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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_tes.c
26  *
27  * Tessellation evaluation shader state upload code.
28  */
29 
30 #include "brw_context.h"
31 #include "brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
36 
37 static void
brw_tes_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_tes_prog_key * key)38 brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
39                        const struct brw_tes_prog_key *key)
40 {
41    perf_debug("Recompiling tessellation evaluation shader for program %d\n",
42               prog->Id);
43 
44    bool found = false;
45    const struct brw_tes_prog_key *old_key =
46       brw_find_previous_compile(&brw->cache, BRW_CACHE_TES_PROG,
47                                 key->program_string_id);
48 
49    if (!old_key) {
50       perf_debug("  Didn't find previous compile in the shader cache for "
51                  "debug\n");
52       return;
53    }
54 
55    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
56    found |= key_debug(brw, "inputs read", old_key->inputs_read,
57                       key->inputs_read);
58    found |= key_debug(brw, "patch inputs read", old_key->patch_inputs_read,
59                       key->patch_inputs_read);
60 
61    if (!found) {
62       perf_debug("  Something else\n");
63    }
64 }
65 
66 static bool
brw_codegen_tes_prog(struct brw_context * brw,struct brw_program * tep,struct brw_tes_prog_key * key)67 brw_codegen_tes_prog(struct brw_context *brw,
68                      struct brw_program *tep,
69                      struct brw_tes_prog_key *key)
70 {
71    const struct brw_compiler *compiler = brw->screen->compiler;
72    const struct gen_device_info *devinfo = &brw->screen->devinfo;
73    struct brw_stage_state *stage_state = &brw->tes.base;
74    nir_shader *nir = tep->program.nir;
75    struct brw_tes_prog_data prog_data;
76    bool start_busy = false;
77    double start_time = 0;
78 
79    memset(&prog_data, 0, sizeof(prog_data));
80 
81    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
82                                            &prog_data.base.base, 0);
83 
84    /* Allocate the references to the uniforms that will end up in the
85     * prog_data associated with the compiled program, and which will be freed
86     * by the state cache.
87     *
88     * Note: param_count needs to be num_uniform_components * 4, since we add
89     * padding around uniform values below vec4 size, so the worst case is that
90     * every uniform is a float which gets padded to the size of a vec4.
91     */
92    int param_count = nir->num_uniforms / 4;
93 
94    prog_data.base.base.param =
95       rzalloc_array(NULL, const gl_constant_value *, param_count);
96    prog_data.base.base.pull_param =
97       rzalloc_array(NULL, const gl_constant_value *, param_count);
98    prog_data.base.base.image_param =
99       rzalloc_array(NULL, struct brw_image_param,
100                     tep->program.info.num_images);
101    prog_data.base.base.nr_params = param_count;
102    prog_data.base.base.nr_image_params = tep->program.info.num_images;
103 
104    brw_nir_setup_glsl_uniforms(nir, &tep->program, &prog_data.base.base,
105                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
106 
107    int st_index = -1;
108    if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
109       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
110 
111    if (unlikely(brw->perf_debug)) {
112       start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
113       start_time = get_time();
114    }
115 
116    struct brw_vue_map input_vue_map;
117    brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
118                             key->patch_inputs_read);
119 
120    void *mem_ctx = ralloc_context(NULL);
121    unsigned program_size;
122    char *error_str;
123    const unsigned *program =
124       brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
125                       nir, &tep->program, st_index, &program_size, &error_str);
126    if (program == NULL) {
127       tep->program.sh.data->LinkStatus = false;
128       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
129 
130       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
131                     "%s\n", error_str);
132 
133       ralloc_free(mem_ctx);
134       return false;
135    }
136 
137    if (unlikely(brw->perf_debug)) {
138       if (tep->compiled_once) {
139          brw_tes_debug_recompile(brw, &tep->program, key);
140       }
141       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
142          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
143                     (get_time() - start_time) * 1000);
144       }
145       tep->compiled_once = true;
146    }
147 
148    /* Scratch space is used for register spilling */
149    brw_alloc_stage_scratch(brw, stage_state,
150                            prog_data.base.base.total_scratch,
151                            devinfo->max_tes_threads);
152 
153    brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
154                     key, sizeof(*key),
155                     program, program_size,
156                     &prog_data, sizeof(prog_data),
157                     &stage_state->prog_offset, &brw->tes.base.prog_data);
158    ralloc_free(mem_ctx);
159 
160    return true;
161 }
162 
163 void
brw_tes_populate_key(struct brw_context * brw,struct brw_tes_prog_key * key)164 brw_tes_populate_key(struct brw_context *brw,
165                      struct brw_tes_prog_key *key)
166 {
167    struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
168    struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
169    struct gl_program *prog = &tep->program;
170 
171    uint64_t per_vertex_slots = prog->info.inputs_read;
172    uint32_t per_patch_slots = prog->info.patch_inputs_read;
173 
174    memset(key, 0, sizeof(*key));
175 
176    key->program_string_id = tep->id;
177 
178    /* The TCS may have additional outputs which aren't read by the
179     * TES (possibly for cross-thread communication).  These need to
180     * be stored in the Patch URB Entry as well.
181     */
182    if (tcp) {
183       struct gl_program *tcp_prog = &tcp->program;
184       per_vertex_slots |= tcp_prog->info.outputs_written &
185          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
186       per_patch_slots |= tcp_prog->info.patch_outputs_written;
187    }
188 
189    key->inputs_read = per_vertex_slots;
190    key->patch_inputs_read = per_patch_slots;
191 
192    /* _NEW_TEXTURE */
193    brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
194 }
195 
196 void
brw_upload_tes_prog(struct brw_context * brw)197 brw_upload_tes_prog(struct brw_context *brw)
198 {
199    struct brw_stage_state *stage_state = &brw->tes.base;
200    struct brw_tes_prog_key key;
201    /* BRW_NEW_TESS_PROGRAMS */
202    struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
203 
204    if (!brw_state_dirty(brw,
205                         _NEW_TEXTURE,
206                         BRW_NEW_TESS_PROGRAMS))
207       return;
208 
209    brw_tes_populate_key(brw, &key);
210 
211    if (!brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG,
212                          &key, sizeof(key),
213                          &stage_state->prog_offset,
214                          &brw->tes.base.prog_data)) {
215       bool success = brw_codegen_tes_prog(brw, tep, &key);
216       assert(success);
217       (void)success;
218    }
219 }
220 
221 
222 bool
brw_tes_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)223 brw_tes_precompile(struct gl_context *ctx,
224                    struct gl_shader_program *shader_prog,
225                    struct gl_program *prog)
226 {
227    struct brw_context *brw = brw_context(ctx);
228    struct brw_tes_prog_key key;
229    uint32_t old_prog_offset = brw->tes.base.prog_offset;
230    struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
231    bool success;
232 
233    struct brw_program *btep = brw_program(prog);
234 
235    memset(&key, 0, sizeof(key));
236 
237    key.program_string_id = btep->id;
238    key.inputs_read = prog->nir->info->inputs_read;
239    key.patch_inputs_read = prog->nir->info->patch_inputs_read;
240 
241    if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
242       struct gl_program *tcp =
243          shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
244       key.inputs_read |= tcp->nir->info->outputs_written &
245          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
246       key.patch_inputs_read |= tcp->nir->info->patch_outputs_written;
247    }
248 
249    brw_setup_tex_for_precompile(brw, &key.tex, prog);
250 
251    success = brw_codegen_tes_prog(brw, btep, &key);
252 
253    brw->tes.base.prog_offset = old_prog_offset;
254    brw->tes.base.prog_data = old_prog_data;
255 
256    return success;
257 }
258