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1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright 2009, 2012 Intel Corporation.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sublicense, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 #include "main/mtypes.h"
28 #include "main/condrender.h"
29 #include "swrast/swrast.h"
30 #include "drivers/common/meta.h"
31 
32 #include "intel_batchbuffer.h"
33 #include "intel_blit.h"
34 #include "intel_fbo.h"
35 #include "intel_mipmap_tree.h"
36 
37 #include "brw_context.h"
38 #include "brw_blorp.h"
39 #include "brw_defines.h"
40 
41 #define FILE_DEBUG_FLAG DEBUG_BLIT
42 
43 static const char *buffer_names[] = {
44    [BUFFER_FRONT_LEFT] = "front",
45    [BUFFER_BACK_LEFT] = "back",
46    [BUFFER_FRONT_RIGHT] = "front right",
47    [BUFFER_BACK_RIGHT] = "back right",
48    [BUFFER_DEPTH] = "depth",
49    [BUFFER_STENCIL] = "stencil",
50    [BUFFER_ACCUM] = "accum",
51    [BUFFER_AUX0] = "aux0",
52    [BUFFER_COLOR0] = "color0",
53    [BUFFER_COLOR1] = "color1",
54    [BUFFER_COLOR2] = "color2",
55    [BUFFER_COLOR3] = "color3",
56    [BUFFER_COLOR4] = "color4",
57    [BUFFER_COLOR5] = "color5",
58    [BUFFER_COLOR6] = "color6",
59    [BUFFER_COLOR7] = "color7",
60 };
61 
62 static void
debug_mask(const char * name,GLbitfield mask)63 debug_mask(const char *name, GLbitfield mask)
64 {
65    GLuint i;
66 
67    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
68       DBG("%s clear:", name);
69       for (i = 0; i < BUFFER_COUNT; i++) {
70 	 if (mask & (1 << i))
71 	    DBG(" %s", buffer_names[i]);
72       }
73       DBG("\n");
74    }
75 }
76 
77 /**
78  * Returns true if the scissor is a noop (cuts out nothing).
79  */
80 static bool
noop_scissor(struct gl_framebuffer * fb)81 noop_scissor(struct gl_framebuffer *fb)
82 {
83    return fb->_Xmin <= 0 &&
84           fb->_Ymin <= 0 &&
85           fb->_Xmax >= fb->Width &&
86           fb->_Ymax >= fb->Height;
87 }
88 
89 /**
90  * Implements fast depth clears on gen6+.
91  *
92  * Fast clears basically work by setting a flag in each of the subspans
93  * represented in the HiZ buffer that says "When you need the depth values for
94  * this subspan, it's the hardware's current clear value."  Then later rendering
95  * can just use the static clear value instead of referencing memory.
96  *
97  * The tricky part of the implementation is that you have to have the clear
98  * value that was used on the depth buffer in place for all further rendering,
99  * at least until a resolve to the real depth buffer happens.
100  */
101 static bool
brw_fast_clear_depth(struct gl_context * ctx)102 brw_fast_clear_depth(struct gl_context *ctx)
103 {
104    struct brw_context *brw = brw_context(ctx);
105    struct gl_framebuffer *fb = ctx->DrawBuffer;
106    struct intel_renderbuffer *depth_irb =
107       intel_get_renderbuffer(fb, BUFFER_DEPTH);
108    struct intel_mipmap_tree *mt = depth_irb->mt;
109    struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
110 
111    if (brw->gen < 6)
112       return false;
113 
114    if (!intel_renderbuffer_has_hiz(depth_irb))
115       return false;
116 
117    /* We only handle full buffer clears -- otherwise you'd have to track whether
118     * a previous clear had happened at a different clear value and resolve it
119     * first.
120     */
121    if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
122       perf_debug("Failed to fast clear %dx%d depth because of scissors.  "
123                  "Possible 5%% performance win if avoided.\n",
124                  mt->logical_width0, mt->logical_height0);
125       return false;
126    }
127 
128    uint32_t depth_clear_value;
129    switch (mt->format) {
130    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
131    case MESA_FORMAT_Z24_UNORM_S8_UINT:
132       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
133        *
134        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
135        *      enabled (the legacy method of clearing must be performed):
136        *
137        *      - If the depth buffer format is D32_FLOAT_S8X24_UINT or
138        *        D24_UNORM_S8_UINT.
139        */
140       return false;
141 
142    case MESA_FORMAT_Z_FLOAT32:
143       depth_clear_value = float_as_int(ctx->Depth.Clear);
144       break;
145 
146    case MESA_FORMAT_Z_UNORM16:
147       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
148        *
149        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
150        *      enabled (the legacy method of clearing must be performed):
151        *
152        *      - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
153        *        width of the map (LOD0) is not multiple of 16, fast clear
154        *        optimization must be disabled.
155        */
156       if (brw->gen == 6 &&
157           (minify(mt->physical_width0,
158                   depth_irb->mt_level - mt->first_level) % 16) != 0)
159 	 return false;
160       /* FALLTHROUGH */
161 
162    default:
163       if (brw->gen >= 8)
164          depth_clear_value = float_as_int(ctx->Depth.Clear);
165       else
166          depth_clear_value = fb->_DepthMax * ctx->Depth.Clear;
167       break;
168    }
169 
170    /* If we're clearing to a new clear value, then we need to resolve any clear
171     * flags out of the HiZ buffer into the real depth buffer.
172     */
173    if (mt->depth_clear_value != depth_clear_value) {
174       intel_miptree_all_slices_resolve_depth(brw, mt);
175       mt->depth_clear_value = depth_clear_value;
176    }
177 
178    if (brw->gen == 6) {
179       /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
180        *
181        *   "If other rendering operations have preceded this clear, a
182        *    PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
183        *    must be issued before the rectangle primitive used for the depth
184        *    buffer clear operation.
185        */
186        brw_emit_pipe_control_flush(brw,
187                                    PIPE_CONTROL_RENDER_TARGET_FLUSH |
188                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
189                                    PIPE_CONTROL_CS_STALL);
190    } else if (brw->gen >= 7) {
191       /*
192        * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
193        *
194        *   If other rendering operations have preceded this clear, a
195        *   PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
196        *   enabled must be issued before the rectangle primitive used for the
197        *   depth buffer clear operation.
198        *
199        * Same applies for Gen8 and Gen9.
200        *
201        * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1 PIPE_CONTROL,
202        * Depth Cache Flush Enable:
203        *
204        *   This bit must not be set when Depth Stall Enable bit is set in
205        *   this packet.
206        *
207        * This is confirmed to hold for real, HSW gets immediate gpu hangs.
208        *
209        * Therefore issue two pipe control flushes, one for cache flush and
210        * another for depth stall.
211        */
212        brw_emit_pipe_control_flush(brw,
213                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
214                                    PIPE_CONTROL_CS_STALL);
215 
216        brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
217    }
218 
219    if (fb->MaxNumLayers > 0) {
220       for (unsigned layer = 0; layer < depth_irb->layer_count; layer++) {
221          intel_hiz_exec(brw, mt, depth_irb->mt_level,
222                         depth_irb->mt_layer + layer,
223                         BLORP_HIZ_OP_DEPTH_CLEAR);
224       }
225    } else {
226       intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer,
227                      BLORP_HIZ_OP_DEPTH_CLEAR);
228    }
229 
230    if (brw->gen == 6) {
231       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
232        *
233        *     "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
234        *      by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
235        *      followed by Depth FLUSH'
236       */
237       brw_emit_pipe_control_flush(brw,
238                                   PIPE_CONTROL_DEPTH_STALL);
239 
240       brw_emit_pipe_control_flush(brw,
241                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
242                                   PIPE_CONTROL_CS_STALL);
243    }
244 
245    /* Now, the HiZ buffer contains data that needs to be resolved to the depth
246     * buffer.
247     */
248    intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
249 
250    return true;
251 }
252 
253 /**
254  * Called by ctx->Driver.Clear.
255  */
256 static void
brw_clear(struct gl_context * ctx,GLbitfield mask)257 brw_clear(struct gl_context *ctx, GLbitfield mask)
258 {
259    struct brw_context *brw = brw_context(ctx);
260    struct gl_framebuffer *fb = ctx->DrawBuffer;
261    bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
262 
263    if (!_mesa_check_conditional_render(ctx))
264       return;
265 
266    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
267       brw->front_buffer_dirty = true;
268    }
269 
270    intel_prepare_render(brw);
271    brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
272 
273    if (mask & BUFFER_BIT_DEPTH) {
274       if (brw_fast_clear_depth(ctx)) {
275 	 DBG("fast clear: depth\n");
276 	 mask &= ~BUFFER_BIT_DEPTH;
277       }
278    }
279 
280    if (mask & BUFFER_BIT_STENCIL) {
281       struct intel_renderbuffer *stencil_irb =
282          intel_get_renderbuffer(fb, BUFFER_STENCIL);
283       struct intel_mipmap_tree *mt = stencil_irb->mt;
284       if (mt && mt->stencil_mt)
285          mt->stencil_mt->r8stencil_needs_update = true;
286    }
287 
288    /* BLORP is currently only supported on Gen6+. */
289    if (brw->gen >= 6 && (mask & BUFFER_BITS_COLOR)) {
290       const bool encode_srgb = ctx->Color.sRGBEnabled;
291       if (brw_blorp_clear_color(brw, fb, mask, partial_clear, encode_srgb)) {
292          debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
293          mask &= ~BUFFER_BITS_COLOR;
294       }
295    }
296 
297    GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
298 				 BUFFER_BIT_STENCIL |
299 				 BUFFER_BIT_DEPTH);
300 
301    if (tri_mask) {
302       debug_mask("tri", tri_mask);
303       mask &= ~tri_mask;
304 
305       if (ctx->API == API_OPENGLES) {
306          _mesa_meta_Clear(&brw->ctx, tri_mask);
307       } else {
308          _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
309       }
310    }
311 
312    /* Any strange buffers get passed off to swrast */
313    if (mask) {
314       debug_mask("swrast", mask);
315       _swrast_Clear(ctx, mask);
316    }
317 }
318 
319 
320 void
intelInitClearFuncs(struct dd_function_table * functions)321 intelInitClearFuncs(struct dd_function_table *functions)
322 {
323    functions->Clear = brw_clear;
324 }
325