;
55 
56     GLintptr positionOffset = 0;
57     GLintptr textureOffset = 0;
58 
59 private:
60     void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1,
61                      float y2, float v1, float v2, float stretchX, float rescaleX, float width,
62                      float bitmapWidth, uint32_t& quadCount);
63     void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1,
64                       float v1, float u2, float v2, uint32_t& quadCount);
65 
66     const uint32_t* mColors;
67     UvMapper mUvMapper;
68 };  // struct Patch
69 
70 };  // namespace uirenderer
71 };  // namespace android
72 
73 #endif  // ANDROID_HWUI_PATCH_H
74