1 /************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #ifndef U_SIMPLE_SHADERS_H 30 #define U_SIMPLE_SHADERS_H 31 32 33 #include "pipe/p_compiler.h" 34 #include "pipe/p_shader_tokens.h" 35 36 37 struct pipe_context; 38 struct pipe_shader_state; 39 struct pipe_stream_output_info; 40 41 42 #ifdef __cplusplus 43 extern "C" { 44 #endif 45 46 47 extern void * 48 util_make_vertex_passthrough_shader(struct pipe_context *pipe, 49 uint num_attribs, 50 const uint *semantic_names, 51 const uint *semantic_indexes, 52 bool window_space); 53 54 extern void * 55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, 56 uint num_attribs, 57 const uint *semantic_names, 58 const uint *semantic_indexes, 59 bool window_space, 60 const struct pipe_stream_output_info *so); 61 62 extern void * 63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe); 64 65 extern void * 66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe); 67 68 extern void * 69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe); 70 71 extern void * 72 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 73 unsigned tex_target, 74 unsigned interp_mode, 75 unsigned writemask, 76 enum tgsi_return_type stype, 77 enum tgsi_return_type dtype); 78 79 extern void * 80 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, 81 unsigned interp_mode, 82 enum tgsi_return_type stype, 83 enum tgsi_return_type dtype); 84 85 extern void * 86 util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, 87 unsigned tex_target, 88 unsigned interp_mode); 89 90 91 extern void * 92 util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe, 93 unsigned tex_target, 94 unsigned interp_mode); 95 96 97 extern void * 98 util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe, 99 unsigned tex_target, 100 unsigned interp_mode); 101 102 103 extern void * 104 util_make_fragment_passthrough_shader(struct pipe_context *pipe, 105 int input_semantic, 106 int input_interpolate, 107 boolean write_all_cbufs); 108 109 110 extern void * 111 util_make_empty_fragment_shader(struct pipe_context *pipe); 112 113 114 extern void * 115 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, 116 int input_semantic, 117 int input_interpolate); 118 119 120 extern void * 121 util_make_fs_blit_msaa_color(struct pipe_context *pipe, 122 unsigned tgsi_tex, 123 enum tgsi_return_type stype, 124 enum tgsi_return_type dtype); 125 126 127 extern void * 128 util_make_fs_blit_msaa_depth(struct pipe_context *pipe, 129 unsigned tgsi_tex); 130 131 132 extern void * 133 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, 134 unsigned tgsi_tex); 135 136 137 void * 138 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, 139 unsigned tgsi_tex); 140 141 142 void * 143 util_make_fs_msaa_resolve(struct pipe_context *pipe, 144 unsigned tgsi_tex, unsigned nr_samples, 145 enum tgsi_return_type stype); 146 147 148 void * 149 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, 150 unsigned tgsi_tex, unsigned nr_samples, 151 enum tgsi_return_type stype); 152 153 extern void * 154 util_make_geometry_passthrough_shader(struct pipe_context *pipe, 155 uint num_attribs, 156 const ubyte *semantic_names, 157 const ubyte *semantic_indexes); 158 159 #ifdef __cplusplus 160 } 161 #endif 162 163 164 #endif 165