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1 #ifndef _VKSHADERPROGRAM_HPP
2 #define _VKSHADERPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4  * Vulkan CTS Framework
5  * --------------------
6  *
7  * Copyright (c) 2017 Google Inc.
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader (GLSL/HLSL) source program.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "vkDefs.hpp"
27 #include "gluShaderProgram.hpp"
28 
29 #include <string>
30 
31 namespace tcu
32 {
33 class TestLog;
34 } // tcu
35 
36 namespace vk
37 {
38 
39 struct ShaderBuildOptions
40 {
41 	enum Flags
42 	{
43 		FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS	= (1u<<0),
44 		FLAG_ALLOW_RELAXED_OFFSETS				= (1u<<1)	// allow block offsets to follow VK_KHR_relaxed_block_layout
45 	};
46 
47 	SpirvVersion	targetVersion;
48 	deUint32		flags;
49 
ShaderBuildOptionsvk::ShaderBuildOptions50 	ShaderBuildOptions (SpirvVersion targetVersion_, deUint32 flags_)
51 		: targetVersion	(targetVersion_)
52 		, flags			(flags_)
53 	{}
54 
ShaderBuildOptionsvk::ShaderBuildOptions55 	ShaderBuildOptions (void)
56 		: targetVersion	(SPIRV_VERSION_1_0)
57 		, flags			(0u)
58 	{}
59 };
60 
61 enum ShaderLanguage
62 {
63 	SHADER_LANGUAGE_GLSL = 0,
64 	SHADER_LANGUAGE_HLSL,
65 
66 	SHADER_LANGUAGE_LAST
67 };
68 
69 struct GlslSource
70 {
71 	static const ShaderLanguage	shaderLanguage = SHADER_LANGUAGE_GLSL;
72 	std::vector<std::string>	sources[glu::SHADERTYPE_LAST];
73 	ShaderBuildOptions			buildOptions;
74 
75 	GlslSource&					operator<<		(const glu::ShaderSource& shaderSource);
76 	GlslSource&					operator<<		(const ShaderBuildOptions& buildOptions_);
77 };
78 
79 struct HlslSource
80 {
81 	static const ShaderLanguage	shaderLanguage = SHADER_LANGUAGE_HLSL;
82 	std::vector<std::string>	sources[glu::SHADERTYPE_LAST];
83 	ShaderBuildOptions			buildOptions;
84 
85 	HlslSource&					operator<<		(const glu::ShaderSource& shaderSource);
86 	HlslSource&					operator<<		(const ShaderBuildOptions& buildOptions_);
87 };
88 
89 tcu::TestLog&	operator<<		(tcu::TestLog& log, const GlslSource& shaderSource);
90 tcu::TestLog&	operator<<		(tcu::TestLog& log, const HlslSource& shaderSource);
91 
92 } // vk
93 
94 #endif // _VKSHADERPROGRAM_HPP
95