1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Source Tree</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa source code tree overview</h1> 18 19<p> 20This is a brief summary of Mesa's directory tree and what's contained in 21each directory. 22</p> 23 24 25<ul> 26<li><b>docs</b> - Documentation 27<li><b>include</b> - Public OpenGL header files 28<li><b>src</b> 29 <ul> 30 <li><b>compiler</b> - Common utility sources for different compilers. 31 <ul> 32 <li><b>glsl</b> - the GLSL IR and compiler 33 <li><b>nir</b> - the NIR IR and compiler 34 <li><b>spriv</b> - the SPIR-V compiler 35 </ul> 36 <li><b>egl</b> - EGL library sources 37 <ul> 38 <li><b>drivers</b> - EGL drivers 39 <li><b>main</b> - main EGL library implementation. This is where all 40 the EGL API functions are implemented, like eglCreateContext(). 41 </ul> 42 <li><b>mapi</b> - Mesa APIs 43 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the 44 GL entrypoints like glClear, glBegin, etc. are generated, as well as 45 the GL dispatch table. All GL function calls jump through the 46 dispatch table to functions found in main/. 47 <li><b>mesa</b> - Main Mesa sources 48 <ul> 49 <li><b>main</b> - The core Mesa code (mainly state management) 50 <li><b>drivers</b> - Mesa drivers (not used with Gallium) 51 <ul> 52 <li><b>common</b> - code which may be shared by all drivers 53 <li><b>dri</b> - Direct Rendering Infrastructure drivers 54 <ul> 55 <li><b>common</b> - code shared by all DRI drivers 56 <li><b>i915</b> - driver for Intel i915/i945 57 <li><b>i965</b> - driver for Intel i965 58 <li><b>radeon</b> - driver for ATI R100 59 <li><b>r200</b> - driver for ATI R200 60 <li>XXX more 61 </ul> 62 <li><b>x11</b> - Xlib-based software driver 63 <li><b>osmesa</b> - off-screen software driver 64 <li>XXX more 65 </ul> 66 <li><b>math</b> - vertex array translation and transformation code 67 (not used with Gallium) 68 <li><b>program</b> - Vertex/fragment shader and GLSL compiler code 69 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems 70 (not used with Gallium) 71 <li><b>state_tracker</b> - State tracker / driver for Gallium. This 72 is basically a Mesa device driver that speaks to Gallium. This 73 directory may be moved to src/mesa/drivers/gallium at some point. 74 <li><b>swrast</b> - Software rasterization module. For drawing points, 75 lines, triangles, bitmaps, images, etc. in software. 76 (not used with Gallium) 77 <li><b>swrast_setup</b> - Software primitive setup. Does things like 78 polygon culling, glPolygonMode, polygon offset, etc. 79 (not used with Gallium) 80 <li><b>tnl</b> - Software vertex Transformation 'n Lighting. 81 (not used with Gallium) 82 <li><b>tnl_dd</b> - TNL code for device drivers. 83 (not used with Gallium) 84 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with 85 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this 86 module. The results is a well-defined set of vertex arrays which 87 are passed to the device driver (or tnl module) for rendering. 88 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems 89 (not used with Gallium) 90 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems 91 (not used with Gallium) 92 </ul> 93 <li><b>gallium</b> - Gallium3D source code 94 <ul> 95 <li><b>include</b> - Gallium3D header files which define the Gallium3D 96 interfaces 97 <li><b>drivers</b> - Gallium3D device drivers 98 <ul> 99 <li><b>i915</b> - Driver for Intel i915/i945. 100 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation. 101 <li><b>nouveau</b> - Driver for NVIDIA GPUs. 102 <li><b>radeon</b> - Shared module for the r600 and radeonsi drivers. 103 <li><b>radeonsi</b> - Driver for AMD Southern Island. 104 <li><b>r300</b> - Driver for ATI R300 - R500. 105 <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island. 106 <li><b>softpipe</b> - Software reference driver. 107 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU. 108 <li><b>trace</b> - Driver for tracing Gallium calls. 109 <li>XXX more 110 </ul> 111 <li><b>auxiliary</b> - Gallium support code 112 <ul> 113 <li><b>draw</b> - Software vertex processing and primitive assembly 114 module. This includes vertex program execution, clipping, culling 115 and optional stages for drawing wide lines, stippled lines, 116 polygon stippling, two-sided lighting, etc. 117 Intended for use by drivers for hardware that does not have 118 vertex shaders. 119 Geometry shaders will also be implemented in this module. 120 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out 121 redundant state changes between state trackers and drivers. 122 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based 123 compilation, optimization and code generation for TGSI shaders. 124 Incomplete. 125 <li><b>pipebuffer</b> - utility module for managing buffers 126 <li><b>rbug</b> - Gallium remote debug utility 127 <li><b>rtasm</b> - run-time assembly/machine code generation. 128 Currently there's run-time code generation for x86/SSE, PowerPC 129 and Cell SPU. 130 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding, 131 manipulating and interpreting GPU programs. 132 <li><b>translate</b> - module for translating vertex data from one format 133 to another. 134 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface 135 creation, memory management, 2D blitting, simple rendering, etc. 136 <li>XXX more 137 </ul> 138 <li><b>state_trackers</b> - 139 <ul> 140 <li><b>clover</b> - OpenCL state tracker 141 <li><b>dri</b> - Meta state tracker for DRI drivers 142 <li><b>glx</b> - Meta state tracker for GLX 143 <li><b>wgl</b> - Windows WGL state tracker 144 <li><b>xa</b> - XA state tracker 145 <li><b>xvmc</b> - XvMC state tracker 146 <li><b>vdpau</b> - VDPAU state tracker 147 <li><b>va</b> - VA-API state tracker 148 <li><b>omx</b> - OpenMAX state tracker 149 </ul> 150 <li><b>winsys</b> - 151 <ul> 152 <li><b>drm</b> - 153 <li><b>gdi</b> - 154 <li><b>xlib</b> - 155 </ul> 156 </ul> 157 </ul> 158 <ul> 159 <li><b>glx</b> - The GLX library code for building libGL using DRI drivers. 160 </ul> 161<li><b>lib</b> - hardlinks to most binaries as produced by <strong>make</strong>. 162 These (shortcuts) are used for development purposes in conjunction with 163 LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH. 164</ul> 165 166</div> 167</body> 168</html> 169