1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "SkiaPipeline.h" 20 21 namespace android { 22 23 class Bitmap; 24 25 namespace uirenderer { 26 namespace skiapipeline { 27 28 class SkiaOpenGLPipeline : public SkiaPipeline { 29 public: 30 SkiaOpenGLPipeline(renderthread::RenderThread& thread); ~SkiaOpenGLPipeline()31 virtual ~SkiaOpenGLPipeline() {} 32 33 renderthread::MakeCurrentResult makeCurrent() override; 34 renderthread::Frame getFrame() override; 35 bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 36 const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, 37 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, 38 const BakedOpRenderer::LightInfo& lightInfo, 39 const std::vector<sp<RenderNode> >& renderNodes, 40 FrameInfoVisualizer* profiler) override; 41 bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty, 42 FrameInfo* currentFrameInfo, bool* requireSwap) override; 43 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override; 44 DeferredLayerUpdater* createTextureLayer() override; 45 bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior, 46 renderthread::ColorMode colorMode) override; 47 void onStop() override; 48 bool isSurfaceReady() override; 49 bool isContextReady() override; 50 51 static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor); 52 static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread, 53 SkBitmap& skBitmap); 54 55 private: 56 renderthread::EglManager& mEglManager; 57 EGLSurface mEglSurface = EGL_NO_SURFACE; 58 bool mBufferPreserved = false; 59 }; 60 61 } /* namespace skiapipeline */ 62 } /* namespace uirenderer */ 63 } /* namespace android */ 64