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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package androidx.transition;
18 
19 import android.content.Context;
20 import android.util.SparseArray;
21 import android.view.LayoutInflater;
22 import android.view.View;
23 import android.view.ViewGroup;
24 
25 import androidx.annotation.LayoutRes;
26 import androidx.annotation.NonNull;
27 import androidx.annotation.Nullable;
28 
29 /**
30  * A scene represents the collection of values that various properties in the
31  * View hierarchy will have when the scene is applied. A Scene can be
32  * configured to automatically run a Transition when it is applied, which will
33  * animate the various property changes that take place during the
34  * scene change.
35  */
36 public class Scene {
37 
38     private Context mContext;
39     private int mLayoutId = -1;
40     private ViewGroup mSceneRoot;
41     private View mLayout; // alternative to layoutId
42     private Runnable mEnterAction, mExitAction;
43 
44     /**
45      * Returns a Scene described by the resource file associated with the given
46      * <code>layoutId</code> parameter. If such a Scene has already been created for
47      * the given <code>sceneRoot</code>, that same Scene will be returned.
48      * This caching of layoutId-based scenes enables sharing of common scenes
49      * between those created in code and those referenced by {@link TransitionManager}
50      * XML resource files.
51      *
52      * @param sceneRoot The root of the hierarchy in which scene changes
53      *                  and transitions will take place.
54      * @param layoutId  The id of a standard layout resource file.
55      * @param context   The context used in the process of inflating
56      *                  the layout resource.
57      * @return The scene for the given root and layout id
58      */
59     @NonNull
getSceneForLayout(@onNull ViewGroup sceneRoot, @LayoutRes int layoutId, @NonNull Context context)60     public static Scene getSceneForLayout(@NonNull ViewGroup sceneRoot, @LayoutRes int layoutId,
61             @NonNull Context context) {
62         @SuppressWarnings("unchecked")
63         SparseArray<Scene> scenes =
64                 (SparseArray<Scene>) sceneRoot.getTag(R.id.transition_scene_layoutid_cache);
65         if (scenes == null) {
66             scenes = new SparseArray<>();
67             sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes);
68         }
69         Scene scene = scenes.get(layoutId);
70         if (scene != null) {
71             return scene;
72         } else {
73             scene = new Scene(sceneRoot, layoutId, context);
74             scenes.put(layoutId, scene);
75             return scene;
76         }
77     }
78 
79     /**
80      * Constructs a Scene with no information about how values will change
81      * when this scene is applied. This constructor might be used when
82      * a Scene is created with the intention of being dynamically configured,
83      * through setting {@link #setEnterAction(Runnable)} and possibly
84      * {@link #setExitAction(Runnable)}.
85      *
86      * @param sceneRoot The root of the hierarchy in which scene changes
87      *                  and transitions will take place.
88      */
Scene(@onNull ViewGroup sceneRoot)89     public Scene(@NonNull ViewGroup sceneRoot) {
90         mSceneRoot = sceneRoot;
91     }
92 
93     /**
94      * Constructs a Scene which, when entered, will remove any
95      * children from the sceneRoot container and will inflate and add
96      * the hierarchy specified by the layoutId resource file.
97      *
98      * <p>This method is hidden because layoutId-based scenes should be
99      * created by the caching factory method {@link Scene#getCurrentScene(View)}.</p>
100      *
101      * @param sceneRoot The root of the hierarchy in which scene changes
102      *                  and transitions will take place.
103      * @param layoutId  The id of a resource file that defines the view
104      *                  hierarchy of this scene.
105      * @param context   The context used in the process of inflating
106      *                  the layout resource.
107      */
Scene(ViewGroup sceneRoot, int layoutId, Context context)108     private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
109         mContext = context;
110         mSceneRoot = sceneRoot;
111         mLayoutId = layoutId;
112     }
113 
114     /**
115      * Constructs a Scene which, when entered, will remove any
116      * children from the sceneRoot container and add the layout
117      * object as a new child of that container.
118      *
119      * @param sceneRoot The root of the hierarchy in which scene changes
120      *                  and transitions will take place.
121      * @param layout    The view hierarchy of this scene, added as a child
122      *                  of sceneRoot when this scene is entered.
123      */
Scene(@onNull ViewGroup sceneRoot, @NonNull View layout)124     public Scene(@NonNull ViewGroup sceneRoot, @NonNull View layout) {
125         mSceneRoot = sceneRoot;
126         mLayout = layout;
127     }
128 
129     /**
130      * Gets the root of the scene, which is the root of the view hierarchy
131      * affected by changes due to this scene, and which will be animated
132      * when this scene is entered.
133      *
134      * @return The root of the view hierarchy affected by this scene.
135      */
136     @NonNull
getSceneRoot()137     public ViewGroup getSceneRoot() {
138         return mSceneRoot;
139     }
140 
141     /**
142      * Exits this scene, if it is the current scene
143      * on the scene's {@link #getSceneRoot() scene root}. The current scene is
144      * set when {@link #enter() entering} a scene.
145      * Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
146      * if there is one.
147      */
exit()148     public void exit() {
149         if (getCurrentScene(mSceneRoot) == this) {
150             if (mExitAction != null) {
151                 mExitAction.run();
152             }
153         }
154     }
155 
156     /**
157      * Enters this scene, which entails changing all values that
158      * are specified by this scene. These may be values associated
159      * with a layout view group or layout resource file which will
160      * now be added to the scene root, or it may be values changed by
161      * an {@link #setEnterAction(Runnable)} enter action}, or a
162      * combination of the these. No transition will be run when the
163      * scene is entered. To get transition behavior in scene changes,
164      * use one of the methods in {@link androidx.transition.TransitionManager} instead.
165      */
enter()166     public void enter() {
167         // Apply layout change, if any
168         if (mLayoutId > 0 || mLayout != null) {
169             // empty out parent container before adding to it
170             getSceneRoot().removeAllViews();
171 
172             if (mLayoutId > 0) {
173                 LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
174             } else {
175                 mSceneRoot.addView(mLayout);
176             }
177         }
178 
179         // Notify next scene that it is entering. Subclasses may override to configure scene.
180         if (mEnterAction != null) {
181             mEnterAction.run();
182         }
183 
184         setCurrentScene(mSceneRoot, this);
185     }
186 
187     /**
188      * Set the scene that the given view is in. The current scene is set only
189      * on the root view of a scene, not for every view in that hierarchy. This
190      * information is used by Scene to determine whether there is a previous
191      * scene which should be exited before the new scene is entered.
192      *
193      * @param view The view on which the current scene is being set
194      */
setCurrentScene(View view, Scene scene)195     static void setCurrentScene(View view, Scene scene) {
196         view.setTag(R.id.transition_current_scene, scene);
197     }
198 
199     /**
200      * Gets the current {@link Scene} set on the given view. A scene is set on a view
201      * only if that view is the scene root.
202      *
203      * @return The current Scene set on this view. A value of null indicates that
204      * no Scene is currently set.
205      */
getCurrentScene(View view)206     static Scene getCurrentScene(View view) {
207         return (Scene) view.getTag(R.id.transition_current_scene);
208     }
209 
210     /**
211      * Scenes that are not defined with layout resources or
212      * hierarchies, or which need to perform additional steps
213      * after those hierarchies are changed to, should set an enter
214      * action, and possibly an exit action as well. An enter action
215      * will cause Scene to call back into application code to do
216      * anything else the application needs after transitions have
217      * captured pre-change values and after any other scene changes
218      * have been applied, such as the layout (if any) being added to
219      * the view hierarchy. After this method is called, Transitions will
220      * be played.
221      *
222      * @param action The runnable whose {@link Runnable#run() run()} method will
223      *               be called when this scene is entered
224      * @see #setExitAction(Runnable)
225      * @see androidx.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
226      */
setEnterAction(@ullable Runnable action)227     public void setEnterAction(@Nullable Runnable action) {
228         mEnterAction = action;
229     }
230 
231     /**
232      * Scenes that are not defined with layout resources or
233      * hierarchies, or which need to perform additional steps
234      * after those hierarchies are changed to, should set an enter
235      * action, and possibly an exit action as well. An exit action
236      * will cause Scene to call back into application code to do
237      * anything the application needs to do after applicable transitions have
238      * captured pre-change values, but before any other scene changes
239      * have been applied, such as the new layout (if any) being added to
240      * the view hierarchy. After this method is called, the next scene
241      * will be entered, including a call to {@link #setEnterAction(Runnable)}
242      * if an enter action is set.
243      *
244      * @see #setEnterAction(Runnable)
245      * @see androidx.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
246      */
setExitAction(@ullable Runnable action)247     public void setExitAction(@Nullable Runnable action) {
248         mExitAction = action;
249     }
250 
251     /**
252      * Returns whether this Scene was created by a layout resource file, determined
253      * by the layoutId passed into
254      * {@link #getSceneForLayout(ViewGroup, int, Context)}.
255      */
isCreatedFromLayoutResource()256     boolean isCreatedFromLayoutResource() {
257         return (mLayoutId > 0);
258     }
259 
260 }
261