Searched refs:mAngleIncrement (Results 1 – 1 of 1) sorted by relevance
259 mAngleIncrement = (float)Math.PI / 50; in animate()262 mAngleIncrement = -(float)Math.PI / 50; in animate()267 mCurrentAngle += mAngleIncrement; in animate()269 if ((mAngleIncrement > 0f && mCurrentAngle >= mEndAngle) || in animate()270 (mAngleIncrement < 0f && mCurrentAngle <= mEndAngle)) { in animate()328 float mAngleIncrement; field in Kube