Searched refs:mExplosion (Results 1 – 1 of 1) sorted by relevance
255 private Vector<Explosion> mExplosion; field in JetBoyView.JetBoyThread566 mExplosion = new Vector<Explosion>(); in setInitialGameState()576 && (mExplosion != null && mExplosion.size() == 0)) in doAsteroidAnimation()600 for (int i = (mExplosion.size() - 1); i >= 0; i--) { in doAsteroidAnimation()601 Explosion ex = mExplosion.elementAt(i); in doAsteroidAnimation()838 mExplosion.add(ex); in updateAsteroids()879 if (mExplosion == null | mExplosion.size() == 0) in updateExplosions()882 for (int i = mExplosion.size() - 1; i >= 0; i--) { in updateExplosions()883 Explosion ex = mExplosion.elementAt(i); in updateExplosions()892 mExplosion.removeElementAt(i); in updateExplosions()