1// automatically generated by the FlatBuffers compiler, do not modify 2 3/** 4 * @enum 5 */ 6export namespace MyGame.Example{ 7export enum Color{ 8 Red= 1, 9 Green= 2, 10 Blue= 8 11}}; 12 13/** 14 * @enum 15 */ 16export namespace MyGame.Example{ 17export enum Any{ 18 NONE= 0, 19 Monster= 1, 20 TestSimpleTableWithEnum= 2, 21 MyGame_Example2_Monster= 3 22}}; 23 24/** 25 * @constructor 26 */ 27export namespace MyGame{ 28export class InParentNamespace { 29 /** 30 * @type {flatbuffers.ByteBuffer} 31 */ 32 bb: flatbuffers.ByteBuffer; 33 34 /** 35 * @type {number} 36 */ 37 bb_pos:number = 0; 38/** 39 * @param {number} i 40 * @param {flatbuffers.ByteBuffer} bb 41 * @returns {InParentNamespace} 42 */ 43__init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace { 44 this.bb_pos = i; 45 this.bb = bb; 46 return this; 47}; 48 49/** 50 * @param {flatbuffers.ByteBuffer} bb 51 * @param {InParentNamespace=} obj 52 * @returns {InParentNamespace} 53 */ 54static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace { 55 return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); 56}; 57 58/** 59 * @param {flatbuffers.Builder} builder 60 */ 61static startInParentNamespace(builder:flatbuffers.Builder) { 62 builder.startObject(0); 63}; 64 65/** 66 * @param {flatbuffers.Builder} builder 67 * @returns {flatbuffers.Offset} 68 */ 69static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { 70 var offset = builder.endObject(); 71 return offset; 72}; 73 74} 75} 76/** 77 * @constructor 78 */ 79export namespace MyGame.Example2{ 80export class Monster { 81 /** 82 * @type {flatbuffers.ByteBuffer} 83 */ 84 bb: flatbuffers.ByteBuffer; 85 86 /** 87 * @type {number} 88 */ 89 bb_pos:number = 0; 90/** 91 * @param {number} i 92 * @param {flatbuffers.ByteBuffer} bb 93 * @returns {Monster} 94 */ 95__init(i:number, bb:flatbuffers.ByteBuffer):Monster { 96 this.bb_pos = i; 97 this.bb = bb; 98 return this; 99}; 100 101/** 102 * @param {flatbuffers.ByteBuffer} bb 103 * @param {Monster=} obj 104 * @returns {Monster} 105 */ 106static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { 107 return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); 108}; 109 110/** 111 * @param {flatbuffers.Builder} builder 112 */ 113static startMonster(builder:flatbuffers.Builder) { 114 builder.startObject(0); 115}; 116 117/** 118 * @param {flatbuffers.Builder} builder 119 * @returns {flatbuffers.Offset} 120 */ 121static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { 122 var offset = builder.endObject(); 123 return offset; 124}; 125 126} 127} 128/** 129 * @constructor 130 */ 131export namespace MyGame.Example{ 132export class Test { 133 /** 134 * @type {flatbuffers.ByteBuffer} 135 */ 136 bb: flatbuffers.ByteBuffer; 137 138 /** 139 * @type {number} 140 */ 141 bb_pos:number = 0; 142/** 143 * @param {number} i 144 * @param {flatbuffers.ByteBuffer} bb 145 * @returns {Test} 146 */ 147__init(i:number, bb:flatbuffers.ByteBuffer):Test { 148 this.bb_pos = i; 149 this.bb = bb; 150 return this; 151}; 152 153/** 154 * @returns {number} 155 */ 156a():number { 157 return this.bb.readInt16(this.bb_pos); 158}; 159 160/** 161 * @param {number} value 162 * @returns {boolean} 163 */ 164mutate_a(value:number):boolean { 165 var offset = this.bb.__offset(this.bb_pos, 0); 166 167 if (offset === 0) { 168 return false; 169 } 170 171 this.bb.writeInt16(this.bb_pos + offset, value); 172 return true; 173}; 174 175/** 176 * @returns {number} 177 */ 178b():number { 179 return this.bb.readInt8(this.bb_pos + 2); 180}; 181 182/** 183 * @param {number} value 184 * @returns {boolean} 185 */ 186mutate_b(value:number):boolean { 187 var offset = this.bb.__offset(this.bb_pos, 2); 188 189 if (offset === 0) { 190 return false; 191 } 192 193 this.bb.writeInt8(this.bb_pos + offset, value); 194 return true; 195}; 196 197/** 198 * @param {flatbuffers.Builder} builder 199 * @param {number} a 200 * @param {number} b 201 * @returns {flatbuffers.Offset} 202 */ 203static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { 204 builder.prep(2, 4); 205 builder.pad(1); 206 builder.writeInt8(b); 207 builder.writeInt16(a); 208 return builder.offset(); 209}; 210 211} 212} 213/** 214 * @constructor 215 */ 216export namespace MyGame.Example{ 217export class TestSimpleTableWithEnum { 218 /** 219 * @type {flatbuffers.ByteBuffer} 220 */ 221 bb: flatbuffers.ByteBuffer; 222 223 /** 224 * @type {number} 225 */ 226 bb_pos:number = 0; 227/** 228 * @param {number} i 229 * @param {flatbuffers.ByteBuffer} bb 230 * @returns {TestSimpleTableWithEnum} 231 */ 232__init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum { 233 this.bb_pos = i; 234 this.bb = bb; 235 return this; 236}; 237 238/** 239 * @param {flatbuffers.ByteBuffer} bb 240 * @param {TestSimpleTableWithEnum=} obj 241 * @returns {TestSimpleTableWithEnum} 242 */ 243static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum { 244 return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); 245}; 246 247/** 248 * @returns {MyGame.Example.Color} 249 */ 250color():MyGame.Example.Color { 251 var offset = this.bb.__offset(this.bb_pos, 4); 252 return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green; 253}; 254 255/** 256 * @param {MyGame.Example.Color} value 257 * @returns {boolean} 258 */ 259mutate_color(value:MyGame.Example.Color):boolean { 260 var offset = this.bb.__offset(this.bb_pos, 4); 261 262 if (offset === 0) { 263 return false; 264 } 265 266 this.bb.writeInt8(this.bb_pos + offset, value); 267 return true; 268}; 269 270/** 271 * @param {flatbuffers.Builder} builder 272 */ 273static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { 274 builder.startObject(1); 275}; 276 277/** 278 * @param {flatbuffers.Builder} builder 279 * @param {MyGame.Example.Color} color 280 */ 281static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { 282 builder.addFieldInt8(0, color, MyGame.Example.Color.Green); 283}; 284 285/** 286 * @param {flatbuffers.Builder} builder 287 * @returns {flatbuffers.Offset} 288 */ 289static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { 290 var offset = builder.endObject(); 291 return offset; 292}; 293 294} 295} 296/** 297 * @constructor 298 */ 299export namespace MyGame.Example{ 300export class Vec3 { 301 /** 302 * @type {flatbuffers.ByteBuffer} 303 */ 304 bb: flatbuffers.ByteBuffer; 305 306 /** 307 * @type {number} 308 */ 309 bb_pos:number = 0; 310/** 311 * @param {number} i 312 * @param {flatbuffers.ByteBuffer} bb 313 * @returns {Vec3} 314 */ 315__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { 316 this.bb_pos = i; 317 this.bb = bb; 318 return this; 319}; 320 321/** 322 * @returns {number} 323 */ 324x():number { 325 return this.bb.readFloat32(this.bb_pos); 326}; 327 328/** 329 * @param {number} value 330 * @returns {boolean} 331 */ 332mutate_x(value:number):boolean { 333 var offset = this.bb.__offset(this.bb_pos, 0); 334 335 if (offset === 0) { 336 return false; 337 } 338 339 this.bb.writeFloat32(this.bb_pos + offset, value); 340 return true; 341}; 342 343/** 344 * @returns {number} 345 */ 346y():number { 347 return this.bb.readFloat32(this.bb_pos + 4); 348}; 349 350/** 351 * @param {number} value 352 * @returns {boolean} 353 */ 354mutate_y(value:number):boolean { 355 var offset = this.bb.__offset(this.bb_pos, 4); 356 357 if (offset === 0) { 358 return false; 359 } 360 361 this.bb.writeFloat32(this.bb_pos + offset, value); 362 return true; 363}; 364 365/** 366 * @returns {number} 367 */ 368z():number { 369 return this.bb.readFloat32(this.bb_pos + 8); 370}; 371 372/** 373 * @param {number} value 374 * @returns {boolean} 375 */ 376mutate_z(value:number):boolean { 377 var offset = this.bb.__offset(this.bb_pos, 8); 378 379 if (offset === 0) { 380 return false; 381 } 382 383 this.bb.writeFloat32(this.bb_pos + offset, value); 384 return true; 385}; 386 387/** 388 * @returns {number} 389 */ 390test1():number { 391 return this.bb.readFloat64(this.bb_pos + 16); 392}; 393 394/** 395 * @param {number} value 396 * @returns {boolean} 397 */ 398mutate_test1(value:number):boolean { 399 var offset = this.bb.__offset(this.bb_pos, 16); 400 401 if (offset === 0) { 402 return false; 403 } 404 405 this.bb.writeFloat64(this.bb_pos + offset, value); 406 return true; 407}; 408 409/** 410 * @returns {MyGame.Example.Color} 411 */ 412test2():MyGame.Example.Color { 413 return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24)); 414}; 415 416/** 417 * @param {MyGame.Example.Color} value 418 * @returns {boolean} 419 */ 420mutate_test2(value:MyGame.Example.Color):boolean { 421 var offset = this.bb.__offset(this.bb_pos, 24); 422 423 if (offset === 0) { 424 return false; 425 } 426 427 this.bb.writeInt8(this.bb_pos + offset, value); 428 return true; 429}; 430 431/** 432 * @param {MyGame.Example.Test=} obj 433 * @returns {MyGame.Example.Test|null} 434 */ 435test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null { 436 return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); 437}; 438 439/** 440 * @param {flatbuffers.Builder} builder 441 * @param {number} x 442 * @param {number} y 443 * @param {number} z 444 * @param {number} test1 445 * @param {MyGame.Example.Color} test2 446 * @param {number} test3_a 447 * @param {number} test3_b 448 * @returns {flatbuffers.Offset} 449 */ 450static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset { 451 builder.prep(16, 32); 452 builder.pad(2); 453 builder.prep(2, 4); 454 builder.pad(1); 455 builder.writeInt8(test3_b); 456 builder.writeInt16(test3_a); 457 builder.pad(1); 458 builder.writeInt8(test2); 459 builder.writeFloat64(test1); 460 builder.pad(4); 461 builder.writeFloat32(z); 462 builder.writeFloat32(y); 463 builder.writeFloat32(x); 464 return builder.offset(); 465}; 466 467} 468} 469/** 470 * @constructor 471 */ 472export namespace MyGame.Example{ 473export class Ability { 474 /** 475 * @type {flatbuffers.ByteBuffer} 476 */ 477 bb: flatbuffers.ByteBuffer; 478 479 /** 480 * @type {number} 481 */ 482 bb_pos:number = 0; 483/** 484 * @param {number} i 485 * @param {flatbuffers.ByteBuffer} bb 486 * @returns {Ability} 487 */ 488__init(i:number, bb:flatbuffers.ByteBuffer):Ability { 489 this.bb_pos = i; 490 this.bb = bb; 491 return this; 492}; 493 494/** 495 * @returns {number} 496 */ 497id():number { 498 return this.bb.readUint32(this.bb_pos); 499}; 500 501/** 502 * @param {number} value 503 * @returns {boolean} 504 */ 505mutate_id(value:number):boolean { 506 var offset = this.bb.__offset(this.bb_pos, 0); 507 508 if (offset === 0) { 509 return false; 510 } 511 512 this.bb.writeUint32(this.bb_pos + offset, value); 513 return true; 514}; 515 516/** 517 * @returns {number} 518 */ 519distance():number { 520 return this.bb.readUint32(this.bb_pos + 4); 521}; 522 523/** 524 * @param {number} value 525 * @returns {boolean} 526 */ 527mutate_distance(value:number):boolean { 528 var offset = this.bb.__offset(this.bb_pos, 4); 529 530 if (offset === 0) { 531 return false; 532 } 533 534 this.bb.writeUint32(this.bb_pos + offset, value); 535 return true; 536}; 537 538/** 539 * @param {flatbuffers.Builder} builder 540 * @param {number} id 541 * @param {number} distance 542 * @returns {flatbuffers.Offset} 543 */ 544static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { 545 builder.prep(4, 8); 546 builder.writeInt32(distance); 547 builder.writeInt32(id); 548 return builder.offset(); 549}; 550 551} 552} 553/** 554 * @constructor 555 */ 556export namespace MyGame.Example{ 557export class Stat { 558 /** 559 * @type {flatbuffers.ByteBuffer} 560 */ 561 bb: flatbuffers.ByteBuffer; 562 563 /** 564 * @type {number} 565 */ 566 bb_pos:number = 0; 567/** 568 * @param {number} i 569 * @param {flatbuffers.ByteBuffer} bb 570 * @returns {Stat} 571 */ 572__init(i:number, bb:flatbuffers.ByteBuffer):Stat { 573 this.bb_pos = i; 574 this.bb = bb; 575 return this; 576}; 577 578/** 579 * @param {flatbuffers.ByteBuffer} bb 580 * @param {Stat=} obj 581 * @returns {Stat} 582 */ 583static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { 584 return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); 585}; 586 587/** 588 * @param {flatbuffers.Encoding=} optionalEncoding 589 * @returns {string|Uint8Array|null} 590 */ 591id():string|null 592id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null 593id(optionalEncoding?:any):string|Uint8Array|null { 594 var offset = this.bb.__offset(this.bb_pos, 4); 595 return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; 596}; 597 598/** 599 * @returns {flatbuffers.Long} 600 */ 601val():flatbuffers.Long { 602 var offset = this.bb.__offset(this.bb_pos, 6); 603 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 604}; 605 606/** 607 * @param {flatbuffers.Long} value 608 * @returns {boolean} 609 */ 610mutate_val(value:flatbuffers.Long):boolean { 611 var offset = this.bb.__offset(this.bb_pos, 6); 612 613 if (offset === 0) { 614 return false; 615 } 616 617 this.bb.writeInt64(this.bb_pos + offset, value); 618 return true; 619}; 620 621/** 622 * @returns {number} 623 */ 624count():number { 625 var offset = this.bb.__offset(this.bb_pos, 8); 626 return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; 627}; 628 629/** 630 * @param {number} value 631 * @returns {boolean} 632 */ 633mutate_count(value:number):boolean { 634 var offset = this.bb.__offset(this.bb_pos, 8); 635 636 if (offset === 0) { 637 return false; 638 } 639 640 this.bb.writeUint16(this.bb_pos + offset, value); 641 return true; 642}; 643 644/** 645 * @param {flatbuffers.Builder} builder 646 */ 647static startStat(builder:flatbuffers.Builder) { 648 builder.startObject(3); 649}; 650 651/** 652 * @param {flatbuffers.Builder} builder 653 * @param {flatbuffers.Offset} idOffset 654 */ 655static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { 656 builder.addFieldOffset(0, idOffset, 0); 657}; 658 659/** 660 * @param {flatbuffers.Builder} builder 661 * @param {flatbuffers.Long} val 662 */ 663static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) { 664 builder.addFieldInt64(1, val, builder.createLong(0, 0)); 665}; 666 667/** 668 * @param {flatbuffers.Builder} builder 669 * @param {number} count 670 */ 671static addCount(builder:flatbuffers.Builder, count:number) { 672 builder.addFieldInt16(2, count, 0); 673}; 674 675/** 676 * @param {flatbuffers.Builder} builder 677 * @returns {flatbuffers.Offset} 678 */ 679static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { 680 var offset = builder.endObject(); 681 return offset; 682}; 683 684} 685} 686/** 687 * an example documentation comment: monster object 688 * 689 * @constructor 690 */ 691export namespace MyGame.Example{ 692export class Monster { 693 /** 694 * @type {flatbuffers.ByteBuffer} 695 */ 696 bb: flatbuffers.ByteBuffer; 697 698 /** 699 * @type {number} 700 */ 701 bb_pos:number = 0; 702/** 703 * @param {number} i 704 * @param {flatbuffers.ByteBuffer} bb 705 * @returns {Monster} 706 */ 707__init(i:number, bb:flatbuffers.ByteBuffer):Monster { 708 this.bb_pos = i; 709 this.bb = bb; 710 return this; 711}; 712 713/** 714 * @param {flatbuffers.ByteBuffer} bb 715 * @param {Monster=} obj 716 * @returns {Monster} 717 */ 718static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { 719 return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); 720}; 721 722/** 723 * @param {flatbuffers.ByteBuffer} bb 724 * @returns {boolean} 725 */ 726static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { 727 return bb.__has_identifier('MONS'); 728}; 729 730/** 731 * @param {MyGame.Example.Vec3=} obj 732 * @returns {MyGame.Example.Vec3|null} 733 */ 734pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null { 735 var offset = this.bb.__offset(this.bb_pos, 4); 736 return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; 737}; 738 739/** 740 * @returns {number} 741 */ 742mana():number { 743 var offset = this.bb.__offset(this.bb_pos, 6); 744 return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; 745}; 746 747/** 748 * @param {number} value 749 * @returns {boolean} 750 */ 751mutate_mana(value:number):boolean { 752 var offset = this.bb.__offset(this.bb_pos, 6); 753 754 if (offset === 0) { 755 return false; 756 } 757 758 this.bb.writeInt16(this.bb_pos + offset, value); 759 return true; 760}; 761 762/** 763 * @returns {number} 764 */ 765hp():number { 766 var offset = this.bb.__offset(this.bb_pos, 8); 767 return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; 768}; 769 770/** 771 * @param {number} value 772 * @returns {boolean} 773 */ 774mutate_hp(value:number):boolean { 775 var offset = this.bb.__offset(this.bb_pos, 8); 776 777 if (offset === 0) { 778 return false; 779 } 780 781 this.bb.writeInt16(this.bb_pos + offset, value); 782 return true; 783}; 784 785/** 786 * @param {flatbuffers.Encoding=} optionalEncoding 787 * @returns {string|Uint8Array|null} 788 */ 789name():string|null 790name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null 791name(optionalEncoding?:any):string|Uint8Array|null { 792 var offset = this.bb.__offset(this.bb_pos, 10); 793 return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; 794}; 795 796/** 797 * @param {number} index 798 * @returns {number} 799 */ 800inventory(index: number):number|null { 801 var offset = this.bb.__offset(this.bb_pos, 14); 802 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 803}; 804 805/** 806 * @returns {number} 807 */ 808inventoryLength():number { 809 var offset = this.bb.__offset(this.bb_pos, 14); 810 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 811}; 812 813/** 814 * @returns {Uint8Array} 815 */ 816inventoryArray():Uint8Array|null { 817 var offset = this.bb.__offset(this.bb_pos, 14); 818 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 819}; 820 821/** 822 * @returns {MyGame.Example.Color} 823 */ 824color():MyGame.Example.Color { 825 var offset = this.bb.__offset(this.bb_pos, 16); 826 return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; 827}; 828 829/** 830 * @param {MyGame.Example.Color} value 831 * @returns {boolean} 832 */ 833mutate_color(value:MyGame.Example.Color):boolean { 834 var offset = this.bb.__offset(this.bb_pos, 16); 835 836 if (offset === 0) { 837 return false; 838 } 839 840 this.bb.writeInt8(this.bb_pos + offset, value); 841 return true; 842}; 843 844/** 845 * @returns {MyGame.Example.Any} 846 */ 847testType():MyGame.Example.Any { 848 var offset = this.bb.__offset(this.bb_pos, 18); 849 return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; 850}; 851 852/** 853 * @param {MyGame.Example.Any} value 854 * @returns {boolean} 855 */ 856mutate_test_type(value:MyGame.Example.Any):boolean { 857 var offset = this.bb.__offset(this.bb_pos, 18); 858 859 if (offset === 0) { 860 return false; 861 } 862 863 this.bb.writeUint8(this.bb_pos + offset, value); 864 return true; 865}; 866 867/** 868 * @param {flatbuffers.Table} obj 869 * @returns {?flatbuffers.Table} 870 */ 871test<T extends flatbuffers.Table>(obj:T):T|null { 872 var offset = this.bb.__offset(this.bb_pos, 20); 873 return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; 874}; 875 876/** 877 * @param {number} index 878 * @param {MyGame.Example.Test=} obj 879 * @returns {MyGame.Example.Test} 880 */ 881test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { 882 var offset = this.bb.__offset(this.bb_pos, 22); 883 return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; 884}; 885 886/** 887 * @returns {number} 888 */ 889test4Length():number { 890 var offset = this.bb.__offset(this.bb_pos, 22); 891 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 892}; 893 894/** 895 * @param {number} index 896 * @param {flatbuffers.Encoding=} optionalEncoding 897 * @returns {string|Uint8Array} 898 */ 899testarrayofstring(index: number):string 900testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array 901testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { 902 var offset = this.bb.__offset(this.bb_pos, 24); 903 return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; 904}; 905 906/** 907 * @returns {number} 908 */ 909testarrayofstringLength():number { 910 var offset = this.bb.__offset(this.bb_pos, 24); 911 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 912}; 913 914/** 915 * an example documentation comment: this will end up in the generated code 916 * multiline too 917 * 918 * @param {number} index 919 * @param {MyGame.Example.Monster=} obj 920 * @returns {MyGame.Example.Monster} 921 */ 922testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { 923 var offset = this.bb.__offset(this.bb_pos, 26); 924 return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; 925}; 926 927/** 928 * @returns {number} 929 */ 930testarrayoftablesLength():number { 931 var offset = this.bb.__offset(this.bb_pos, 26); 932 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 933}; 934 935/** 936 * @param {MyGame.Example.Monster=} obj 937 * @returns {MyGame.Example.Monster|null} 938 */ 939enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { 940 var offset = this.bb.__offset(this.bb_pos, 28); 941 return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; 942}; 943 944/** 945 * @param {number} index 946 * @returns {number} 947 */ 948testnestedflatbuffer(index: number):number|null { 949 var offset = this.bb.__offset(this.bb_pos, 30); 950 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 951}; 952 953/** 954 * @returns {number} 955 */ 956testnestedflatbufferLength():number { 957 var offset = this.bb.__offset(this.bb_pos, 30); 958 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 959}; 960 961/** 962 * @returns {Uint8Array} 963 */ 964testnestedflatbufferArray():Uint8Array|null { 965 var offset = this.bb.__offset(this.bb_pos, 30); 966 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 967}; 968 969/** 970 * @param {MyGame.Example.Stat=} obj 971 * @returns {MyGame.Example.Stat|null} 972 */ 973testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null { 974 var offset = this.bb.__offset(this.bb_pos, 32); 975 return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; 976}; 977 978/** 979 * @returns {boolean} 980 */ 981testbool():boolean { 982 var offset = this.bb.__offset(this.bb_pos, 34); 983 return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; 984}; 985 986/** 987 * @param {boolean} value 988 * @returns {boolean} 989 */ 990mutate_testbool(value:boolean):boolean { 991 var offset = this.bb.__offset(this.bb_pos, 34); 992 993 if (offset === 0) { 994 return false; 995 } 996 997 this.bb.writeInt8(this.bb_pos + offset, +value); 998 return true; 999}; 1000 1001/** 1002 * @returns {number} 1003 */ 1004testhashs32Fnv1():number { 1005 var offset = this.bb.__offset(this.bb_pos, 36); 1006 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 1007}; 1008 1009/** 1010 * @param {number} value 1011 * @returns {boolean} 1012 */ 1013mutate_testhashs32_fnv1(value:number):boolean { 1014 var offset = this.bb.__offset(this.bb_pos, 36); 1015 1016 if (offset === 0) { 1017 return false; 1018 } 1019 1020 this.bb.writeInt32(this.bb_pos + offset, value); 1021 return true; 1022}; 1023 1024/** 1025 * @returns {number} 1026 */ 1027testhashu32Fnv1():number { 1028 var offset = this.bb.__offset(this.bb_pos, 38); 1029 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; 1030}; 1031 1032/** 1033 * @param {number} value 1034 * @returns {boolean} 1035 */ 1036mutate_testhashu32_fnv1(value:number):boolean { 1037 var offset = this.bb.__offset(this.bb_pos, 38); 1038 1039 if (offset === 0) { 1040 return false; 1041 } 1042 1043 this.bb.writeUint32(this.bb_pos + offset, value); 1044 return true; 1045}; 1046 1047/** 1048 * @returns {flatbuffers.Long} 1049 */ 1050testhashs64Fnv1():flatbuffers.Long { 1051 var offset = this.bb.__offset(this.bb_pos, 40); 1052 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1053}; 1054 1055/** 1056 * @param {flatbuffers.Long} value 1057 * @returns {boolean} 1058 */ 1059mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean { 1060 var offset = this.bb.__offset(this.bb_pos, 40); 1061 1062 if (offset === 0) { 1063 return false; 1064 } 1065 1066 this.bb.writeInt64(this.bb_pos + offset, value); 1067 return true; 1068}; 1069 1070/** 1071 * @returns {flatbuffers.Long} 1072 */ 1073testhashu64Fnv1():flatbuffers.Long { 1074 var offset = this.bb.__offset(this.bb_pos, 42); 1075 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1076}; 1077 1078/** 1079 * @param {flatbuffers.Long} value 1080 * @returns {boolean} 1081 */ 1082mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean { 1083 var offset = this.bb.__offset(this.bb_pos, 42); 1084 1085 if (offset === 0) { 1086 return false; 1087 } 1088 1089 this.bb.writeUint64(this.bb_pos + offset, value); 1090 return true; 1091}; 1092 1093/** 1094 * @returns {number} 1095 */ 1096testhashs32Fnv1a():number { 1097 var offset = this.bb.__offset(this.bb_pos, 44); 1098 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 1099}; 1100 1101/** 1102 * @param {number} value 1103 * @returns {boolean} 1104 */ 1105mutate_testhashs32_fnv1a(value:number):boolean { 1106 var offset = this.bb.__offset(this.bb_pos, 44); 1107 1108 if (offset === 0) { 1109 return false; 1110 } 1111 1112 this.bb.writeInt32(this.bb_pos + offset, value); 1113 return true; 1114}; 1115 1116/** 1117 * @returns {number} 1118 */ 1119testhashu32Fnv1a():number { 1120 var offset = this.bb.__offset(this.bb_pos, 46); 1121 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; 1122}; 1123 1124/** 1125 * @param {number} value 1126 * @returns {boolean} 1127 */ 1128mutate_testhashu32_fnv1a(value:number):boolean { 1129 var offset = this.bb.__offset(this.bb_pos, 46); 1130 1131 if (offset === 0) { 1132 return false; 1133 } 1134 1135 this.bb.writeUint32(this.bb_pos + offset, value); 1136 return true; 1137}; 1138 1139/** 1140 * @returns {flatbuffers.Long} 1141 */ 1142testhashs64Fnv1a():flatbuffers.Long { 1143 var offset = this.bb.__offset(this.bb_pos, 48); 1144 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1145}; 1146 1147/** 1148 * @param {flatbuffers.Long} value 1149 * @returns {boolean} 1150 */ 1151mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean { 1152 var offset = this.bb.__offset(this.bb_pos, 48); 1153 1154 if (offset === 0) { 1155 return false; 1156 } 1157 1158 this.bb.writeInt64(this.bb_pos + offset, value); 1159 return true; 1160}; 1161 1162/** 1163 * @returns {flatbuffers.Long} 1164 */ 1165testhashu64Fnv1a():flatbuffers.Long { 1166 var offset = this.bb.__offset(this.bb_pos, 50); 1167 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1168}; 1169 1170/** 1171 * @param {flatbuffers.Long} value 1172 * @returns {boolean} 1173 */ 1174mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean { 1175 var offset = this.bb.__offset(this.bb_pos, 50); 1176 1177 if (offset === 0) { 1178 return false; 1179 } 1180 1181 this.bb.writeUint64(this.bb_pos + offset, value); 1182 return true; 1183}; 1184 1185/** 1186 * @param {number} index 1187 * @returns {boolean} 1188 */ 1189testarrayofbools(index: number):boolean|null { 1190 var offset = this.bb.__offset(this.bb_pos, 52); 1191 return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; 1192}; 1193 1194/** 1195 * @returns {number} 1196 */ 1197testarrayofboolsLength():number { 1198 var offset = this.bb.__offset(this.bb_pos, 52); 1199 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1200}; 1201 1202/** 1203 * @returns {Int8Array} 1204 */ 1205testarrayofboolsArray():Int8Array|null { 1206 var offset = this.bb.__offset(this.bb_pos, 52); 1207 return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 1208}; 1209 1210/** 1211 * @returns {number} 1212 */ 1213testf():number { 1214 var offset = this.bb.__offset(this.bb_pos, 54); 1215 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; 1216}; 1217 1218/** 1219 * @param {number} value 1220 * @returns {boolean} 1221 */ 1222mutate_testf(value:number):boolean { 1223 var offset = this.bb.__offset(this.bb_pos, 54); 1224 1225 if (offset === 0) { 1226 return false; 1227 } 1228 1229 this.bb.writeFloat32(this.bb_pos + offset, value); 1230 return true; 1231}; 1232 1233/** 1234 * @returns {number} 1235 */ 1236testf2():number { 1237 var offset = this.bb.__offset(this.bb_pos, 56); 1238 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; 1239}; 1240 1241/** 1242 * @param {number} value 1243 * @returns {boolean} 1244 */ 1245mutate_testf2(value:number):boolean { 1246 var offset = this.bb.__offset(this.bb_pos, 56); 1247 1248 if (offset === 0) { 1249 return false; 1250 } 1251 1252 this.bb.writeFloat32(this.bb_pos + offset, value); 1253 return true; 1254}; 1255 1256/** 1257 * @returns {number} 1258 */ 1259testf3():number { 1260 var offset = this.bb.__offset(this.bb_pos, 58); 1261 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; 1262}; 1263 1264/** 1265 * @param {number} value 1266 * @returns {boolean} 1267 */ 1268mutate_testf3(value:number):boolean { 1269 var offset = this.bb.__offset(this.bb_pos, 58); 1270 1271 if (offset === 0) { 1272 return false; 1273 } 1274 1275 this.bb.writeFloat32(this.bb_pos + offset, value); 1276 return true; 1277}; 1278 1279/** 1280 * @param {number} index 1281 * @param {flatbuffers.Encoding=} optionalEncoding 1282 * @returns {string|Uint8Array} 1283 */ 1284testarrayofstring2(index: number):string 1285testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array 1286testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { 1287 var offset = this.bb.__offset(this.bb_pos, 60); 1288 return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; 1289}; 1290 1291/** 1292 * @returns {number} 1293 */ 1294testarrayofstring2Length():number { 1295 var offset = this.bb.__offset(this.bb_pos, 60); 1296 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1297}; 1298 1299/** 1300 * @param {number} index 1301 * @param {MyGame.Example.Ability=} obj 1302 * @returns {MyGame.Example.Ability} 1303 */ 1304testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null { 1305 var offset = this.bb.__offset(this.bb_pos, 62); 1306 return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; 1307}; 1308 1309/** 1310 * @returns {number} 1311 */ 1312testarrayofsortedstructLength():number { 1313 var offset = this.bb.__offset(this.bb_pos, 62); 1314 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1315}; 1316 1317/** 1318 * @param {number} index 1319 * @returns {number} 1320 */ 1321flex(index: number):number|null { 1322 var offset = this.bb.__offset(this.bb_pos, 64); 1323 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 1324}; 1325 1326/** 1327 * @returns {number} 1328 */ 1329flexLength():number { 1330 var offset = this.bb.__offset(this.bb_pos, 64); 1331 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1332}; 1333 1334/** 1335 * @returns {Uint8Array} 1336 */ 1337flexArray():Uint8Array|null { 1338 var offset = this.bb.__offset(this.bb_pos, 64); 1339 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 1340}; 1341 1342/** 1343 * @param {number} index 1344 * @param {MyGame.Example.Test=} obj 1345 * @returns {MyGame.Example.Test} 1346 */ 1347test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { 1348 var offset = this.bb.__offset(this.bb_pos, 66); 1349 return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; 1350}; 1351 1352/** 1353 * @returns {number} 1354 */ 1355test5Length():number { 1356 var offset = this.bb.__offset(this.bb_pos, 66); 1357 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1358}; 1359 1360/** 1361 * @param {number} index 1362 * @returns {flatbuffers.Long} 1363 */ 1364vectorOfLongs(index: number):flatbuffers.Long|null { 1365 var offset = this.bb.__offset(this.bb_pos, 68); 1366 return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); 1367}; 1368 1369/** 1370 * @returns {number} 1371 */ 1372vectorOfLongsLength():number { 1373 var offset = this.bb.__offset(this.bb_pos, 68); 1374 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1375}; 1376 1377/** 1378 * @param {number} index 1379 * @returns {number} 1380 */ 1381vectorOfDoubles(index: number):number|null { 1382 var offset = this.bb.__offset(this.bb_pos, 70); 1383 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; 1384}; 1385 1386/** 1387 * @returns {number} 1388 */ 1389vectorOfDoublesLength():number { 1390 var offset = this.bb.__offset(this.bb_pos, 70); 1391 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1392}; 1393 1394/** 1395 * @returns {Float64Array} 1396 */ 1397vectorOfDoublesArray():Float64Array|null { 1398 var offset = this.bb.__offset(this.bb_pos, 70); 1399 return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 1400}; 1401 1402/** 1403 * @param {MyGame.InParentNamespace=} obj 1404 * @returns {MyGame.InParentNamespace|null} 1405 */ 1406parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null { 1407 var offset = this.bb.__offset(this.bb_pos, 72); 1408 return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; 1409}; 1410 1411/** 1412 * @param {flatbuffers.Builder} builder 1413 */ 1414static startMonster(builder:flatbuffers.Builder) { 1415 builder.startObject(35); 1416}; 1417 1418/** 1419 * @param {flatbuffers.Builder} builder 1420 * @param {flatbuffers.Offset} posOffset 1421 */ 1422static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { 1423 builder.addFieldStruct(0, posOffset, 0); 1424}; 1425 1426/** 1427 * @param {flatbuffers.Builder} builder 1428 * @param {number} mana 1429 */ 1430static addMana(builder:flatbuffers.Builder, mana:number) { 1431 builder.addFieldInt16(1, mana, 150); 1432}; 1433 1434/** 1435 * @param {flatbuffers.Builder} builder 1436 * @param {number} hp 1437 */ 1438static addHp(builder:flatbuffers.Builder, hp:number) { 1439 builder.addFieldInt16(2, hp, 100); 1440}; 1441 1442/** 1443 * @param {flatbuffers.Builder} builder 1444 * @param {flatbuffers.Offset} nameOffset 1445 */ 1446static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { 1447 builder.addFieldOffset(3, nameOffset, 0); 1448}; 1449 1450/** 1451 * @param {flatbuffers.Builder} builder 1452 * @param {flatbuffers.Offset} inventoryOffset 1453 */ 1454static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { 1455 builder.addFieldOffset(5, inventoryOffset, 0); 1456}; 1457 1458/** 1459 * @param {flatbuffers.Builder} builder 1460 * @param {Array.<number>} data 1461 * @returns {flatbuffers.Offset} 1462 */ 1463static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1464 builder.startVector(1, data.length, 1); 1465 for (var i = data.length - 1; i >= 0; i--) { 1466 builder.addInt8(data[i]); 1467 } 1468 return builder.endVector(); 1469}; 1470 1471/** 1472 * @param {flatbuffers.Builder} builder 1473 * @param {number} numElems 1474 */ 1475static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { 1476 builder.startVector(1, numElems, 1); 1477}; 1478 1479/** 1480 * @param {flatbuffers.Builder} builder 1481 * @param {MyGame.Example.Color} color 1482 */ 1483static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { 1484 builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); 1485}; 1486 1487/** 1488 * @param {flatbuffers.Builder} builder 1489 * @param {MyGame.Example.Any} testType 1490 */ 1491static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) { 1492 builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); 1493}; 1494 1495/** 1496 * @param {flatbuffers.Builder} builder 1497 * @param {flatbuffers.Offset} testOffset 1498 */ 1499static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { 1500 builder.addFieldOffset(8, testOffset, 0); 1501}; 1502 1503/** 1504 * @param {flatbuffers.Builder} builder 1505 * @param {flatbuffers.Offset} test4Offset 1506 */ 1507static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { 1508 builder.addFieldOffset(9, test4Offset, 0); 1509}; 1510 1511/** 1512 * @param {flatbuffers.Builder} builder 1513 * @param {number} numElems 1514 */ 1515static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { 1516 builder.startVector(4, numElems, 2); 1517}; 1518 1519/** 1520 * @param {flatbuffers.Builder} builder 1521 * @param {flatbuffers.Offset} testarrayofstringOffset 1522 */ 1523static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { 1524 builder.addFieldOffset(10, testarrayofstringOffset, 0); 1525}; 1526 1527/** 1528 * @param {flatbuffers.Builder} builder 1529 * @param {Array.<flatbuffers.Offset>} data 1530 * @returns {flatbuffers.Offset} 1531 */ 1532static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 1533 builder.startVector(4, data.length, 4); 1534 for (var i = data.length - 1; i >= 0; i--) { 1535 builder.addOffset(data[i]); 1536 } 1537 return builder.endVector(); 1538}; 1539 1540/** 1541 * @param {flatbuffers.Builder} builder 1542 * @param {number} numElems 1543 */ 1544static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { 1545 builder.startVector(4, numElems, 4); 1546}; 1547 1548/** 1549 * @param {flatbuffers.Builder} builder 1550 * @param {flatbuffers.Offset} testarrayoftablesOffset 1551 */ 1552static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { 1553 builder.addFieldOffset(11, testarrayoftablesOffset, 0); 1554}; 1555 1556/** 1557 * @param {flatbuffers.Builder} builder 1558 * @param {Array.<flatbuffers.Offset>} data 1559 * @returns {flatbuffers.Offset} 1560 */ 1561static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 1562 builder.startVector(4, data.length, 4); 1563 for (var i = data.length - 1; i >= 0; i--) { 1564 builder.addOffset(data[i]); 1565 } 1566 return builder.endVector(); 1567}; 1568 1569/** 1570 * @param {flatbuffers.Builder} builder 1571 * @param {number} numElems 1572 */ 1573static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { 1574 builder.startVector(4, numElems, 4); 1575}; 1576 1577/** 1578 * @param {flatbuffers.Builder} builder 1579 * @param {flatbuffers.Offset} enemyOffset 1580 */ 1581static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { 1582 builder.addFieldOffset(12, enemyOffset, 0); 1583}; 1584 1585/** 1586 * @param {flatbuffers.Builder} builder 1587 * @param {flatbuffers.Offset} testnestedflatbufferOffset 1588 */ 1589static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { 1590 builder.addFieldOffset(13, testnestedflatbufferOffset, 0); 1591}; 1592 1593/** 1594 * @param {flatbuffers.Builder} builder 1595 * @param {Array.<number>} data 1596 * @returns {flatbuffers.Offset} 1597 */ 1598static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1599 builder.startVector(1, data.length, 1); 1600 for (var i = data.length - 1; i >= 0; i--) { 1601 builder.addInt8(data[i]); 1602 } 1603 return builder.endVector(); 1604}; 1605 1606/** 1607 * @param {flatbuffers.Builder} builder 1608 * @param {number} numElems 1609 */ 1610static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { 1611 builder.startVector(1, numElems, 1); 1612}; 1613 1614/** 1615 * @param {flatbuffers.Builder} builder 1616 * @param {flatbuffers.Offset} testemptyOffset 1617 */ 1618static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { 1619 builder.addFieldOffset(14, testemptyOffset, 0); 1620}; 1621 1622/** 1623 * @param {flatbuffers.Builder} builder 1624 * @param {boolean} testbool 1625 */ 1626static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { 1627 builder.addFieldInt8(15, +testbool, +false); 1628}; 1629 1630/** 1631 * @param {flatbuffers.Builder} builder 1632 * @param {number} testhashs32Fnv1 1633 */ 1634static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { 1635 builder.addFieldInt32(16, testhashs32Fnv1, 0); 1636}; 1637 1638/** 1639 * @param {flatbuffers.Builder} builder 1640 * @param {number} testhashu32Fnv1 1641 */ 1642static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { 1643 builder.addFieldInt32(17, testhashu32Fnv1, 0); 1644}; 1645 1646/** 1647 * @param {flatbuffers.Builder} builder 1648 * @param {flatbuffers.Long} testhashs64Fnv1 1649 */ 1650static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) { 1651 builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); 1652}; 1653 1654/** 1655 * @param {flatbuffers.Builder} builder 1656 * @param {flatbuffers.Long} testhashu64Fnv1 1657 */ 1658static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) { 1659 builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); 1660}; 1661 1662/** 1663 * @param {flatbuffers.Builder} builder 1664 * @param {number} testhashs32Fnv1a 1665 */ 1666static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { 1667 builder.addFieldInt32(20, testhashs32Fnv1a, 0); 1668}; 1669 1670/** 1671 * @param {flatbuffers.Builder} builder 1672 * @param {number} testhashu32Fnv1a 1673 */ 1674static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { 1675 builder.addFieldInt32(21, testhashu32Fnv1a, 0); 1676}; 1677 1678/** 1679 * @param {flatbuffers.Builder} builder 1680 * @param {flatbuffers.Long} testhashs64Fnv1a 1681 */ 1682static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) { 1683 builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); 1684}; 1685 1686/** 1687 * @param {flatbuffers.Builder} builder 1688 * @param {flatbuffers.Long} testhashu64Fnv1a 1689 */ 1690static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) { 1691 builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); 1692}; 1693 1694/** 1695 * @param {flatbuffers.Builder} builder 1696 * @param {flatbuffers.Offset} testarrayofboolsOffset 1697 */ 1698static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { 1699 builder.addFieldOffset(24, testarrayofboolsOffset, 0); 1700}; 1701 1702/** 1703 * @param {flatbuffers.Builder} builder 1704 * @param {Array.<boolean>} data 1705 * @returns {flatbuffers.Offset} 1706 */ 1707static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { 1708 builder.startVector(1, data.length, 1); 1709 for (var i = data.length - 1; i >= 0; i--) { 1710 builder.addInt8(+data[i]); 1711 } 1712 return builder.endVector(); 1713}; 1714 1715/** 1716 * @param {flatbuffers.Builder} builder 1717 * @param {number} numElems 1718 */ 1719static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { 1720 builder.startVector(1, numElems, 1); 1721}; 1722 1723/** 1724 * @param {flatbuffers.Builder} builder 1725 * @param {number} testf 1726 */ 1727static addTestf(builder:flatbuffers.Builder, testf:number) { 1728 builder.addFieldFloat32(25, testf, 3.14159); 1729}; 1730 1731/** 1732 * @param {flatbuffers.Builder} builder 1733 * @param {number} testf2 1734 */ 1735static addTestf2(builder:flatbuffers.Builder, testf2:number) { 1736 builder.addFieldFloat32(26, testf2, 3.0); 1737}; 1738 1739/** 1740 * @param {flatbuffers.Builder} builder 1741 * @param {number} testf3 1742 */ 1743static addTestf3(builder:flatbuffers.Builder, testf3:number) { 1744 builder.addFieldFloat32(27, testf3, 0.0); 1745}; 1746 1747/** 1748 * @param {flatbuffers.Builder} builder 1749 * @param {flatbuffers.Offset} testarrayofstring2Offset 1750 */ 1751static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { 1752 builder.addFieldOffset(28, testarrayofstring2Offset, 0); 1753}; 1754 1755/** 1756 * @param {flatbuffers.Builder} builder 1757 * @param {Array.<flatbuffers.Offset>} data 1758 * @returns {flatbuffers.Offset} 1759 */ 1760static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 1761 builder.startVector(4, data.length, 4); 1762 for (var i = data.length - 1; i >= 0; i--) { 1763 builder.addOffset(data[i]); 1764 } 1765 return builder.endVector(); 1766}; 1767 1768/** 1769 * @param {flatbuffers.Builder} builder 1770 * @param {number} numElems 1771 */ 1772static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { 1773 builder.startVector(4, numElems, 4); 1774}; 1775 1776/** 1777 * @param {flatbuffers.Builder} builder 1778 * @param {flatbuffers.Offset} testarrayofsortedstructOffset 1779 */ 1780static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { 1781 builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); 1782}; 1783 1784/** 1785 * @param {flatbuffers.Builder} builder 1786 * @param {number} numElems 1787 */ 1788static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { 1789 builder.startVector(8, numElems, 4); 1790}; 1791 1792/** 1793 * @param {flatbuffers.Builder} builder 1794 * @param {flatbuffers.Offset} flexOffset 1795 */ 1796static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { 1797 builder.addFieldOffset(30, flexOffset, 0); 1798}; 1799 1800/** 1801 * @param {flatbuffers.Builder} builder 1802 * @param {Array.<number>} data 1803 * @returns {flatbuffers.Offset} 1804 */ 1805static createFlexVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1806 builder.startVector(1, data.length, 1); 1807 for (var i = data.length - 1; i >= 0; i--) { 1808 builder.addInt8(data[i]); 1809 } 1810 return builder.endVector(); 1811}; 1812 1813/** 1814 * @param {flatbuffers.Builder} builder 1815 * @param {number} numElems 1816 */ 1817static startFlexVector(builder:flatbuffers.Builder, numElems:number) { 1818 builder.startVector(1, numElems, 1); 1819}; 1820 1821/** 1822 * @param {flatbuffers.Builder} builder 1823 * @param {flatbuffers.Offset} test5Offset 1824 */ 1825static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { 1826 builder.addFieldOffset(31, test5Offset, 0); 1827}; 1828 1829/** 1830 * @param {flatbuffers.Builder} builder 1831 * @param {number} numElems 1832 */ 1833static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { 1834 builder.startVector(4, numElems, 2); 1835}; 1836 1837/** 1838 * @param {flatbuffers.Builder} builder 1839 * @param {flatbuffers.Offset} vectorOfLongsOffset 1840 */ 1841static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { 1842 builder.addFieldOffset(32, vectorOfLongsOffset, 0); 1843}; 1844 1845/** 1846 * @param {flatbuffers.Builder} builder 1847 * @param {Array.<flatbuffers.Long>} data 1848 * @returns {flatbuffers.Offset} 1849 */ 1850static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { 1851 builder.startVector(8, data.length, 8); 1852 for (var i = data.length - 1; i >= 0; i--) { 1853 builder.addInt64(data[i]); 1854 } 1855 return builder.endVector(); 1856}; 1857 1858/** 1859 * @param {flatbuffers.Builder} builder 1860 * @param {number} numElems 1861 */ 1862static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { 1863 builder.startVector(8, numElems, 8); 1864}; 1865 1866/** 1867 * @param {flatbuffers.Builder} builder 1868 * @param {flatbuffers.Offset} vectorOfDoublesOffset 1869 */ 1870static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { 1871 builder.addFieldOffset(33, vectorOfDoublesOffset, 0); 1872}; 1873 1874/** 1875 * @param {flatbuffers.Builder} builder 1876 * @param {Array.<number>} data 1877 * @returns {flatbuffers.Offset} 1878 */ 1879static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1880 builder.startVector(8, data.length, 8); 1881 for (var i = data.length - 1; i >= 0; i--) { 1882 builder.addFloat64(data[i]); 1883 } 1884 return builder.endVector(); 1885}; 1886 1887/** 1888 * @param {flatbuffers.Builder} builder 1889 * @param {number} numElems 1890 */ 1891static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { 1892 builder.startVector(8, numElems, 8); 1893}; 1894 1895/** 1896 * @param {flatbuffers.Builder} builder 1897 * @param {flatbuffers.Offset} parentNamespaceTestOffset 1898 */ 1899static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { 1900 builder.addFieldOffset(34, parentNamespaceTestOffset, 0); 1901}; 1902 1903/** 1904 * @param {flatbuffers.Builder} builder 1905 * @returns {flatbuffers.Offset} 1906 */ 1907static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { 1908 var offset = builder.endObject(); 1909 builder.requiredField(offset, 10); // name 1910 return offset; 1911}; 1912 1913/** 1914 * @param {flatbuffers.Builder} builder 1915 * @param {flatbuffers.Offset} offset 1916 */ 1917static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { 1918 builder.finish(offset, 'MONS'); 1919}; 1920 1921} 1922} 1923/** 1924 * @constructor 1925 */ 1926export namespace MyGame.Example{ 1927export class TypeAliases { 1928 /** 1929 * @type {flatbuffers.ByteBuffer} 1930 */ 1931 bb: flatbuffers.ByteBuffer; 1932 1933 /** 1934 * @type {number} 1935 */ 1936 bb_pos:number = 0; 1937/** 1938 * @param {number} i 1939 * @param {flatbuffers.ByteBuffer} bb 1940 * @returns {TypeAliases} 1941 */ 1942__init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases { 1943 this.bb_pos = i; 1944 this.bb = bb; 1945 return this; 1946}; 1947 1948/** 1949 * @param {flatbuffers.ByteBuffer} bb 1950 * @param {TypeAliases=} obj 1951 * @returns {TypeAliases} 1952 */ 1953static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases { 1954 return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); 1955}; 1956 1957/** 1958 * @returns {number} 1959 */ 1960i8():number { 1961 var offset = this.bb.__offset(this.bb_pos, 4); 1962 return offset ? this.bb.readInt8(this.bb_pos + offset) : 0; 1963}; 1964 1965/** 1966 * @param {number} value 1967 * @returns {boolean} 1968 */ 1969mutate_i8(value:number):boolean { 1970 var offset = this.bb.__offset(this.bb_pos, 4); 1971 1972 if (offset === 0) { 1973 return false; 1974 } 1975 1976 this.bb.writeInt8(this.bb_pos + offset, value); 1977 return true; 1978}; 1979 1980/** 1981 * @returns {number} 1982 */ 1983u8():number { 1984 var offset = this.bb.__offset(this.bb_pos, 6); 1985 return offset ? this.bb.readUint8(this.bb_pos + offset) : 0; 1986}; 1987 1988/** 1989 * @param {number} value 1990 * @returns {boolean} 1991 */ 1992mutate_u8(value:number):boolean { 1993 var offset = this.bb.__offset(this.bb_pos, 6); 1994 1995 if (offset === 0) { 1996 return false; 1997 } 1998 1999 this.bb.writeUint8(this.bb_pos + offset, value); 2000 return true; 2001}; 2002 2003/** 2004 * @returns {number} 2005 */ 2006i16():number { 2007 var offset = this.bb.__offset(this.bb_pos, 8); 2008 return offset ? this.bb.readInt16(this.bb_pos + offset) : 0; 2009}; 2010 2011/** 2012 * @param {number} value 2013 * @returns {boolean} 2014 */ 2015mutate_i16(value:number):boolean { 2016 var offset = this.bb.__offset(this.bb_pos, 8); 2017 2018 if (offset === 0) { 2019 return false; 2020 } 2021 2022 this.bb.writeInt16(this.bb_pos + offset, value); 2023 return true; 2024}; 2025 2026/** 2027 * @returns {number} 2028 */ 2029u16():number { 2030 var offset = this.bb.__offset(this.bb_pos, 10); 2031 return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; 2032}; 2033 2034/** 2035 * @param {number} value 2036 * @returns {boolean} 2037 */ 2038mutate_u16(value:number):boolean { 2039 var offset = this.bb.__offset(this.bb_pos, 10); 2040 2041 if (offset === 0) { 2042 return false; 2043 } 2044 2045 this.bb.writeUint16(this.bb_pos + offset, value); 2046 return true; 2047}; 2048 2049/** 2050 * @returns {number} 2051 */ 2052i32():number { 2053 var offset = this.bb.__offset(this.bb_pos, 12); 2054 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 2055}; 2056 2057/** 2058 * @param {number} value 2059 * @returns {boolean} 2060 */ 2061mutate_i32(value:number):boolean { 2062 var offset = this.bb.__offset(this.bb_pos, 12); 2063 2064 if (offset === 0) { 2065 return false; 2066 } 2067 2068 this.bb.writeInt32(this.bb_pos + offset, value); 2069 return true; 2070}; 2071 2072/** 2073 * @returns {number} 2074 */ 2075u32():number { 2076 var offset = this.bb.__offset(this.bb_pos, 14); 2077 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; 2078}; 2079 2080/** 2081 * @param {number} value 2082 * @returns {boolean} 2083 */ 2084mutate_u32(value:number):boolean { 2085 var offset = this.bb.__offset(this.bb_pos, 14); 2086 2087 if (offset === 0) { 2088 return false; 2089 } 2090 2091 this.bb.writeUint32(this.bb_pos + offset, value); 2092 return true; 2093}; 2094 2095/** 2096 * @returns {flatbuffers.Long} 2097 */ 2098i64():flatbuffers.Long { 2099 var offset = this.bb.__offset(this.bb_pos, 16); 2100 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 2101}; 2102 2103/** 2104 * @param {flatbuffers.Long} value 2105 * @returns {boolean} 2106 */ 2107mutate_i64(value:flatbuffers.Long):boolean { 2108 var offset = this.bb.__offset(this.bb_pos, 16); 2109 2110 if (offset === 0) { 2111 return false; 2112 } 2113 2114 this.bb.writeInt64(this.bb_pos + offset, value); 2115 return true; 2116}; 2117 2118/** 2119 * @returns {flatbuffers.Long} 2120 */ 2121u64():flatbuffers.Long { 2122 var offset = this.bb.__offset(this.bb_pos, 18); 2123 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); 2124}; 2125 2126/** 2127 * @param {flatbuffers.Long} value 2128 * @returns {boolean} 2129 */ 2130mutate_u64(value:flatbuffers.Long):boolean { 2131 var offset = this.bb.__offset(this.bb_pos, 18); 2132 2133 if (offset === 0) { 2134 return false; 2135 } 2136 2137 this.bb.writeUint64(this.bb_pos + offset, value); 2138 return true; 2139}; 2140 2141/** 2142 * @returns {number} 2143 */ 2144f32():number { 2145 var offset = this.bb.__offset(this.bb_pos, 20); 2146 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; 2147}; 2148 2149/** 2150 * @param {number} value 2151 * @returns {boolean} 2152 */ 2153mutate_f32(value:number):boolean { 2154 var offset = this.bb.__offset(this.bb_pos, 20); 2155 2156 if (offset === 0) { 2157 return false; 2158 } 2159 2160 this.bb.writeFloat32(this.bb_pos + offset, value); 2161 return true; 2162}; 2163 2164/** 2165 * @returns {number} 2166 */ 2167f64():number { 2168 var offset = this.bb.__offset(this.bb_pos, 22); 2169 return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; 2170}; 2171 2172/** 2173 * @param {number} value 2174 * @returns {boolean} 2175 */ 2176mutate_f64(value:number):boolean { 2177 var offset = this.bb.__offset(this.bb_pos, 22); 2178 2179 if (offset === 0) { 2180 return false; 2181 } 2182 2183 this.bb.writeFloat64(this.bb_pos + offset, value); 2184 return true; 2185}; 2186 2187/** 2188 * @param {number} index 2189 * @returns {number} 2190 */ 2191v8(index: number):number|null { 2192 var offset = this.bb.__offset(this.bb_pos, 24); 2193 return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 2194}; 2195 2196/** 2197 * @returns {number} 2198 */ 2199v8Length():number { 2200 var offset = this.bb.__offset(this.bb_pos, 24); 2201 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 2202}; 2203 2204/** 2205 * @returns {Int8Array} 2206 */ 2207v8Array():Int8Array|null { 2208 var offset = this.bb.__offset(this.bb_pos, 24); 2209 return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 2210}; 2211 2212/** 2213 * @param {number} index 2214 * @returns {number} 2215 */ 2216vf64(index: number):number|null { 2217 var offset = this.bb.__offset(this.bb_pos, 26); 2218 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; 2219}; 2220 2221/** 2222 * @returns {number} 2223 */ 2224vf64Length():number { 2225 var offset = this.bb.__offset(this.bb_pos, 26); 2226 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 2227}; 2228 2229/** 2230 * @returns {Float64Array} 2231 */ 2232vf64Array():Float64Array|null { 2233 var offset = this.bb.__offset(this.bb_pos, 26); 2234 return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 2235}; 2236 2237/** 2238 * @param {flatbuffers.Builder} builder 2239 */ 2240static startTypeAliases(builder:flatbuffers.Builder) { 2241 builder.startObject(12); 2242}; 2243 2244/** 2245 * @param {flatbuffers.Builder} builder 2246 * @param {number} i8 2247 */ 2248static addI8(builder:flatbuffers.Builder, i8:number) { 2249 builder.addFieldInt8(0, i8, 0); 2250}; 2251 2252/** 2253 * @param {flatbuffers.Builder} builder 2254 * @param {number} u8 2255 */ 2256static addU8(builder:flatbuffers.Builder, u8:number) { 2257 builder.addFieldInt8(1, u8, 0); 2258}; 2259 2260/** 2261 * @param {flatbuffers.Builder} builder 2262 * @param {number} i16 2263 */ 2264static addI16(builder:flatbuffers.Builder, i16:number) { 2265 builder.addFieldInt16(2, i16, 0); 2266}; 2267 2268/** 2269 * @param {flatbuffers.Builder} builder 2270 * @param {number} u16 2271 */ 2272static addU16(builder:flatbuffers.Builder, u16:number) { 2273 builder.addFieldInt16(3, u16, 0); 2274}; 2275 2276/** 2277 * @param {flatbuffers.Builder} builder 2278 * @param {number} i32 2279 */ 2280static addI32(builder:flatbuffers.Builder, i32:number) { 2281 builder.addFieldInt32(4, i32, 0); 2282}; 2283 2284/** 2285 * @param {flatbuffers.Builder} builder 2286 * @param {number} u32 2287 */ 2288static addU32(builder:flatbuffers.Builder, u32:number) { 2289 builder.addFieldInt32(5, u32, 0); 2290}; 2291 2292/** 2293 * @param {flatbuffers.Builder} builder 2294 * @param {flatbuffers.Long} i64 2295 */ 2296static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) { 2297 builder.addFieldInt64(6, i64, builder.createLong(0, 0)); 2298}; 2299 2300/** 2301 * @param {flatbuffers.Builder} builder 2302 * @param {flatbuffers.Long} u64 2303 */ 2304static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) { 2305 builder.addFieldInt64(7, u64, builder.createLong(0, 0)); 2306}; 2307 2308/** 2309 * @param {flatbuffers.Builder} builder 2310 * @param {number} f32 2311 */ 2312static addF32(builder:flatbuffers.Builder, f32:number) { 2313 builder.addFieldFloat32(8, f32, 0.0); 2314}; 2315 2316/** 2317 * @param {flatbuffers.Builder} builder 2318 * @param {number} f64 2319 */ 2320static addF64(builder:flatbuffers.Builder, f64:number) { 2321 builder.addFieldFloat64(9, f64, 0.0); 2322}; 2323 2324/** 2325 * @param {flatbuffers.Builder} builder 2326 * @param {flatbuffers.Offset} v8Offset 2327 */ 2328static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { 2329 builder.addFieldOffset(10, v8Offset, 0); 2330}; 2331 2332/** 2333 * @param {flatbuffers.Builder} builder 2334 * @param {Array.<number>} data 2335 * @returns {flatbuffers.Offset} 2336 */ 2337static createV8Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 2338 builder.startVector(1, data.length, 1); 2339 for (var i = data.length - 1; i >= 0; i--) { 2340 builder.addInt8(data[i]); 2341 } 2342 return builder.endVector(); 2343}; 2344 2345/** 2346 * @param {flatbuffers.Builder} builder 2347 * @param {number} numElems 2348 */ 2349static startV8Vector(builder:flatbuffers.Builder, numElems:number) { 2350 builder.startVector(1, numElems, 1); 2351}; 2352 2353/** 2354 * @param {flatbuffers.Builder} builder 2355 * @param {flatbuffers.Offset} vf64Offset 2356 */ 2357static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { 2358 builder.addFieldOffset(11, vf64Offset, 0); 2359}; 2360 2361/** 2362 * @param {flatbuffers.Builder} builder 2363 * @param {Array.<number>} data 2364 * @returns {flatbuffers.Offset} 2365 */ 2366static createVf64Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 2367 builder.startVector(8, data.length, 8); 2368 for (var i = data.length - 1; i >= 0; i--) { 2369 builder.addFloat64(data[i]); 2370 } 2371 return builder.endVector(); 2372}; 2373 2374/** 2375 * @param {flatbuffers.Builder} builder 2376 * @param {number} numElems 2377 */ 2378static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { 2379 builder.startVector(8, numElems, 8); 2380}; 2381 2382/** 2383 * @param {flatbuffers.Builder} builder 2384 * @returns {flatbuffers.Offset} 2385 */ 2386static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { 2387 var offset = builder.endObject(); 2388 return offset; 2389}; 2390 2391} 2392} 2393