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1 /*
2  * Copyright 2016 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  */
24 
25 /* This file implements randomized SDMA texture blit tests. */
26 
27 #include "r600_pipe_common.h"
28 #include "util/u_surface.h"
29 
30 static uint64_t seed_xorshift128plus[2];
31 
32 /* Super fast random number generator.
33  *
34  * This rand_xorshift128plus function by Sebastiano Vigna belongs
35  * to the public domain.
36  */
rand_xorshift128plus(void)37 static uint64_t rand_xorshift128plus(void)
38 {
39 	uint64_t *s = seed_xorshift128plus;
40 
41 	uint64_t s1 = s[0];
42 	const uint64_t s0 = s[1];
43 	s[0] = s0;
44 	s1 ^= s1 << 23;
45 	s[1] = s1 ^ s0 ^ (s1 >> 18) ^ (s0 >> 5);
46 	return s[1] + s0;
47 }
48 
49 #define RAND_NUM_SIZE 8
50 
51 /* The GPU blits are emulated on the CPU using these CPU textures. */
52 
53 struct cpu_texture {
54 	uint8_t *ptr;
55 	uint64_t size;
56 	uint64_t layer_stride;
57 	unsigned stride;
58 };
59 
alloc_cpu_texture(struct cpu_texture * tex,struct pipe_resource * templ,int bpp)60 static void alloc_cpu_texture(struct cpu_texture *tex,
61 			      struct pipe_resource *templ, int bpp)
62 {
63 	tex->stride = align(templ->width0 * bpp, RAND_NUM_SIZE);
64 	tex->layer_stride = (uint64_t)tex->stride * templ->height0;
65 	tex->size = tex->layer_stride * templ->array_size;
66 	tex->ptr = malloc(tex->size);
67 	assert(tex->ptr);
68 }
69 
set_random_pixels(struct pipe_context * ctx,struct pipe_resource * tex,struct cpu_texture * cpu)70 static void set_random_pixels(struct pipe_context *ctx,
71 			      struct pipe_resource *tex,
72 			      struct cpu_texture *cpu)
73 {
74 	struct pipe_transfer *t;
75 	uint8_t *map;
76 	int x,y,z;
77 
78 	map = pipe_transfer_map_3d(ctx, tex, 0, PIPE_TRANSFER_WRITE,
79 				   0, 0, 0, tex->width0, tex->height0,
80 				   tex->array_size, &t);
81 	assert(map);
82 
83 	for (z = 0; z < tex->array_size; z++) {
84 		for (y = 0; y < tex->height0; y++) {
85 			uint64_t *ptr = (uint64_t*)
86 				(map + t->layer_stride*z + t->stride*y);
87 			uint64_t *ptr_cpu = (uint64_t*)
88 				(cpu->ptr + cpu->layer_stride*z + cpu->stride*y);
89 			unsigned size = cpu->stride / RAND_NUM_SIZE;
90 
91 			assert(t->stride % RAND_NUM_SIZE == 0);
92 			assert(cpu->stride % RAND_NUM_SIZE == 0);
93 
94 			for (x = 0; x < size; x++)
95 				*ptr++ = *ptr_cpu++ = rand_xorshift128plus();
96 		}
97 	}
98 
99 	pipe_transfer_unmap(ctx, t);
100 }
101 
compare_textures(struct pipe_context * ctx,struct pipe_resource * tex,struct cpu_texture * cpu,int bpp)102 static bool compare_textures(struct pipe_context *ctx,
103 			     struct pipe_resource *tex,
104 			     struct cpu_texture *cpu, int bpp)
105 {
106 	struct pipe_transfer *t;
107 	uint8_t *map;
108 	int y,z;
109 	bool pass = true;
110 
111 	map = pipe_transfer_map_3d(ctx, tex, 0, PIPE_TRANSFER_READ,
112 				   0, 0, 0, tex->width0, tex->height0,
113 				   tex->array_size, &t);
114 	assert(map);
115 
116 	for (z = 0; z < tex->array_size; z++) {
117 		for (y = 0; y < tex->height0; y++) {
118 			uint8_t *ptr = map + t->layer_stride*z + t->stride*y;
119 			uint8_t *cpu_ptr = cpu->ptr +
120 					   cpu->layer_stride*z + cpu->stride*y;
121 
122 			if (memcmp(ptr, cpu_ptr, tex->width0 * bpp)) {
123 				pass = false;
124 				goto done;
125 			}
126 		}
127 	}
128 done:
129 	pipe_transfer_unmap(ctx, t);
130 	return pass;
131 }
132 
get_format_from_bpp(int bpp)133 static enum pipe_format get_format_from_bpp(int bpp)
134 {
135 	switch (bpp) {
136 	case 1:
137 		return PIPE_FORMAT_R8_UINT;
138 	case 2:
139 		return PIPE_FORMAT_R16_UINT;
140 	case 4:
141 		return PIPE_FORMAT_R32_UINT;
142 	case 8:
143 		return PIPE_FORMAT_R32G32_UINT;
144 	case 16:
145 		return PIPE_FORMAT_R32G32B32A32_UINT;
146 	default:
147 		assert(0);
148 		return PIPE_FORMAT_NONE;
149 	}
150 }
151 
array_mode_to_string(unsigned mode)152 static const char *array_mode_to_string(unsigned mode)
153 {
154 	switch (mode) {
155 	case RADEON_SURF_MODE_LINEAR_ALIGNED:
156 		return "LINEAR_ALIGNED";
157 	case RADEON_SURF_MODE_1D:
158 		return "1D_TILED_THIN1";
159 	case RADEON_SURF_MODE_2D:
160 		return "2D_TILED_THIN1";
161 	default:
162 		assert(0);
163 		return "       UNKNOWN";
164 	}
165 }
166 
generate_max_tex_side(unsigned max_tex_side)167 static unsigned generate_max_tex_side(unsigned max_tex_side)
168 {
169 	switch (rand() % 4) {
170 	case 0:
171 		/* Try to hit large sizes in 1/4 of the cases. */
172 		return max_tex_side;
173 	case 1:
174 		/* Try to hit 1D tiling in 1/4 of the cases. */
175 		return 128;
176 	default:
177 		/* Try to hit common sizes in 2/4 of the cases. */
178 		return 2048;
179 	}
180 }
181 
r600_test_dma(struct r600_common_screen * rscreen)182 void r600_test_dma(struct r600_common_screen *rscreen)
183 {
184 	struct pipe_screen *screen = &rscreen->b;
185 	struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
186 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
187 	uint64_t max_alloc_size;
188 	unsigned i, iterations, num_partial_copies, max_levels, max_tex_side;
189 	unsigned num_pass = 0, num_fail = 0;
190 
191 	max_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
192 	max_tex_side = 1 << (max_levels - 1);
193 
194 	/* Max 128 MB allowed for both textures. */
195 	max_alloc_size = 128 * 1024 * 1024;
196 
197 	/* the seed for random test parameters */
198 	srand(0x9b47d95b);
199 	/* the seed for random pixel data */
200 	seed_xorshift128plus[0] = 0x3bffb83978e24f88;
201 	seed_xorshift128plus[1] = 0x9238d5d56c71cd35;
202 
203 	iterations = 1000000000; /* just kill it when you are bored */
204 	num_partial_copies = 30;
205 
206 	/* These parameters are randomly generated per test:
207 	 * - whether to do one whole-surface copy or N partial copies per test
208 	 * - which tiling modes to use (LINEAR_ALIGNED, 1D, 2D)
209 	 * - which texture dimensions to use
210 	 * - whether to use VRAM (all tiling modes) and GTT (staging, linear
211 	 *   only) allocations
212 	 * - random initial pixels in src
213 	 * - generate random subrectangle copies for partial blits
214 	 */
215 	for (i = 0; i < iterations; i++) {
216 		struct pipe_resource tsrc = {}, tdst = {}, *src, *dst;
217 		struct r600_texture *rdst;
218 		struct r600_texture *rsrc;
219 		struct cpu_texture src_cpu, dst_cpu;
220 		unsigned bpp, max_width, max_height, max_depth, j, num;
221 		unsigned gfx_blits = 0, dma_blits = 0, max_tex_side_gen;
222 		unsigned max_tex_layers;
223 		bool pass;
224 		bool do_partial_copies = rand() & 1;
225 
226 		/* generate a random test case */
227 		tsrc.target = tdst.target = PIPE_TEXTURE_2D_ARRAY;
228 		tsrc.depth0 = tdst.depth0 = 1;
229 
230 		bpp = 1 << (rand() % 5);
231 		tsrc.format = tdst.format = get_format_from_bpp(bpp);
232 
233 		max_tex_side_gen = generate_max_tex_side(max_tex_side);
234 		max_tex_layers = rand() % 4 ? 1 : 5;
235 
236 		tsrc.width0 = (rand() % max_tex_side_gen) + 1;
237 		tsrc.height0 = (rand() % max_tex_side_gen) + 1;
238 		tsrc.array_size = (rand() % max_tex_layers) + 1;
239 
240 		/* Have a 1/4 chance of getting power-of-two dimensions. */
241 		if (rand() % 4 == 0) {
242 			tsrc.width0 = util_next_power_of_two(tsrc.width0);
243 			tsrc.height0 = util_next_power_of_two(tsrc.height0);
244 		}
245 
246 		if (!do_partial_copies) {
247 			/* whole-surface copies only, same dimensions */
248 			tdst = tsrc;
249 		} else {
250 			max_tex_side_gen = generate_max_tex_side(max_tex_side);
251 			max_tex_layers = rand() % 4 ? 1 : 5;
252 
253 			/* many partial copies, dimensions can be different */
254 			tdst.width0 = (rand() % max_tex_side_gen) + 1;
255 			tdst.height0 = (rand() % max_tex_side_gen) + 1;
256 			tdst.array_size = (rand() % max_tex_layers) + 1;
257 
258 			/* Have a 1/4 chance of getting power-of-two dimensions. */
259 			if (rand() % 4 == 0) {
260 				tdst.width0 = util_next_power_of_two(tdst.width0);
261 				tdst.height0 = util_next_power_of_two(tdst.height0);
262 			}
263 		}
264 
265 		/* check texture sizes */
266 		if ((uint64_t)tsrc.width0 * tsrc.height0 * tsrc.array_size * bpp +
267 		    (uint64_t)tdst.width0 * tdst.height0 * tdst.array_size * bpp >
268 		    max_alloc_size) {
269 			/* too large, try again */
270 			i--;
271 			continue;
272 		}
273 
274 		/* VRAM + the tiling mode depends on dimensions (3/4 of cases),
275 		 * or GTT + linear only (1/4 of cases)
276 		 */
277 		tsrc.usage = rand() % 4 ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STAGING;
278 		tdst.usage = rand() % 4 ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STAGING;
279 
280 		/* Allocate textures (both the GPU and CPU copies).
281 		 * The CPU will emulate what the GPU should be doing.
282 		 */
283 		src = screen->resource_create(screen, &tsrc);
284 		dst = screen->resource_create(screen, &tdst);
285 		assert(src);
286 		assert(dst);
287 		rdst = (struct r600_texture*)dst;
288 		rsrc = (struct r600_texture*)src;
289 		alloc_cpu_texture(&src_cpu, &tsrc, bpp);
290 		alloc_cpu_texture(&dst_cpu, &tdst, bpp);
291 
292 		printf("%4u: dst = (%5u x %5u x %u, %s), "
293 		       " src = (%5u x %5u x %u, %s), bpp = %2u, ",
294 		       i, tdst.width0, tdst.height0, tdst.array_size,
295 		       array_mode_to_string(rdst->surface.level[0].mode),
296 		       tsrc.width0, tsrc.height0, tsrc.array_size,
297 		       array_mode_to_string(rsrc->surface.level[0].mode), bpp);
298 		fflush(stdout);
299 
300 		/* set src pixels */
301 		set_random_pixels(ctx, src, &src_cpu);
302 
303 		/* clear dst pixels */
304 		rctx->clear_buffer(ctx, dst, 0, rdst->surface.surf_size, 0, true);
305 		memset(dst_cpu.ptr, 0, dst_cpu.layer_stride * tdst.array_size);
306 
307 		/* preparation */
308 		max_width = MIN2(tsrc.width0, tdst.width0);
309 		max_height = MIN2(tsrc.height0, tdst.height0);
310 		max_depth = MIN2(tsrc.array_size, tdst.array_size);
311 
312 		num = do_partial_copies ? num_partial_copies : 1;
313 		for (j = 0; j < num; j++) {
314 			int width, height, depth;
315 			int srcx, srcy, srcz, dstx, dsty, dstz;
316 			struct pipe_box box;
317 			unsigned old_num_draw_calls = rctx->num_draw_calls;
318 			unsigned old_num_dma_calls = rctx->num_dma_calls;
319 
320 			if (!do_partial_copies) {
321 				/* copy whole src to dst */
322 				width = max_width;
323 				height = max_height;
324 				depth = max_depth;
325 
326 				srcx = srcy = srcz = dstx = dsty = dstz = 0;
327 			} else {
328 				/* random sub-rectangle copies from src to dst */
329 				depth = (rand() % max_depth) + 1;
330 				srcz = rand() % (tsrc.array_size - depth + 1);
331 				dstz = rand() % (tdst.array_size - depth + 1);
332 
333 				/* special code path to hit the tiled partial copies */
334 				if (!rsrc->surface.is_linear &&
335 				    !rdst->surface.is_linear &&
336 				    rand() & 1) {
337 					if (max_width < 8 || max_height < 8)
338 						continue;
339 					width = ((rand() % (max_width / 8)) + 1) * 8;
340 					height = ((rand() % (max_height / 8)) + 1) * 8;
341 
342 					srcx = rand() % (tsrc.width0 - width + 1) & ~0x7;
343 					srcy = rand() % (tsrc.height0 - height + 1) & ~0x7;
344 
345 					dstx = rand() % (tdst.width0 - width + 1) & ~0x7;
346 					dsty = rand() % (tdst.height0 - height + 1) & ~0x7;
347 				} else {
348 					/* just make sure that it doesn't divide by zero */
349 					assert(max_width > 0 && max_height > 0);
350 
351 					width = (rand() % max_width) + 1;
352 					height = (rand() % max_height) + 1;
353 
354 					srcx = rand() % (tsrc.width0 - width + 1);
355 					srcy = rand() % (tsrc.height0 - height + 1);
356 
357 					dstx = rand() % (tdst.width0 - width + 1);
358 					dsty = rand() % (tdst.height0 - height + 1);
359 				}
360 
361 				/* special code path to hit out-of-bounds reads in L2T */
362 				if (rsrc->surface.is_linear &&
363 				    !rdst->surface.is_linear &&
364 				    rand() % 4 == 0) {
365 					srcx = 0;
366 					srcy = 0;
367 					srcz = 0;
368 				}
369 			}
370 
371 			/* GPU copy */
372 			u_box_3d(srcx, srcy, srcz, width, height, depth, &box);
373 			rctx->dma_copy(ctx, dst, 0, dstx, dsty, dstz, src, 0, &box);
374 
375 			/* See which engine was used. */
376 			gfx_blits += rctx->num_draw_calls > old_num_draw_calls;
377 			dma_blits += rctx->num_dma_calls > old_num_dma_calls;
378 
379 			/* CPU copy */
380 			util_copy_box(dst_cpu.ptr, tdst.format, dst_cpu.stride,
381 				      dst_cpu.layer_stride,
382 				      dstx, dsty, dstz, width, height, depth,
383 				      src_cpu.ptr, src_cpu.stride,
384 				      src_cpu.layer_stride,
385 				      srcx, srcy, srcz);
386 		}
387 
388 		pass = compare_textures(ctx, dst, &dst_cpu, bpp);
389 		if (pass)
390 			num_pass++;
391 		else
392 			num_fail++;
393 
394 		printf("BLITs: GFX = %2u, DMA = %2u, %s [%u/%u]\n",
395 		       gfx_blits, dma_blits, pass ? "pass" : "fail",
396 		       num_pass, num_pass+num_fail);
397 
398 		/* cleanup */
399 		pipe_resource_reference(&src, NULL);
400 		pipe_resource_reference(&dst, NULL);
401 		free(src_cpu.ptr);
402 		free(dst_cpu.ptr);
403 	}
404 
405 	ctx->destroy(ctx);
406 	exit(0);
407 }
408