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Searched refs:ARB_gpu_shader5_enable (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dast_array_index.cpp254 && !state->ARB_gpu_shader5_enable in _mesa_ast_array_index_to_hir()
259 && !state->ARB_gpu_shader5_enable))) { in _mesa_ast_array_index_to_hir()
305 !state->ARB_gpu_shader5_enable && in _mesa_ast_array_index_to_hir()
Dglsl_parser_extras.h219 return ARB_gpu_shader5_enable || is_version(400, 0); in has_explicit_attrib_stream()
609 bool ARB_gpu_shader5_enable; member
Dir_function.cpp276 if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable || in choose_best_inexact_overload()
Dglsl_lexer.ll368 precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_s…
591 sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader…
Dbuiltin_variables.cpp1113 if (state->is_version(400, 320) || state->ARB_gpu_shader5_enable || in generate_gs_special_vars()
1225 state->ARB_gpu_shader5_enable || in generate_fs_special_vars()
Dbuiltin_functions.cpp212 state->ARB_gpu_shader5_enable; in shader_bit_encoding()
234 state->ARB_gpu_shader5_enable || in shader_packing_or_es3_or_gpu_shader5()
241 return state->is_version(400, 0) || state->ARB_gpu_shader5_enable; in gpu_shader5()
248 state->ARB_gpu_shader5_enable || in gpu_shader5_es()
257 state->ARB_gpu_shader5_enable || in gpu_shader5_or_OES_texture_cube_map_array()
271 return state->is_version(400, 310) || state->ARB_gpu_shader5_enable; in gpu_shader5_or_es31()
278 state->ARB_gpu_shader5_enable || in shader_packing_or_es31_or_gpu_shader5()
294 state->ARB_gpu_shader5_enable || in fs_interpolate_at()
380 state->ARB_gpu_shader5_enable || in texture_gather_cube_map_array()
390 state->ARB_gpu_shader5_enable; in texture_gather_or_es31()
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Dglsl_parser.yy1714 !state->ARB_gpu_shader5_enable &&
Dast_to_hir.cpp247 if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable in get_implicit_conversion_operation()
/external/mesa3d/src/compiler/
Dglsl_types.cpp1406 if ((!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable || in can_implicitly_convert_to()