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1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
3 
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
7 
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
12 
13 #include "nvc0/nvc0_winsys.h"
14 #include "nvc0/nvc0_stateobj.h"
15 #include "nvc0/nvc0_screen.h"
16 #include "nvc0/nvc0_program.h"
17 #include "nvc0/nvc0_resource.h"
18 #include "nvc0/nvc0_query.h"
19 
20 #include "nv50/nv50_transfer.h"
21 
22 #include "nouveau_context.h"
23 #include "nouveau_debug.h"
24 
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nvc0/nvc0_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28 #include "nvc0/nvc0_m2mf.xml.h"
29 #include "nvc0/nve4_p2mf.xml.h"
30 #include "nvc0/nvc0_compute.xml.h"
31 #include "nvc0/nvc0_macros.h"
32 
33 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
34 #define NVC0_NEW_3D_BLEND        (1 << 0)
35 #define NVC0_NEW_3D_RASTERIZER   (1 << 1)
36 #define NVC0_NEW_3D_ZSA          (1 << 2)
37 #define NVC0_NEW_3D_VERTPROG     (1 << 3)
38 #define NVC0_NEW_3D_TCTLPROG     (1 << 4)
39 #define NVC0_NEW_3D_TEVLPROG     (1 << 5)
40 #define NVC0_NEW_3D_GMTYPROG     (1 << 6)
41 #define NVC0_NEW_3D_FRAGPROG     (1 << 7)
42 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
43 #define NVC0_NEW_3D_STENCIL_REF  (1 << 9)
44 #define NVC0_NEW_3D_CLIP         (1 << 10)
45 #define NVC0_NEW_3D_SAMPLE_MASK  (1 << 11)
46 #define NVC0_NEW_3D_FRAMEBUFFER  (1 << 12)
47 #define NVC0_NEW_3D_STIPPLE      (1 << 13)
48 #define NVC0_NEW_3D_SCISSOR      (1 << 14)
49 #define NVC0_NEW_3D_VIEWPORT     (1 << 15)
50 #define NVC0_NEW_3D_ARRAYS       (1 << 16)
51 #define NVC0_NEW_3D_VERTEX       (1 << 17)
52 #define NVC0_NEW_3D_CONSTBUF     (1 << 18)
53 #define NVC0_NEW_3D_TEXTURES     (1 << 19)
54 #define NVC0_NEW_3D_SAMPLERS     (1 << 20)
55 #define NVC0_NEW_3D_TFB_TARGETS  (1 << 21)
56 #define NVC0_NEW_3D_IDXBUF       (1 << 22)
57 #define NVC0_NEW_3D_SURFACES     (1 << 23)
58 #define NVC0_NEW_3D_MIN_SAMPLES  (1 << 24)
59 #define NVC0_NEW_3D_TESSFACTOR   (1 << 25)
60 #define NVC0_NEW_3D_BUFFERS      (1 << 26)
61 #define NVC0_NEW_3D_DRIVERCONST  (1 << 27)
62 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
63 
64 #define NVC0_NEW_CP_PROGRAM   (1 << 0)
65 #define NVC0_NEW_CP_SURFACES  (1 << 1)
66 #define NVC0_NEW_CP_TEXTURES  (1 << 2)
67 #define NVC0_NEW_CP_SAMPLERS  (1 << 3)
68 #define NVC0_NEW_CP_CONSTBUF  (1 << 4)
69 #define NVC0_NEW_CP_GLOBALS   (1 << 5)
70 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
71 #define NVC0_NEW_CP_BUFFERS   (1 << 7)
72 
73 /* 3d bufctx (during draw_vbo, blit_3d) */
74 #define NVC0_BIND_3D_FB            0
75 #define NVC0_BIND_3D_VTX           1
76 #define NVC0_BIND_3D_VTX_TMP       2
77 #define NVC0_BIND_3D_IDX           3
78 #define NVC0_BIND_3D_TEX(s, i)  (  4 + 32 * (s) + (i))
79 #define NVC0_BIND_3D_CB(s, i)   (164 + 16 * (s) + (i))
80 #define NVC0_BIND_3D_TFB         244
81 #define NVC0_BIND_3D_SUF         245
82 #define NVC0_BIND_3D_BUF         246
83 #define NVC0_BIND_3D_SCREEN      247
84 #define NVC0_BIND_3D_TLS         249
85 #define NVC0_BIND_3D_TEXT        250
86 #define NVC0_BIND_3D_COUNT       251
87 
88 /* compute bufctx (during launch_grid) */
89 #define NVC0_BIND_CP_CB(i)     (  0 + (i))
90 #define NVC0_BIND_CP_TEX(i)    ( 16 + (i))
91 #define NVC0_BIND_CP_SUF         48
92 #define NVC0_BIND_CP_GLOBAL      49
93 #define NVC0_BIND_CP_DESC        50
94 #define NVC0_BIND_CP_SCREEN      51
95 #define NVC0_BIND_CP_QUERY       52
96 #define NVC0_BIND_CP_BUF         53
97 #define NVC0_BIND_CP_TEXT        54
98 #define NVC0_BIND_CP_COUNT       55
99 
100 /* bufctx for other operations */
101 #define NVC0_BIND_2D            0
102 #define NVC0_BIND_M2MF          0
103 #define NVC0_BIND_FENCE         1
104 
105 /* 6 user uniform buffers, at 64K each */
106 #define NVC0_CB_USR_INFO(s)         (s << 16)
107 #define NVC0_CB_USR_SIZE            (6 << 16)
108 /* 6 driver constbuts, at 2K each */
109 #define NVC0_CB_AUX_INFO(s)         NVC0_CB_USR_SIZE + (s << 11)
110 #define NVC0_CB_AUX_SIZE            (1 << 11)
111 /* XXX: Figure out what this UNK data is. */
112 #define NVC0_CB_AUX_UNK_INFO        0x000
113 #define NVC0_CB_AUX_UNK_SIZE        (8 * 4)
114 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
115 #define NVC0_CB_AUX_TEX_INFO(i)     0x020 + (i) * 4
116 #define NVC0_CB_AUX_TEX_SIZE        (40 * 4)
117 /* 8 sets of 32-bits coordinate offsets */
118 #define NVC0_CB_AUX_MS_INFO         0x0c0
119 #define NVC0_CB_AUX_MS_SIZE         (8 * 2 * 4)
120 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */
121 #define NVC0_CB_AUX_GRID_INFO(i)    0x100 + (i) * 4 /* CP */
122 #define NVC0_CB_AUX_GRID_SIZE       (8 * 4)
123 /* FB texture handle */
124 #define NVC0_CB_AUX_FB_TEX_INFO     0x100 /* FP */
125 #define NVC0_CB_AUX_FB_TEX_SIZE     (4)
126 /* 8 user clip planes, at 4 32-bits floats each */
127 #define NVC0_CB_AUX_UCP_INFO        0x120
128 #define NVC0_CB_AUX_UCP_SIZE        (PIPE_MAX_CLIP_PLANES * 4 * 4)
129 /* 13 ubos, at 4 32-bits integer each */
130 #define NVC0_CB_AUX_UBO_INFO(i)     0x120 + (i) * 4 * 4 /* CP */
131 #define NVC0_CB_AUX_UBO_SIZE        ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
132 /* 8 sets of 32-bits integer pairs sample offsets */
133 #define NVC0_CB_AUX_SAMPLE_INFO     0x1a0 /* FP */
134 #define NVC0_CB_AUX_SAMPLE_SIZE     (8 * 4 * 2)
135 /* draw parameters (index bais, base instance, drawid) */
136 #define NVC0_CB_AUX_DRAW_INFO       0x1a0 /* VP */
137 /* 32 user buffers, at 4 32-bits integers each */
138 #define NVC0_CB_AUX_BUF_INFO(i)     0x220 + (i) * 4 * 4
139 #define NVC0_CB_AUX_BUF_SIZE        (NVC0_MAX_BUFFERS * 4 * 4)
140 /* 8 surfaces, at 16 32-bits integers each */
141 #define NVC0_CB_AUX_SU_INFO(i)      0x420 + (i) * 16 * 4
142 #define NVC0_CB_AUX_SU_SIZE         (NVC0_MAX_IMAGES * 16 * 4)
143 /* 1 64-bits address and 1 32-bits sequence */
144 #define NVC0_CB_AUX_MP_INFO         0x620
145 #define NVC0_CB_AUX_MP_SIZE         3 * 4
146 /* 4 32-bits floats for the vertex runout, put at the end */
147 #define NVC0_CB_AUX_RUNOUT_INFO     NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
148 
149 struct nvc0_blitctx;
150 
151 bool nvc0_blitctx_create(struct nvc0_context *);
152 void nvc0_blitctx_destroy(struct nvc0_context *);
153 
154 struct nvc0_context {
155    struct nouveau_context base;
156 
157    struct nouveau_bufctx *bufctx_3d;
158    struct nouveau_bufctx *bufctx;
159    struct nouveau_bufctx *bufctx_cp;
160 
161    struct nvc0_screen *screen;
162 
163    void (*m2mf_copy_rect)(struct nvc0_context *,
164                           const struct nv50_m2mf_rect *dst,
165                           const struct nv50_m2mf_rect *src,
166                           uint32_t nblocksx, uint32_t nblocksy);
167 
168    uint32_t dirty_3d; /* dirty flags for 3d state */
169    uint32_t dirty_cp; /* dirty flags for compute state */
170 
171    struct nvc0_graph_state state;
172 
173    struct nvc0_blend_stateobj *blend;
174    struct nvc0_rasterizer_stateobj *rast;
175    struct nvc0_zsa_stateobj *zsa;
176    struct nvc0_vertex_stateobj *vertex;
177 
178    struct nvc0_program *vertprog;
179    struct nvc0_program *tctlprog;
180    struct nvc0_program *tevlprog;
181    struct nvc0_program *gmtyprog;
182    struct nvc0_program *fragprog;
183    struct nvc0_program *compprog;
184 
185    struct nvc0_program *tcp_empty;
186 
187    struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
188    uint16_t constbuf_dirty[6];
189    uint16_t constbuf_valid[6];
190    uint16_t constbuf_coherent[6];
191    bool cb_dirty;
192 
193    struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
194    unsigned num_vtxbufs;
195    uint32_t vtxbufs_coherent;
196    struct pipe_index_buffer idxbuf;
197    uint32_t constant_vbos;
198    uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
199    uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
200    uint32_t vb_elt_limit; /* max - min element (count - 1) */
201    uint32_t instance_off; /* current base vertex for instanced arrays */
202    uint32_t instance_max; /* last instance for current draw call */
203 
204    struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
205    unsigned num_textures[6];
206    uint32_t textures_dirty[6];
207    uint32_t textures_coherent[6];
208    struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
209    unsigned num_samplers[6];
210    uint32_t samplers_dirty[6];
211    bool seamless_cube_map;
212    struct pipe_sampler_view *fbtexture;
213 
214    uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
215 
216    struct pipe_framebuffer_state framebuffer;
217    struct pipe_blend_color blend_colour;
218    struct pipe_stencil_ref stencil_ref;
219    struct pipe_poly_stipple stipple;
220    struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
221    unsigned scissors_dirty;
222    struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
223    unsigned viewports_dirty;
224    struct pipe_clip_state clip;
225    struct nvc0_window_rect_stateobj window_rect;
226 
227    unsigned sample_mask;
228    unsigned min_samples;
229 
230    float default_tess_outer[4];
231    float default_tess_inner[2];
232 
233    bool vbo_push_hint;
234 
235    uint8_t tfbbuf_dirty;
236    struct pipe_stream_output_target *tfbbuf[4];
237    unsigned num_tfbbufs;
238 
239    struct pipe_query *cond_query;
240    bool cond_cond; /* inverted rendering condition */
241    uint cond_mode;
242    uint32_t cond_condmode; /* the calculated condition */
243 
244    struct nvc0_blitctx *blit;
245 
246    /* NOTE: some of these surfaces may reference buffers */
247    struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
248    uint16_t surfaces_dirty[2];
249    uint16_t surfaces_valid[2];
250 
251    struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
252    uint32_t buffers_dirty[6];
253    uint32_t buffers_valid[6];
254 
255    struct pipe_image_view images[6][NVC0_MAX_IMAGES];
256    struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
257    uint16_t images_dirty[6];
258    uint16_t images_valid[6];
259 
260    struct util_dynarray global_residents;
261 };
262 
263 static inline struct nvc0_context *
nvc0_context(struct pipe_context * pipe)264 nvc0_context(struct pipe_context *pipe)
265 {
266    return (struct nvc0_context *)pipe;
267 }
268 
269 static inline unsigned
nvc0_shader_stage(unsigned pipe)270 nvc0_shader_stage(unsigned pipe)
271 {
272    switch (pipe) {
273    case PIPE_SHADER_VERTEX: return 0;
274    case PIPE_SHADER_TESS_CTRL: return 1;
275    case PIPE_SHADER_TESS_EVAL: return 2;
276    case PIPE_SHADER_GEOMETRY: return 3;
277    case PIPE_SHADER_FRAGMENT: return 4;
278    case PIPE_SHADER_COMPUTE: return 5;
279    default:
280       assert(!"invalid PIPE_SHADER type");
281       return 0;
282    }
283 }
284 
285 
286 /* nvc0_context.c */
287 struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
288 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
289                        bool on_flush);
290 void nvc0_default_kick_notify(struct nouveau_pushbuf *);
291 const void *nvc0_get_sample_locations(unsigned);
292 
293 /* nvc0_draw.c */
294 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
295 
296 /* nvc0_program.c */
297 bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
298                             struct pipe_debug_callback *);
299 bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
300 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
301 void nvc0_program_library_upload(struct nvc0_context *);
302 uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
303                                     uint32_t label);
304 void nvc0_program_init_tcp_empty(struct nvc0_context *);
305 
306 /* nvc0_shader_state.c */
307 void nvc0_vertprog_validate(struct nvc0_context *);
308 void nvc0_tctlprog_validate(struct nvc0_context *);
309 void nvc0_tevlprog_validate(struct nvc0_context *);
310 void nvc0_gmtyprog_validate(struct nvc0_context *);
311 void nvc0_fragprog_validate(struct nvc0_context *);
312 void nvc0_compprog_validate(struct nvc0_context *);
313 
314 void nvc0_tfb_validate(struct nvc0_context *);
315 
316 /* nvc0_state.c */
317 extern void nvc0_init_state_functions(struct nvc0_context *);
318 
319 /* nvc0_state_validate.c */
320 struct nvc0_state_validate {
321    void (*func)(struct nvc0_context *);
322    uint32_t states;
323 };
324 
325 bool nvc0_state_validate(struct nvc0_context *, uint32_t,
326                          struct nvc0_state_validate *, int, uint32_t *,
327                          struct nouveau_bufctx *);
328 bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
329 
330 /* nvc0_surface.c */
331 extern void nvc0_clear(struct pipe_context *, unsigned buffers,
332                        const union pipe_color_union *color,
333                        double depth, unsigned stencil);
334 extern void nvc0_init_surface_functions(struct nvc0_context *);
335 
336 /* nvc0_tex.c */
337 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
338 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
339 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
340 void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
341 void nvc0_validate_textures(struct nvc0_context *);
342 void nvc0_validate_samplers(struct nvc0_context *);
343 void nve4_set_tex_handles(struct nvc0_context *);
344 void nvc0_validate_surfaces(struct nvc0_context *);
345 void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *,
346                            struct nvc0_context *);
347 void nvc0_mark_image_range_valid(const struct pipe_image_view *);
348 void nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
349                      struct nv04_resource *);
350 
351 struct pipe_sampler_view *
352 nvc0_create_texture_view(struct pipe_context *,
353                          struct pipe_resource *,
354                          const struct pipe_sampler_view *,
355                          uint32_t flags,
356                          enum pipe_texture_target);
357 struct pipe_sampler_view *
358 nvc0_create_sampler_view(struct pipe_context *,
359                          struct pipe_resource *,
360                          const struct pipe_sampler_view *);
361 struct pipe_sampler_view *
362 gm107_create_texture_view_from_image(struct pipe_context *,
363                                      const struct pipe_image_view *);
364 
365 /* nvc0_transfer.c */
366 void
367 nvc0_init_transfer_functions(struct nvc0_context *);
368 
369 void
370 nvc0_m2mf_push_linear(struct nouveau_context *nv,
371                       struct nouveau_bo *dst, unsigned offset, unsigned domain,
372                       unsigned size, const void *data);
373 void
374 nve4_p2mf_push_linear(struct nouveau_context *nv,
375                       struct nouveau_bo *dst, unsigned offset, unsigned domain,
376                       unsigned size, const void *data);
377 void
378 nvc0_cb_bo_push(struct nouveau_context *,
379                 struct nouveau_bo *bo, unsigned domain,
380                 unsigned base, unsigned size,
381                 unsigned offset, unsigned words, const uint32_t *data);
382 
383 /* nvc0_vbo.c */
384 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
385 
386 void *
387 nvc0_vertex_state_create(struct pipe_context *pipe,
388                          unsigned num_elements,
389                          const struct pipe_vertex_element *elements);
390 void
391 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
392 
393 void nvc0_vertex_arrays_validate(struct nvc0_context *);
394 
395 void nvc0_idxbuf_validate(struct nvc0_context *);
396 
397 /* nvc0_video.c */
398 struct pipe_video_codec *
399 nvc0_create_decoder(struct pipe_context *context,
400                     const struct pipe_video_codec *templ);
401 
402 struct pipe_video_buffer *
403 nvc0_video_buffer_create(struct pipe_context *pipe,
404                          const struct pipe_video_buffer *templat);
405 
406 /* nvc0_push.c */
407 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
408 
409 /* nve4_compute.c */
410 void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
411 
412 /* nvc0_compute.c */
413 void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
414 void nvc0_compute_validate_globals(struct nvc0_context *);
415 
416 #endif
417