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1 
2 /**************************************************************************
3  *
4  * Copyright 2007 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /**
30  * \brief  Public interface into the drawing module.
31  */
32 
33 /* Authors:  Keith Whitwell <keithw@vmware.com>
34  */
35 
36 
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39 
40 
41 #include "pipe/p_state.h"
42 
43 struct pipe_context;
44 struct draw_context;
45 struct draw_stage;
46 struct draw_vertex_shader;
47 struct draw_geometry_shader;
48 struct draw_fragment_shader;
49 struct tgsi_sampler;
50 struct tgsi_image;
51 struct tgsi_buffer;
52 
53 /*
54  * structure to contain driver internal information
55  * for stream out support. mapping stores the pointer
56  * to the buffer contents, and internal offset stores
57  * an internal counter to how much of the stream
58  * out buffer is used (in bytes).
59  */
60 struct draw_so_target {
61    struct pipe_stream_output_target target;
62    void *mapping;
63    int internal_offset;
64 };
65 
66 struct draw_context *draw_create( struct pipe_context *pipe );
67 
68 #if HAVE_LLVM
69 struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
70                                                    void *context);
71 #endif
72 
73 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
74 
75 void draw_destroy( struct draw_context *draw );
76 
77 void draw_flush(struct draw_context *draw);
78 
79 void draw_set_viewport_states( struct draw_context *draw,
80                                unsigned start_slot,
81                                unsigned num_viewports,
82                                const struct pipe_viewport_state *viewports );
83 
84 void draw_set_clip_state( struct draw_context *pipe,
85                           const struct pipe_clip_state *clip );
86 
87 /**
88  * Sets the rasterization state used by the draw module.
89  * The rast_handle is used to pass the driver specific representation
90  * of the rasterization state. It's going to be used when the
91  * draw module sets the state back on the driver itself using the
92  * pipe::bind_rasterizer_state method.
93  *
94  * NOTE: if you're calling this function from within the pipe's
95  * bind_rasterizer_state you should always call it before binding
96  * the actual state - that's because the draw module can try to
97  * bind its own rasterizer state which would reset your newly
98  * set state. i.e. always do
99  * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
100  * driver->state.raster = state;
101  */
102 void draw_set_rasterizer_state( struct draw_context *draw,
103                                 const struct pipe_rasterizer_state *raster,
104                                 void *rast_handle );
105 
106 void draw_set_rasterize_stage( struct draw_context *draw,
107                                struct draw_stage *stage );
108 
109 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
110 
111 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
112 
113 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
114 
115 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
116 
117 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
118 
119 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
120 
121 boolean
122 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
123 
124 boolean
125 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
126 
127 boolean
128 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
129 
130 
131 struct tgsi_shader_info *
132 draw_get_shader_info(const struct draw_context *draw);
133 
134 void
135 draw_prepare_shader_outputs(struct draw_context *draw);
136 
137 int
138 draw_find_shader_output(const struct draw_context *draw,
139                         uint semantic_name, uint semantic_index);
140 
141 boolean
142 draw_will_inject_frontface(const struct draw_context *draw);
143 
144 uint
145 draw_num_shader_outputs(const struct draw_context *draw);
146 
147 uint
148 draw_total_vs_outputs(const struct draw_context *draw);
149 
150 uint
151 draw_total_gs_outputs(const struct draw_context *draw);
152 
153 void
154 draw_texture_sampler(struct draw_context *draw,
155                      uint shader_type,
156                      struct tgsi_sampler *sampler);
157 
158 void
159 draw_image(struct draw_context *draw,
160            uint shader_type,
161            struct tgsi_image *image);
162 
163 void
164 draw_buffer(struct draw_context *draw,
165            uint shader_type,
166            struct tgsi_buffer *buffer);
167 
168 void
169 draw_set_sampler_views(struct draw_context *draw,
170                        enum pipe_shader_type shader_stage,
171                        struct pipe_sampler_view **views,
172                        unsigned num);
173 void
174 draw_set_samplers(struct draw_context *draw,
175                   enum pipe_shader_type shader_stage,
176                   struct pipe_sampler_state **samplers,
177                   unsigned num);
178 
179 void
180 draw_set_mapped_texture(struct draw_context *draw,
181                         unsigned shader_stage,
182                         unsigned sview_idx,
183                         uint32_t width, uint32_t height, uint32_t depth,
184                         uint32_t first_level, uint32_t last_level,
185                         const void *base,
186                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
187                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
188                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
189 
190 
191 /*
192  * Vertex shader functions
193  */
194 
195 struct draw_vertex_shader *
196 draw_create_vertex_shader(struct draw_context *draw,
197                           const struct pipe_shader_state *shader);
198 void draw_bind_vertex_shader(struct draw_context *draw,
199                              struct draw_vertex_shader *dvs);
200 void draw_delete_vertex_shader(struct draw_context *draw,
201                                struct draw_vertex_shader *dvs);
202 void draw_vs_attach_so(struct draw_vertex_shader *dvs,
203                        const struct pipe_stream_output_info *info);
204 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
205 
206 
207 /*
208  * Fragment shader functions
209  */
210 struct draw_fragment_shader *
211 draw_create_fragment_shader(struct draw_context *draw,
212                             const struct pipe_shader_state *shader);
213 void draw_bind_fragment_shader(struct draw_context *draw,
214                                struct draw_fragment_shader *dvs);
215 void draw_delete_fragment_shader(struct draw_context *draw,
216                                  struct draw_fragment_shader *dvs);
217 
218 /*
219  * Geometry shader functions
220  */
221 struct draw_geometry_shader *
222 draw_create_geometry_shader(struct draw_context *draw,
223                             const struct pipe_shader_state *shader);
224 void draw_bind_geometry_shader(struct draw_context *draw,
225                                struct draw_geometry_shader *dvs);
226 void draw_delete_geometry_shader(struct draw_context *draw,
227                                  struct draw_geometry_shader *dvs);
228 
229 
230 /*
231  * Vertex data functions
232  */
233 
234 void draw_set_vertex_buffers(struct draw_context *draw,
235                              unsigned start_slot, unsigned count,
236                              const struct pipe_vertex_buffer *buffers);
237 
238 void draw_set_vertex_elements(struct draw_context *draw,
239 			      unsigned count,
240                               const struct pipe_vertex_element *elements);
241 
242 void draw_set_indexes(struct draw_context *draw,
243                       const void *elements, unsigned elem_size,
244                       unsigned available_space);
245 
246 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
247                                    unsigned attr, const void *buffer,
248                                    size_t size);
249 
250 void
251 draw_set_mapped_constant_buffer(struct draw_context *draw,
252                                 unsigned shader_type,
253                                 unsigned slot,
254                                 const void *buffer,
255                                 unsigned size);
256 
257 void
258 draw_set_mapped_so_targets(struct draw_context *draw,
259                            int num_targets,
260                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
261 
262 
263 /***********************************************************************
264  * draw_pt.c
265  */
266 
267 void draw_vbo(struct draw_context *draw,
268               const struct pipe_draw_info *info);
269 
270 
271 /*******************************************************************************
272  * Driver backend interface
273  */
274 struct vbuf_render;
275 void draw_set_render( struct draw_context *draw,
276 		      struct vbuf_render *render );
277 
278 void draw_set_driver_clipping( struct draw_context *draw,
279                                boolean bypass_clip_xy,
280                                boolean bypass_clip_z,
281                                boolean guard_band_xy,
282                                boolean bypass_clip_points);
283 
284 void draw_set_force_passthrough( struct draw_context *draw,
285                                  boolean enable );
286 
287 
288 /*******************************************************************************
289  * Draw statistics
290  */
291 void draw_collect_pipeline_statistics(struct draw_context *draw,
292                                       boolean enable);
293 
294 /*******************************************************************************
295  * Draw pipeline
296  */
297 boolean draw_need_pipeline(const struct draw_context *draw,
298                            const struct pipe_rasterizer_state *rasterizer,
299                            unsigned prim );
300 
301 int
302 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
303 
304 int
305 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
306 
307 boolean
308 draw_get_option_use_llvm(void);
309 
310 #endif /* DRAW_CONTEXT_H */
311