1 #ifndef _VKSHADERPROGRAM_HPP 2 #define _VKSHADERPROGRAM_HPP 3 /*------------------------------------------------------------------------- 4 * Vulkan CTS Framework 5 * -------------------- 6 * 7 * Copyright (c) 2017 Google Inc. 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Shader (GLSL/HLSL) source program. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "vkDefs.hpp" 27 #include "gluShaderProgram.hpp" 28 29 #include <string> 30 31 namespace tcu 32 { 33 class TestLog; 34 } // tcu 35 36 namespace vk 37 { 38 39 struct ShaderBuildOptions 40 { 41 enum Flags 42 { 43 FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS = (1u<<0), 44 FLAG_ALLOW_RELAXED_OFFSETS = (1u<<1) // allow block offsets to follow VK_KHR_relaxed_block_layout 45 }; 46 47 SpirvVersion targetVersion; 48 deUint32 flags; 49 ShaderBuildOptionsvk::ShaderBuildOptions50 ShaderBuildOptions (SpirvVersion targetVersion_, deUint32 flags_) 51 : targetVersion (targetVersion_) 52 , flags (flags_) 53 {} 54 ShaderBuildOptionsvk::ShaderBuildOptions55 ShaderBuildOptions (void) 56 : targetVersion (SPIRV_VERSION_1_0) 57 , flags (0u) 58 {} 59 }; 60 61 enum ShaderLanguage 62 { 63 SHADER_LANGUAGE_GLSL = 0, 64 SHADER_LANGUAGE_HLSL, 65 66 SHADER_LANGUAGE_LAST 67 }; 68 69 struct GlslSource 70 { 71 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL; 72 std::vector<std::string> sources[glu::SHADERTYPE_LAST]; 73 ShaderBuildOptions buildOptions; 74 75 GlslSource& operator<< (const glu::ShaderSource& shaderSource); 76 GlslSource& operator<< (const ShaderBuildOptions& buildOptions_); 77 }; 78 79 struct HlslSource 80 { 81 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL; 82 std::vector<std::string> sources[glu::SHADERTYPE_LAST]; 83 ShaderBuildOptions buildOptions; 84 85 HlslSource& operator<< (const glu::ShaderSource& shaderSource); 86 HlslSource& operator<< (const ShaderBuildOptions& buildOptions_); 87 }; 88 89 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource); 90 tcu::TestLog& operator<< (tcu::TestLog& log, const HlslSource& shaderSource); 91 92 } // vk 93 94 #endif // _VKSHADERPROGRAM_HPP 95