1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Environment Variables</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Environment Variables</h1> 18 19<p> 20Normally, no environment variables need to be set. Most of the environment 21variables used by Mesa/Gallium are for debugging purposes, but they can 22sometimes be useful for debugging end-user issues. 23</p> 24 25 26<h2>LibGL environment variables</h2> 27 28<ul> 29<li>LIBGL_DEBUG - If defined debug information will be printed to stderr. 30 If set to 'verbose' additional information will be printed. 31<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers 32<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. 33<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering 34<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) 35<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers 36 calls per second. 37<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter) 38</ul> 39 40 41 42<h2>Core Mesa environment variables</h2> 43 44<ul> 45<li>MESA_NO_ASM - if set, disables all assembly language optimizations 46<li>MESA_NO_MMX - if set, disables Intel MMX optimizations 47<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations 48<li>MESA_NO_SSE - if set, disables Intel SSE optimizations 49<li>MESA_DEBUG - if set, error messages are printed to stderr. For example, 50 if the application generates a GL_INVALID_ENUM error, a corresponding error 51 message indicating where the error occurred, and possibly why, will be 52 printed to stderr.<br> 53 54 For release builds, MESA_DEBUG defaults to off (no debug output). 55 56 MESA_DEBUG accepts the following comma-separated list of named 57 flags, which adds extra behaviour to just set MESA_DEBUG=1: 58 <ul> 59 <li>silent - turn off debug messages. Only useful for debug builds.</li> 60 <li>flush - flush after each drawing command</li> 61 <li>incomplete_tex - extra debug messages when a texture is incomplete</li> 62 <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li> 63 <li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and 64 print error and performance messages to stderr (or MESA_LOG_FILE).</li> 65 </ul> 66<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings, 67etc., rather than stderr 68<li>MESA_TEX_PROG - if set, implement conventional texture env modes with 69fragment programs (intended for developers only) 70<li>MESA_TNL_PROG - if set, implement conventional vertex transformation 71operations with vertex programs (intended for developers only). 72Setting this variable automatically sets the MESA_TEX_PROG variable as well. 73<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. 74A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension 75and disable the GL_EXT_bar extension. 76<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted 77by extension year. 78If this variable is set to year X, only extensions defined on or before year 79X will be reported. 80This is to work-around a bug in some games where the extension string is 81copied into a fixed-size buffer without truncating. 82If the extension string is too long, the buffer overrun can cause the game 83to crash. 84This is a work-around for that. 85<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by 86glGetString(GL_VERSION) and possibly the GL API type. 87<ul> 88<li> The format should be MAJOR.MINOR[FC] 89<li> FC is an optional suffix that indicates a forward compatible context. 90This is only valid for versions >= 3.0. 91<li> GL versions < 3.0 are set to a compatibility (non-Core) profile 92<li> GL versions = 3.0, see below 93<li> GL versions > 3.0 are set to a Core profile 94<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC 95<ul> 96<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1 97<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0 98<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0 99<li> 3.1 - select a Core profile with GL version 3.1 100<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1 101</ul> 102<li> Mesa may not really implement all the features of the given version. 103(for developers only) 104</ul> 105<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by 106glGetString(GL_VERSION) for OpenGL ES. 107<ul> 108<li> The format should be MAJOR.MINOR 109<li> Examples: 2.0, 3.0, 3.1 110<li> Mesa may not really implement all the features of the given version. 111(for developers only) 112</ul> 113<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by 114glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as 115"130". Mesa will not really implement all the features of the given language version 116if it's higher than what's normally reported. (for developers only) 117<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> 118<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. 119</ul> 120 121 122<h2>Mesa Xlib driver environment variables</h2> 123 124<p> 125The following are only applicable to the Mesa Xlib software driver. 126See the <a href="xlibdriver.html">Xlib software driver page</a> for details. 127</p> 128<ul> 129<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode 130<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode 131<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer, 132 either "pixmap" or "ximage" 133<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels 134<li>MESA_XSYNC - enable synchronous X behavior (for debugging only) 135<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals 136<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. 137<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. 138<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. 139</ul> 140 141 142<h2>i945/i965 driver environment variables (non-Gallium)</h2> 143 144<ul> 145<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware. 146 This is useful for debugging hangs, etc.</li> 147<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things: 148<ul> 149 <li>tex - emit messages about textures.</li> 150 <li>state - emit messages about state flag tracking</li> 151 <li>blit - emit messages about blit operations</li> 152 <li>miptree - emit messages about miptrees</li> 153 <li>perf - emit messages about performance issues</li> 154 <li>perfmon - emit messages about AMD_performance_monitor</li> 155 <li>bat - emit batch information</li> 156 <li>pix - emit messages about pixel operations</li> 157 <li>buf - emit messages about buffer objects</li> 158 <li>fbo - emit messages about framebuffers</li> 159 <li>fs - dump shader assembly for fragment shaders</li> 160 <li>gs - dump shader assembly for geometry shaders</li> 161 <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li> 162 <li>prim - emit messages about drawing primitives</li> 163 <li>vert - emit messages about vertex assembly</li> 164 <li>dri - emit messages about the DRI interface</li> 165 <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li> 166 <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li> 167 <li>urb - emit messages about URB setup</li> 168 <li>vs - dump shader assembly for vertex shaders</li> 169 <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li> 170 <li>aub - dump batches into an AUB trace for use with simulation tools</li> 171 <li>shader_time - record how much GPU time is spent in each shader</li> 172 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li> 173 <li>blorp - emit messages about the blorp operations (blits & clears)</li> 174 <li>nodualobj - suppress generation of dual-object geometry shader code</li> 175 <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li> 176 <li>ann - annotate IR in assembly dumps</li> 177 <li>no8 - don't generate SIMD8 fragment shader</li> 178 <li>vec4 - force vec4 mode in vertex shader</li> 179 <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li> 180 <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li> 181 <li>cs - dump shader assembly for compute shaders</li> 182 <li>hex - print instruction hex dump with the disassembly</li> 183 <li>nocompact - disable instruction compaction</li> 184 <li>tcs - dump shader assembly for tessellation control shaders</li> 185 <li>tes - dump shader assembly for tessellation evaluation shaders</li> 186 <li>l3 - emit messages about the new L3 state during transitions</li> 187 <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li> 188 <li>norbc - disable single sampled render buffer compression</li> 189</ul> 190<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers 191 accuracy over performance in trig functions.</li> 192</ul> 193 194 195<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2> 196 197<ul> 198<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. 199</ul> 200 201 202<h2>EGL environment variables</h2> 203 204<p> 205Mesa EGL supports different sets of environment variables. See the 206<a href="egl.html">Mesa EGL</a> page for the details. 207</p> 208 209 210<h2>Gallium environment variables</h2> 211 212<ul> 213<li>GALLIUM_HUD - draws various information on the screen, like framerate, 214 cpu load, driver statistics, performance counters, etc. 215 Set GALLIUM_HUD=help and run e.g. glxgears for more info. 216<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero 217 to update every frame. The default period is 1/2 second. 218<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true. 219<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal. 220 Especially useful to toggle hud at specific points of application and 221 disable for unencumbered viewing the rest of the time. For example, set 222 GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1). 223 Use kill -10 <pid> to toggle the hud as desired. 224<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed 225 hud values into files. 226<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for 227 choosing one of the software renderers "softpipe", "llvmpipe" or "swr". 228<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. 229 rather than stderr. 230<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment 231 variables which are used, and their current values. 232<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up 233<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and 234 print any errors to stderr. 235<LI>DRAW_FSE - ??? 236<LI>DRAW_NO_FSE - ??? 237<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute 238 shaders, vertex fetch, etc. 239<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. 240Setting to "tgsi", for example, will print all the TGSI shaders. 241See src/mesa/state_tracker/st_debug.c for other options. 242</ul> 243 244<h3>Clover state tracker environment variables</h3> 245 246<ul> 247<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker 248 options. Specified options are appended after the options set by the OpenCL 249 program in clBuildProgram. 250<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler 251 options. Specified options are appended after the options set by the OpenCL 252 program in clCompileProgram. 253<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker 254 options. Specified options are appended after the options set by the OpenCL 255 program in clLinkProgram. 256</ul> 257 258 259<h3>Softpipe driver environment variables</h3> 260<ul> 261<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders 262 to stderr 263<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders 264 to stderr 265<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. 266<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for 267 vertex shading processing. 268</ul> 269 270 271<h3>LLVMpipe driver environment variables</h3> 272<ul> 273<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization 274<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the 275 source code for details. 276<li>LP_PERF - a comma-separated list of options to selectively no-op various 277 parts of the driver. See the source code for details. 278<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering. 279 Zero turns off threading completely. The default value is the number of CPU 280 cores present. 281</ul> 282 283<h3>VMware SVGA driver environment variables</h3> 284<ul> 285<li>SVGA_FORCE_SWTNL - force use of software vertex transformation 286<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks 287(will often result in incorrect rendering). 288<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code 289for details. 290<li>See the driver code for other, lesser-used variables. 291</ul> 292 293 294<h3>VA-API state tracker environment variables</h3> 295<ul> 296<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default. 297</ul> 298 299 300<h3>VC4 driver environment variables</h3> 301<ul> 302<li>VC4_DEBUG - a comma-separated list of named flags, which do various things: 303<ul> 304 <li>cl - dump command list during creation</li> 305 <li>qpu - dump generated QPU instructions</li> 306 <li>qir - dump QPU IR during program compile</li> 307 <li>nir - dump NIR during program compile</li> 308 <li>tgsi - dump TGSI during program compile</li> 309 <li>shaderdb - dump program compile information for shader-db analysis</li> 310 <li>perf - print during performance-related events</li> 311 <li>norast - skip actual hardware execution of commands</li> 312 <li>always_flush - flush after each draw call</li> 313 <li>always_sync - wait for finish after each flush</li> 314 <li>dump - write a GPU command stream trace file (VC4 simulator only)</li> 315</ul> 316</ul> 317 318 319<p> 320Other Gallium drivers have their own environment variables. These may change 321frequently so the source code should be consulted for details. 322</p> 323 324</div> 325</body> 326</html> 327